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Starting Inventory space isn't enough.

  • Sixty5
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    Inventory management isn't really that hard to do. You just have to be pragmatic about it.

    Yes, you might use those infused plague doctor greaves one day, but keeping them in your bank just clutters it.
    Better to just sell them off on a guild store and buy em back when you need them.

    As far as inventory, you need food, pots, soul gems and lock picks. That's 4 slots you need to have filled.
    Then lets assume you carry one additional set of gear to change into, thats 20ish slots gone.

    Upgrading inventory to 100 tends to be easily affordable, so that leaves 80 slots for loot, more than enough to grab every bit of loot in a dungeon with room to spare.

    Issues come when you want to horde every bit of cabbage, corn or whatever else on the off chance you'll need them.

    You are better to just sell everything and buy as you need things, using gold to free up your inventory
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • MLGProPlayer
    MLGProPlayer
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    You don't need to hoard any gear until CP 160.
  • Dawnblade
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    I never had issues with inventory (beyond needing to vendor junk in bags from time to time) in any other MMO before ESO (though I haven't played straight to F2P titles or Korean grinders - so no idea if that customer base has lower expectations).

    Personally I think it is the combination of limited slots along with no individual character bank storage, no individual character mail, and way too many different items (from gear to crafting mats to recipes to motifs to just random stuff - I've never seen so many different items in one game).

    One of the key reasons I quit the game when I first gave it a try (before double sub bank space and crafting bag) was inventory - I found myself spending more time logging on and off to move items between characters than playing the game.

    With ESO plus AND a second account for mail bouncing / extra storage (I use an add-on to handle mail), inventory is manageable, but still the worst I've ever seen.

    Oh and I never had issues with weight (proxy for storage) in TES games as I played on a PC and nipped that crap in the bud with console commands (everything in the game is unrealistic - expecting me to spend half the day hauling stuff across the map for realism is like not going to happen).
    Edited by Dawnblade on January 7, 2018 6:22AM
  • ChuckyPayne
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    Yes this is a tricky part of ESO. At the beggining (monthly fee) we had less space and we learned to play, figured out solutions to inventory problem.
    - 8 character. all banker too.
    - 8 character every day horse feeding
    - Store items in mail, send friend and back.
    - Maybe alt account.
    - Sell, deconstruct, don't loot everything

    After ESO+ everything changed. With ESO+ the inventory system is the haven, without ESO is the hell. I tried both side.
    Without ESO+ with banker npc good enough but so much time to maintain inventory balance :)
    You need to accept it you need to learn a playstyle that is fit to you mostly and enjoy the enjoyable part.

    The inventory system the invisible force to buy ESO+. You can ignore it but, that is cost more time.
  • Nerouyn
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    We all have been there.
    We all looked at it.
    We all dealt with it.
    We all managed and overcame the issues.

    Oh my no. For many people who quit the game inventory would have been a major factor.

    It was for me for the first time I cancelled my sub back at launch. I wasn't hoarding anything either. Just keeping crafting materials. It was a MAJOR pain in the arse.

    Not so bad these days with addons like bank manager revived but new players don't know about stuff like that and get to experience the agony of ESO's tiny bag space. They don't necessarily think, "Oh hey I'm really hating this experience so I should pay them $15 a month to hate it less." They're more likely to just bugger off to another game.
    ...just like City of Heroes, eh?

    If it ever stops being profitable, the suits in charge will shut down the servers and sell off what is left.

    Terrible example because CoH was always profitable and never sold off. We know that it was profitable because NCSoft is a publicly listed company and by law has to publish detailed financial reports. Check them. You'll see.

    It was a matter of their other MMOs making much, much, much bigger profits.
    Edited by Nerouyn on January 7, 2018 7:58AM
  • Lestorn
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    Lestorn wrote: »
    On an unrelated note ESO CAN, and WILL survive without your fifteen dollars a month, so please drop the god like attitudes.
    ...just like City of Heroes, eh?
    Face the facts, companies do NOT exist to proviude us with product, they exist to make a profit.
    ESO will survive as long as its profitable.
    The more profitable it is for them, the more extra resources (like paid employee time) they will spend on it to add more for us to enjoy.
    If it ever stops being profitable, the suits in charge will shut down the servers and sell off what is left.

    Yeah, the individual subscription fee may not matter.
    The profit on a whole on the other hand, that matters a very great deal.

