Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
leekirlewb16_ESO wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
Thanks, just what I was looking for. Ok so when I start farming gear for trials, what should I swap the Spriggans out for? Assuming my party has arm pen covered?
also, is there a reason guides don't use master at arms?
just got all crafts to 50 (well I had the actual crafts at 50 ages ago, took a while to get prov and alchemy up) so am farming for poisons and wep crit potions as we speak.
I am indeed a Khajit and have just acquired a nirn HR axe as I have read axe + dagger is better ST and d/d for aoe/solo for heals, so gonna give that a go.
Is automatons the kit i should be looking to swap out the spriggans for? ive deconstructed a ton of them =/
Also, unless ive mis read your rotation, i don't think its possible to have all those abilities? I find myself swapping between deadly cloak and rearming trap for trash/boss as I like the self heals from crit surge
thanks so far
jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
leekirlewb16_ESO wrote: »Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
Sorry again, but why is Ballista recommended over rend? From what I see we get a big heal and more damage?
Drakkdjinn wrote: »leekirlewb16_ESO wrote: »
Butt chief reason among them all: they aren't tied to the same weapon type so you shouldn't even be worrying bout them since they could never possibly fight for the same slot on the same bar AND on ur DW bar ur gonna want DB for its passive bonuses anyway. Rend is for other things.
This - i completely overlooked the fact theyre weapon ultimates, doh
Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
jakeedmundson wrote: »Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
Where is flurry/rapid strikes here?...or in any parse like this? This is from a recent post about the record high scoring PUG in HM vMOL... on a stam sorc. They don't use flurry to get those numbers. flurry was ONLY used because it buffed dots while using maelstrom weapons.
leekirlewb16_ESO wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
Where is flurry/rapid strikes here?...or in any parse like this? This is from a recent post about the record high scoring PUG in HM vMOL... on a stam sorc. They don't use flurry to get those numbers. flurry was ONLY used because it buffed dots while using maelstrom weapons.
Maybe I'm missing something (more questions, sorry!)
I have around 5.6k weapon damage fully buffed, fair enough, but that guy is rocking 3k more stam and 5% more crit than me?
jakeedmundson wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
Where is flurry/rapid strikes here?...or in any parse like this? This is from a recent post about the record high scoring PUG in HM vMOL... on a stam sorc. They don't use flurry to get those numbers. flurry was ONLY used because it buffed dots while using maelstrom weapons.
Maybe I'm missing something (more questions, sorry!)
I have around 5.6k weapon damage fully buffed, fair enough, but that guy is rocking 3k more stam and 5% more crit than me?
Don't pay attention to his stats... thats with full raid buffs active during the most difficult content in the game. These trials usually have the best of the best armor, skills, buffs, etc.
Also, I personally run 6 medium - 1 heavy monster helm or shoulder.
Many do run 7 medium though for the armor passive bonus which leaves them with lower stam/health. But you can adjust for the health with glyphs or attributes. Shoot for 17.5-18k health.
jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
In an optimized raid you won't be wearing a self-penetration set apart from NMG so long as ur the only stam with it. So yeah, you shouldn't be aiming for Spriggans at all, its a placeholder. Flurry is still on the bars of the highest parses for stam dps post morrowind, but please do share what you're smoking with the rest of us.
Where is flurry/rapid strikes here?...or in any parse like this? This is from a recent post about the record high scoring PUG in HM vMOL... on a stam sorc. They don't use flurry to get those numbers. flurry was ONLY used because it buffed dots while using maelstrom weapons.
Maybe I'm missing something (more questions, sorry!)
I have around 5.6k weapon damage fully buffed, fair enough, but that guy is rocking 3k more stam and 5% more crit than me?
Don't pay attention to his stats... thats with full raid buffs active during the most difficult content in the game. These trials usually have the best of the best armor, skills, buffs, etc.
Also, I personally run 6 medium - 1 heavy monster helm or shoulder.
Many do run 7 medium though for the armor passive bonus which leaves them with lower stam/health. But you can adjust for the health with glyphs or attributes. Shoot for 17.5-18k health.
Right now I have
Plate stormfist helm, light stormfist shoulders, 5x spriggans (including jewellery) and 5 x Hundrings (4 with bow)
I also have a medium stormfist helm and 2x medium Spellstrix (helm/shoulders) in my bag, these and the above are all legendary/yellow - (minus the rings) medium Stormfist are still deceiving me!
Been looking really to try and juggle which is best balance, the 5/1/1 gives more stats, but I'm still around 16.8k hp and 39k stam with the rabbit (stam/hp blue food recipe), but with this i loose around 4% crit but gain around 600 stam + ofc the 600 ish HP.
I've read that my hp should increase as I add points into warrior, I'm pretty certain it hasn't budged in the last 30 or so CP levels ive gained (now 433CP) Ive been thinking of swapping out the spriggans for something with more raw stats, like:
Automaton
Leviathan
Sunderflame
or even TBS which seems appealing to me, not sure on your feelings on this? in a few months ill be able to answer all this myself, i was a fairly decent heroic/myth (or whatever blizz are calling it now) raider in wow and did all my own theory etc and even wrote some guides, but its taking me some time to grip the differences and info isn't as readily available (or i just haven't found the better sources)
Which leads me to my next question (I'm sorry again haha)
In the guides i see for example, StamSorc Hotr or StamSorc Clockwork etc, now is this due to a recent change in patches, an increase in CP cap or gear available? As each guide differs slightly - common sense here i followed the newest guide as I assumed it would be due to patch/balancing - but wanna be sure
Thanks again for your time
LiquidPony wrote: »jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
Not sure I follow the TFS logic here.
Why wouldn't players benefit from the full pen value of TFS in their normal rotation? It procs on damage done. Get a couple of DoTs rolling and it's fairly easy to keep up close to 100%. Same for "adjusting for boss mechanics." Off the top of my head I can't think of many fights where you're going to stop doing damage altogether for long enough to make a difference. If you just throw Hail/Caltrops down and swap bars you've likely procced it up to max pen already. On a stamsorc you're going to keep TFS up close to 100% just standing there doing nothing if you have Deadly Cloak and Hurricane on.
I'm looking at some old CMX parses from when TFS was meta and I see 100% uptime on the Triplets, 98% on the Arch-Custodian, and even 89% on the Assembly General which includes long stretches (after killing terminals) where the group is quite literally standing around doing nothing (i.e., the downtime doesn't matter because you're not doing damage anyway).
Anyway, for PvE, don't really see the point in spending time/money on Spriggan's in the first place. Sunderflame's debuff is just as strong as the Spriggan's pen buff, it has some other small advantages (crit bonus + very small damage proc), it benefits the whole group, it's actually viable in the end game, and it's super easy to get (chest farm).
leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
Oreyn_Bearclaw wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
Some good advice here already.
7/7 is more damage, 5/1/1 or 6/1 will typically make survival a bit better. It's a judgement call. In raids with good support, I go 7/7, when running the arena, I prefer 6 medium/1 heavy.
As others have said, get rid of flurry. The build no longer works. Also, dont get hung up on monster parses like that. It takes a near perfect raid and a bit of luck with mechanics to get a parse like that.
As to gear, there is no set "best" for stamina. I wont go into a crazy amount of detail, but stamina should always carry a few options. Your gear is perfectly fine for 4 man content. If you want to get into serious trials, you should get your hands on some Debuff sets, Sunder and Nightmothers are the obvious choices for a sorc.
You will definitley want to farm VMA for a bow. I am not sure any single item/weapon can give you as much DPS boost as a VMA bow, except for maybe a perfect asylum staff in the right hands.jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
@jakeedmundson
I agree with most of what you have said in this thread. One thing i want to point out is that rotation you posted doesnt work unless you drop bound armaments, you have one too many skills. You cant run both Surge and a Spam skill like Daggers. You have to pick one or the other, as I would not advise dropping bound armaments, which takes two slots. You might also consider keeping daggers and dropping rending slashes.
If you are new to stam/trials, I recommend running Crit surge to keep you alive. Once you get the hang of it, you can drop it for either your spam skill or one of your DOTs like rending. Another option, which i have actually seen really good results with, is to run lightweight trap instead of shrouded daggers. This allows you to keep surge for the survival. What you do is cast it at the beginning and end of your front bar (twice per rotation).
jakeedmundson wrote: »Oreyn_Bearclaw wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
Some good advice here already.
7/7 is more damage, 5/1/1 or 6/1 will typically make survival a bit better. It's a judgement call. In raids with good support, I go 7/7, when running the arena, I prefer 6 medium/1 heavy.
As others have said, get rid of flurry. The build no longer works. Also, dont get hung up on monster parses like that. It takes a near perfect raid and a bit of luck with mechanics to get a parse like that.
As to gear, there is no set "best" for stamina. I wont go into a crazy amount of detail, but stamina should always carry a few options. Your gear is perfectly fine for 4 man content. If you want to get into serious trials, you should get your hands on some Debuff sets, Sunder and Nightmothers are the obvious choices for a sorc.
You will definitley want to farm VMA for a bow. I am not sure any single item/weapon can give you as much DPS boost as a VMA bow, except for maybe a perfect asylum staff in the right hands.jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
@jakeedmundson
I agree with most of what you have said in this thread. One thing i want to point out is that rotation you posted doesnt work unless you drop bound armaments, you have one too many skills. You cant run both Surge and a Spam skill like Daggers. You have to pick one or the other, as I would not advise dropping bound armaments, which takes two slots. You might also consider keeping daggers and dropping rending slashes.
If you are new to stam/trials, I recommend running Crit surge to keep you alive. Once you get the hang of it, you can drop it for either your spam skill or one of your DOTs like rending. Another option, which i have actually seen really good results with, is to run lightweight trap instead of shrouded daggers. This allows you to keep surge for the survival. What you do is cast it at the beginning and end of your front bar (twice per rotation).
I mentioned that was how our two bars were different because the OP had bound arm. on his bar.
My bad on the confusing wording. I actually do NOT use bound arm. I personally prefer to use crit surge and vigor most times to help survive in dungeon pugs.
in the harder trials... yes i put bound arm. in those places and use weapon power potions.
Oreyn_Bearclaw wrote: »jakeedmundson wrote: »Oreyn_Bearclaw wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
Some good advice here already.
7/7 is more damage, 5/1/1 or 6/1 will typically make survival a bit better. It's a judgement call. In raids with good support, I go 7/7, when running the arena, I prefer 6 medium/1 heavy.
As others have said, get rid of flurry. The build no longer works. Also, dont get hung up on monster parses like that. It takes a near perfect raid and a bit of luck with mechanics to get a parse like that.
As to gear, there is no set "best" for stamina. I wont go into a crazy amount of detail, but stamina should always carry a few options. Your gear is perfectly fine for 4 man content. If you want to get into serious trials, you should get your hands on some Debuff sets, Sunder and Nightmothers are the obvious choices for a sorc.
You will definitley want to farm VMA for a bow. I am not sure any single item/weapon can give you as much DPS boost as a VMA bow, except for maybe a perfect asylum staff in the right hands.jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
@jakeedmundson
I agree with most of what you have said in this thread. One thing i want to point out is that rotation you posted doesnt work unless you drop bound armaments, you have one too many skills. You cant run both Surge and a Spam skill like Daggers. You have to pick one or the other, as I would not advise dropping bound armaments, which takes two slots. You might also consider keeping daggers and dropping rending slashes.
If you are new to stam/trials, I recommend running Crit surge to keep you alive. Once you get the hang of it, you can drop it for either your spam skill or one of your DOTs like rending. Another option, which i have actually seen really good results with, is to run lightweight trap instead of shrouded daggers. This allows you to keep surge for the survival. What you do is cast it at the beginning and end of your front bar (twice per rotation).
I mentioned that was how our two bars were different because the OP had bound arm. on his bar.
My bad on the confusing wording. I actually do NOT use bound arm. I personally prefer to use crit surge and vigor most times to help survive in dungeon pugs.
in the harder trials... yes i put bound arm. in those places and use weapon power potions.
All good, just didnt want people scratching their heads looking for a bar spot. haha. Have you ever tried the lightweight trap setup? I was pleasantly surprised with the damage. It keeps the rotation circular (no spam skill) and allows room for surge. I have seen people break 60k ST with it on valarial.
Edit: Probably not as good with add heavy fights, as daggers is a lot of splash damage, but for people trying to keep it simple and safe, it's a strong option i think.
jakeedmundson wrote: »Oreyn_Bearclaw wrote: »jakeedmundson wrote: »Oreyn_Bearclaw wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
Some good advice here already.
7/7 is more damage, 5/1/1 or 6/1 will typically make survival a bit better. It's a judgement call. In raids with good support, I go 7/7, when running the arena, I prefer 6 medium/1 heavy.
As others have said, get rid of flurry. The build no longer works. