In a pug? Anyone who keeps the group alive ...boombazookajd wrote: »What do you consider a good healer?
Horowonnoe wrote: »I have done dungeons both ways - Qing on my stamplar with vigor and ritual and being fine. And going on my "good" healer and buffing and orbing and warhorning. But at the end of the day, if the group dps is 8k, that 10% my warhorn gives, does it even matter? the 8% from cbp?
Some of us don't want to spend the whole day in normal CoA1. So, we swap all skills for dps skills, cast down ritual - and carry on.
boombazookajd wrote: »And to you sir: I've experienced it a few more times today, a DPS in the healer slot who just tosses a heal down the first place contact is made, then completely ignores the rest of the group. Coupled with DPS players slotting as tanks (which is doable on normal dungeons, WITH A HEALER).
See, you can be a fake tank. You CANNOT be a fake healer.
There's only one way for this to be fixed, ZoS limits certain classes to certain roles, or checks roles with slotted abilities. Obviously they won't do that so the only option is for players to police players.
Hmm, if a healer is tossing out AOE/Heal over times and that is not enough you may need to look at your current style of play. Healers aren't babysitters who save people from their stupid actions. I have seen a lot of really bizarre things that defies logic. Don't be that guy.
But a good healer puts our decent dps, tosses out a heal over time, and will pay attention during boss fights. I've been told they should use elemental blockade and magickasteal - so that is what I do.
If there is a dps tank that is just murdering stuff I will make sure he stays alive. I don't mind that, at all. But usually that is not the case.
Horowonnoe wrote: »[
Ahem im not a sir.
Shot a shield friend. Why are you dying in nCoA1?
boombazookajd wrote: »And this seems to be the issue. The expectation that you're going into a pug and you're going to get solid dps players. So you cast down ritual to no benefit to the group other than to say "I threw down a heal" go to dps and then the dps players die.
Then they say, where was the healer? Of course, blame the DPS is the typical fall back.
If you are in a pug, on nCOA1, why are you expecting to go through it so quickly that you grow so impatient? If you want to blow through it, grab a few friends and blow through it. OR understand you're probably going to draw either newbies or uneducated players who aren't as optimal as you're accustomed to and heal them while they do their best. I'd love to say the same to DPS players and tanks but you literally can't do anything if you are always dying. Worse case scenario, you get REALLY good at laying down your heals.
That seems to me to be a big issue with players, wanting to just blow through content with no regard to the actual gameplay.
And to you sir: I've experienced it a few more times today, a DPS in the healer slot who just tosses a heal down the first place contact is made, then completely ignores the rest of the group. Coupled with DPS players slotting as tanks (which is doable on normal dungeons, WITH A HEALER).
See, you can be a fake tank. You CANNOT be a fake healer.
There's only one way for this to be fixed, ZoS limits certain classes to certain roles, or checks roles with slotted abilities. Obviously they won't do that so the only option is for players to police players.
squinceybones wrote: »boombazookajd wrote: »Horowonnoe wrote: »I have done dungeons both ways - Qing on my stamplar with vigor and ritual and being fine. And going on my "good" healer and buffing and orbing and warhorning. But at the end of the day, if the group dps is 8k, that 10% my warhorn gives, does it even matter? the 8% from cbp?
Some of us don't want to spend the whole day in normal CoA1. So, we swap all skills for dps skills, cast down ritual - and carry on.
And this seems to be the issue. The expectation that you're going into a pug and you're going to get solid dps players. So you cast down ritual to no benefit to the group other than to say "I threw down a heal" go to dps and then the dps players die.
Then they say, where was the healer? Of course, blame the DPS is the typical fall back.
If you are in a pug, on nCOA1, why are you expecting to go through it so quickly that you grow so impatient? If you want to blow through it, grab a few friends and blow through it. OR understand you're probably going to draw either newbies or uneducated players who aren't as optimal as you're accustomed to and heal them while they do their best. I'd love to say the same to DPS players and tanks but you literally can't do anything if you are always dying. Worse case scenario, you get REALLY good at laying down your heals.
That seems to me to be a big issue with players, wanting to just blow through content with no regard to the actual gameplay.