    Welcome to capitalism.
    Its not perfect, but its better then having only Tetris to play... ;)[/quote]I love how you targeted a game that was actually doing wrather well, but was dropped for bigger projects, and because they just couldn't come up with any new content which would mean it's inevitable fall. Lets look more at games like Guild Wars, and Guild Wars 2, which sustained off just cosmetic items alone, or League of Legends, Dota2, Heroes of the Storm, Overwatch, and other similar games including the Neverwinter MMO, which are either buy to play, or fully free to play with nothing but cosmetic stores that survive just fine, without subscription fees. Again, a subscription fee isn't needed to sustain a game. Aion, Lineage II, and some other older MMOs have proven this but lasting well over a decade without subscriptions.

  • jnelson1182
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    definitely agree that this game needs more bag slots or at least the ability to gain extra slots at a cheaper/easier rate for people that are just starting the game and haven't had the time to farm tons of gold like the people leveling there 4th or 5th toon.
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • Korah_Eaglecry
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    Theres honestly no reason to have inventory slots outside of what youre initially given until endgame. The only exception to that would be research for crafting which can be a bit of a pain at first. But if approach researching the right way youll find it easier over time. Researching the same trait across all items before moving on to the next trait will solve that problem quickly.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
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    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • monktoasty
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    It's designed to make you want to buy eso plus for more storage and the ever lucrative craft bag.

    It does get better once you get gold to upgrade a few times.

  • randomkeyhits
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    Every single game I play that has an inventory system, the first question I ask is how do I max it out and then proceed to do so.

    I would never think to complain about it, its simply a design choice they pretty much all follow.
    EU PS4
  • Radiance
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    They're more likely to change the games name to "Inventory Online" before they do something about bag space, it is a Gold sink and money maker in most games... I don't mind the idea of expansion with character progression but the costs are so outrageous and leave room for little else... Literally and figuratively speaking... Millions of useless items including throw-aways that can only be sold to a merchant... This small bag space is done by design to keep the player busier for longer... meaning longer ESO+ subscriptions... Aside from all the obvious bugs and errors, Inventory space is one of my biggest complaints against this game...
  • Lestorn
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    Radiance wrote: »
    They're more likely to change the games name to "Inventory Online" before they do something about bag space, it is a Gold sink and money maker in most games... I don't mind the idea of expansion with character progression but the costs are so outrageous and leave room for little else... Literally and figuratively speaking... Millions of useless items including throw-aways that can only be sold to a merchant... This small bag space is done by design to keep the player busier for longer... meaning longer ESO+ subscriptions... Aside from all the obvious bugs and errors, Inventory space is one of my biggest complaints against this game...
    Really? Because most of the games I've played, WoW, Guild Wars 2, Neverwinter(?, maybe. I forget) you can craft your own bags to increase your inventory space yourself, rather cheaply. I forget, out of all the MMO's I've played over the last decade, how many of them you made bags for. I know for fact, that GW2, you could craft bags that your crafting items went into instantly, and there was a unique bank tab, just for crafting items, that you got for free, but did have a stack limit, of I think 500 per material.

    But I digress. I think Aion made you buy inventory upgrades and bank upgrades that was level locked, but Money is hellaciously easy to make in that game, even as a new player.

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    seriously?...that's what people complain these days? whats gona be tomorrow? lvling to 50 is 2 much...you should get insta lvl 50+3600 cp when u create a character! all skills morphed all pvp ranks and all achivs...since we are at it also full eidetic memory full crafting traits already learned and all styles...oh and don't forget about a few bil gold just in case we want to buy some pots...oh i almost forgot...all houses as well.
  • AlnilamE
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    Draxys wrote: »
    I think the starting space is fine, it’s just the cost scaling gets intense fast. It’s not a problem for old players who have millions laying around in the bank, but I feel like it’s probably harsh on new players.

    I actually make all my characters buy their own bag upgrades and horse training without help from their "older siblings".
    Lestorn wrote: »
    Radiance wrote: »
    They're more likely to change the games name to "Inventory Online" before they do something about bag space, it is a Gold sink and money maker in most games... I don't mind the idea of expansion with character progression but the costs are so outrageous and leave room for little else... Literally and figuratively speaking... Millions of useless items including throw-aways that can only be sold to a merchant... This small bag space is done by design to keep the player busier for longer... meaning longer ESO+ subscriptions... Aside from all the obvious bugs and errors, Inventory space is one of my biggest complaints against this game...
    Really? Because most of the games I've played, WoW, Guild Wars 2, Neverwinter(?, maybe. I forget) you can craft your own bags to increase your inventory space yourself, rather cheaply. I forget, out of all the MMO's I've played over the last decade, how many of them you made bags for. I know for fact, that GW2, you could craft bags that your crafting items went into instantly, and there was a unique bank tab, just for crafting items, that you got for free, but did have a stack limit, of I think 500 per material.

    But I digress. I think Aion made you buy inventory upgrades and bank upgrades that was level locked, but Money is hellaciously easy to make in that game, even as a new player.

    GW2 is NOT a good example. You start off with your base bag that's 20 slots and then you can fill a couple of additional slots with bags that vary from 5 to 20 spaces. You can then buy more slots to put more bags in.

    The thing is, your staring player is not going to have the mats or the crafting skill to craft bags, and the bags that are over 10 slots cost a good bit of gold. The most effective way to increase inventory is to buy 18-slot bags as you can afford them, because the 20-slots cost about 5x that.

    The bank space is also very limited outside the craft bag and you need to buy upgrades to that with Gems. There is no in-game gold option. And that game throws SO MUCH STUFF AT YOU it's ridiculous.

    So yeah, I'll take ESO with its easily upgradeable bag space.

    (Also, worth mentioning that since the game came out they have increased inventory space per character up to 200 and bank space is also higher than it used to be)
    The Moot Councillor
  • Tapio75
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    Starting inventory space is enough, if materials fill your inventory, simply subscribe.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tapio75
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    Demycilian wrote: »
    New players these days. You have no idea what we of 2014 had to go through just to get that redbrown horse. Or level our enchanting. Or get a shot at the delve boss before it was destroyed by the 15 bots surrounding it day and night.

    Not to mention what the inventory space was when i started WOW back in 2006

    It is how sad and impatient players really are these days and how spoiled we really are. Most were quite happy with small inventories, difficult enemies and no mounts. Whats the rush these days?

    >>PC-EU Mostly PVE. Played since BETA<<
  • Slick_007
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    game definitely needs more storage from the start, I try to hold onto everything needed for all skills and noticed my bag gets filled so fast it seemed like I was constantly going to bank till that got full too and I am still low level so I don't have gold needed to buy more space.

    and thats your problem.

    Theres nothing wrong with the bag space we start with. If anything, it teaches you from the start to manage your bags and not hoard. A lesson many of you fail to understand. Bag management starts early. learn to be brutal. I did and i never had any issues. Then i joined a trade guild and started hoarding so i could sell stuff and it got much harder. Though some of my guildies tell me stuff is worthless and i should just sell it for junk, occasionally i find pricing is way too low for what i get for other things so its hard to junk stuff. But thats my choice and my bags pay the price.

    If you choose to hoard, learn to deal. dont whine.
  • Tapio75
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    Could also say, that with good trade guild, you dont need to hoard anything. You can simply buy the next items you need for research from the guild store when the need arises. Most are pretty cheap too.

    Just deconstruct intricate, sell the rest, especially ornated. This will help you keep the bag space free. You do need to visit a vendor every now and then to sell stuff as banks are not that common but vendors are basically everywhere, just walking on the roads so its quite easy to find one. With gold you get, you can buy more inventory space and when that becomes too expensive, consider ESO+ again, at least you get crowns for inventory/bank increase and all DLC*s and stuff for free plus crafting bag which you can fill. It is available when ESO -+ ends for crafting, but you cant put more stuff in it until you are ESO+ member again so its a good bonus even then.
    >>PC-EU Mostly PVE. Played since BETA<<
  • jnelson1182
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    iwas thinking it'd be cool if we were able to buy a chest or trunk of some kind to put in the houses we gain throughout the game that we can use as another form of storage especially for the people who don't wanna pay $10-$11 a month for a craft bag lol. I'm still new to the game so I maybe missing the + benefits that makes paying worth it.
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • Runefang
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    Roll 7 alts, download inventory insight if you're on PC.
  • jnelson1182
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    no I'm on Xbox sadly, tho eso has me considering going back to gaming on my pc just cuz of the ability to use add-ons .
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • Lestorn
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    Tapio75 wrote: »
    Starting inventory space is enough, if materials fill your inventory, simply subscribe.

    This. This right here. This solves everything! Yes. Just let me overdraft my bank account every month for a quality of life perk. Because god forbid, that every cent I have goes to bills, and that playing ESO is the one thing on Earth at this moment, that stops me from becoming a mass murderer, due to the stress of trying to survive in this generation.

    Oh thank you wise man for opening my eyes to the simplest solution!

    Okay now that I've got that out of the way, can we seriously stop with this stupid troll response. If you can pay the sub fee, I'm happy for you, I truly am. But you have to remember not all of us are so lucky to have disposable income.
  • Lestorn
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    iwas thinking it'd be cool if we were able to buy a chest or trunk of some kind to put in the houses we gain throughout the game that we can use as another form of storage especially for the people who don't wanna pay $10-$11 a month for a craft bag lol. I'm still new to the game so I maybe missing the + benefits that makes paying worth it.
    We are getting housing storage next patch. It just won't be accessible at crafting stations like our bank.

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