WrathOfInnos wrote: »I've tried it, and do not like it for a few reasons.
Your ice Destro skills (clench and wall) will not take a significant hit in damage because you get 6% more frost damage, BUT all your other skills will lose damage. Holding a lightning staff makes all AoE skills do 8% more damage (including wall, Destro ulti, winters revenge, deep fissure). Holding an inferno staff makes single target skills do 8% more damage (cliff racer, fetcher infection, clench/reach, and your bear).
If you heavy attack with frost you will steal taunt from the tank.
Lightning wall of elements is important for putting enemies off-balance. Especially in groups, you should have at least one lightning staff (preferably maelstrom).
WrathOfInnos wrote: »I've tried it, and do not like it for a few reasons.
Your ice Destro skills (clench and wall) will not take a significant hit in damage because you get 6% more frost damage, BUT all your other skills will lose damage. Holding a lightning staff makes all AoE skills do 8% more damage (including wall, Destro ulti, winters revenge, deep fissure). Holding an inferno staff makes single target skills do 8% more damage (cliff racer, fetcher infection, clench/reach, and your bear).
If you heavy attack with frost you will steal taunt from the tank.
Lightning wall of elements is important for putting enemies off-balance. Especially in groups, you should have at least one lightning staff (preferably maelstrom).
WrathOfInnos wrote: »I've tried it, and do not like it for a few reasons.
Your ice Destro skills (clench and wall) will not take a significant hit in damage because you get 6% more frost damage, BUT all your other skills will lose damage. Holding a lightning staff makes all AoE skills do 8% more damage (including wall, Destro ulti, winters revenge, deep fissure). Holding an inferno staff makes single target skills do 8% more damage (cliff racer, fetcher infection, clench/reach, and your bear).
If you heavy attack with frost you will steal taunt from the tank.
Lightning wall of elements is important for putting enemies off-balance. Especially in groups, you should have at least one lightning staff (preferably maelstrom).
No reason to run clench on an inferno staff on a mag warden... The shalks stun. What's the point of another stun? You'd be better off running a monster set piece. The point of the ice staff is an immobilizer, slow, and maim. Not damage. If you want more damage you wouldnt run clench with an inferno staff, you would run crushing shock. And how are your bars set up if you're running flies, clench, shalks, birds? Means you cant be something essential. A lightning staff would be pointless to run. You cant line up burst with it...