And to you sir, when I encounter folks like you, I just back out. Hopefully, I make it just that much more difficult for you. I've experienced it a few more times today, a DPS in the healer slot who just tosses a heal down the first place contact is made, then completely ignores the rest of the group. Coupled with DPS players slotting as tanks (which is doable on normal dungeons, WITH A HEALER).
See, you can be a fake tank. You CANNOT be a fake healer.
There's only one way for this to be fixed, ZoS limits certain classes to certain roles, or checks roles with slotted abilities. Obviously they won't do that so the only option is for players to police players.
So to those of you who aren't taking the proper roles to the detriment of the group, for your selfish needs be it time or your boredom of the content:
Y O U S U C K.
What would you have the healer do? There is nothing to heal, so... just stand still? Maybe go get a drink? What’s the problem with being able to do one job well enough that you can do another?
squinceybones wrote: »@boombazookajd it sounds like you simply have an issue with bad players then?
Templar is most balanced class so they can usually switch between tank, healer, and dps. On other hand if I feel like I doing most of healing...say as tank then it's vote kick for you.
Horowonnoe wrote: »I am in a trials guild "stamina healers matter" would you like to join?
AcadianPaladin wrote: »My elf is focused on being a healer (of the templar variety). For dungeon grouping, her focus is on normal content (not vet). Here are her priorities in order:
1. Stay alive. Dead healer can't help anyone. If she gets cornered/swarmed, she resorts to Channel Focus for defense & sustain, then she opens up a can of Puncturing Sweeps to keep herself alive while killing her foes.
2. Heal others (duh). For this she tries to keep good uptime on Extended Ritual, Mutagen and Combat Prayer. She then target/area touches up with Healing Springs. Breath of Life is for omg moments only.
3. Buff others. Combat Prayer to help their damage, defense and healing.
4. Assist others with resources. Keep EleDrain on the boss and Luminous Shards on those up close with the boss.
5. Debuff boss and foes. EleDrain (lower magic defense) and Blockade of Storms (off balance).
6. As far as dps goes, the incidental damage from shards and blockade is moderate and relatively constant. She also double slots the Mages Guild ultimate for the passives but usually can get it onto the boss twice during a fight for some decent damage.
Here's what it boils down to for her. If the team can keep the boss out of her face, her focus is pure heals/support while trying to stay out of red and keep her team in the path range of her Combat Prayer and Extended Ritual. If the team cannot keep the boss out of her face (despite her trying to maneuver/lead the boss back to the tank), she will turtle up with Channel Focus and Sweep the boss to death since that is the only way she can stay alive with a boss in her face.
boombazookajd wrote: »Horowonnoe wrote: »I am in a trials guild "stamina healers matter" would you like to join?
@Horowonnoe I'm good on guilds at the moment. But if you find yourself needing a dps, hmu in game.
Edit: I'm XB/NA
boombazookajd wrote: »squinceybones wrote: »@boombazookajd it sounds like you simply have an issue with bad players then?
Who doesn't?
Look this is getting off track, especially becoming all about me or who is at fault, the typical forum post; which isn't what this is about.
I was simply inquiring as to what the broader community considered a good healer in the attempt to find out if my standards were out of line with those of the greater community.
I don't need a babysitter, I don't have an overwhelming issue with bad healers. This post spawned from a rough night with several runs plagued by bad, that is inattentive or down right wrongfully slotted, healers.
I know what I need to succeed, so I bring my own pots and slot my own heals but it's also possible to get overwhelmed. I die, and I have a built in understanding of when it is my fault. I know it and often apologize to the group for being dumb, and I will also repaying them for the spent soul gems they use, unless it's one or two.
But the reason I started this thread was a run of several dungeons where the healer either didn't do anything, which was two of the three dungeons, and the third (one I just backed out of) was a DW healer who popped down an AoE heal that became obsolete the minute the boss moved (because they do that, especially with no tank- a fact that I personally can live with).
So, I wanted to see what the community as a whole considered a good healer. Also to understand some of the issues healers face, namely poor dps output leading to a lengthy run.
This isn't about me, or my play style, and I'm not accusing healers as a whole or stating that this is an overwhelming issue in the game.