I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
Where's your Major Sorcery coming from? You need Power Surge or Entropy ahead of Mines.
The gear and the rest of the skills are the most beginner friendly, agreed.
I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
Where's your Major Sorcery coming from? You need Power Surge or Entropy ahead of Mines.
The gear and the rest of the skills are the most beginner friendly, agreed.
Pot. Also gives you Major Prophecy.
I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
Where's your Major Sorcery coming from? You need Power Surge or Entropy ahead of Mines.
The gear and the rest of the skills are the most beginner friendly, agreed.
I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
Where's your Major Sorcery coming from? You need Power Surge or Entropy ahead of Mines.
The gear and the rest of the skills are the most beginner friendly, agreed.
I always use spell power pots on sorc, have done so since I made her when TG launched. I don't have bar space for it as I find overload bar clunky af...
Edit: here you go mate https://youtu.be/FFsT79bwgkk
1vX from arguably the best mag sorc on PC EU. He uses spell power pots
I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
Where's your Major Sorcery coming from? You need Power Surge or Entropy ahead of Mines.
The gear and the rest of the skills are the most beginner friendly, agreed.
I always use spell power pots on sorc, have done so since I made her when TG launched. I don't have bar space for it as I find overload bar clunky af...
Edit: here you go mate https://youtu.be/FFsT79bwgkk
1vX from arguably the best mag sorc on PC EU. He uses spell power pots
Except for the part where he doesn't, you mean? There's 3 clips in that video and he has to resort to using tri-pots in at least two of them. Not exactly the best endorsement of spell power pots if you ask me.
He might be very very skilled, bu that doesn't mean the build is ideal or that it's necessarily a good one for new players now, does it?
I'd go with amber/shackle/master staff as a beginner build. It has great sustain and allows you to run spell dmg glyphs. Use destro reach instead of shock as spammable, rest of the bars should remain the same (curse finisher frags streak 3 shields mines dark deal).
Where's your Major Sorcery coming from? You need Power Surge or Entropy ahead of Mines.
The gear and the rest of the skills are the most beginner friendly, agreed.
Pot. Also gives you Major Prophecy.
That means pre-buffing your self with pots and losing the ability to use an emergency tri-pot to escape execute range or get stamina/magicka back during a long fight.
I would never trade that safety net to get Mines on the bar, and I certainly would not recommend it for new players.
I don't understand why you set master destro staff for a beginner sorc. 1. Not everyone has a toon who manage vArena. 2.for beginner sorc is master staff not useful, it's only useful in pvp which means endgame not beginner.
hmmm
Ward front bar for that extra 700 ward size. I get that.
I don't understand why you set master destro staff for a beginner sorc. 1. Not everyone has a toon who manage vArena. 2.for beginner sorc is master staff not useful, it's only useful in pvp which means endgame not beginner.
Beginner sorc could mean he's a beginner as a sorc, not as a player
hmmm
Ward front bar for that extra 700 ward size. I get that.
It's not for that at all. The reason many people prefer Hardened on the front bar is because it allows them to stay aggressive without having to dip into the back bar too often.
Quite a lot of people prefer Streak on the front bar too as it's used as part of an offensive rotation to stun before a curse/meteor hits while also being on the right bar to apply a frag/fury to finish the target off.
It's a playstyle. Don't knock it till you've at least tried it.
hmmm
Ward front bar for that extra 700 ward size. I get that.
It's not for that at all. The reason many people prefer Hardened on the front bar is because it allows them to stay aggressive without having to dip into the back bar too often.
Quite a lot of people prefer Streak on the front bar too as it's used as part of an offensive rotation to stun before a curse/meteor hits while also being on the right bar to apply a frag/fury to finish the target off.
It's a playstyle. Don't knock it till you've at least tried it.
And for the Daedric Protection passive. I got Curse on the backbar to start my combo with LA-Curse, proccing my infused weapon damage glyph. So I need another Daedric Summoning skill on the front.
Also good to proc a Frag, especially when the enemy is cloaked or LoS'ing and stuff.
hmmm
Ward front bar for that extra 700 ward size. I get that.
It's not for that at all. The reason many people prefer Hardened on the front bar is because it allows them to stay aggressive without having to dip into the back bar too often.
Quite a lot of people prefer Streak on the front bar too as it's used as part of an offensive rotation to stun before a curse/meteor hits while also being on the right bar to apply a frag/fury to finish the target off.
It's a playstyle. Don't knock it till you've at least tried it.
And for the Daedric Protection passive. I got Curse on the backbar to start my combo with LA-Curse, proccing my infused weapon damage glyph. So I need another Daedric Summoning skill on the front.
Also good to proc a Frag, especially when the enemy is cloaked or LoS'ing and stuff.
Use Overload and be rewarded for not falling back on Light's Champion with extra skill slots!
Use Overload and be rewarded for not falling back on Light's Champion with extra skill slots!
I don’t know if you’re being sarcastic or not, but the rare times that I step into Cyrodiil, I find the Overload bar more useful than Resto Ult. So I agree. I tend to keep everything from Mines to Rapid Manoeuvres on that bar.
However in the BGs where I have to hold flags or carry relics, Resto Ult reigns supreme. An essential skill for Sorc “tanking”.
Use Overload and be rewarded for not falling back on Light's Champion with extra skill slots!
I don’t know if you’re being sarcastic or not, but the rare times that I step into Cyrodiil, I find the Overload bar more useful than Resto Ult. So I agree. I tend to keep everything from Mines to Rapid Manoeuvres on that bar.
However in the BGs where I have to hold flags or carry relics, Resto Ult reigns supreme. An essential skill for Sorc “tanking”.
As I said, to use overload bar and not just as well use resto ult on top of it is foolish. No reason not to kind of situation.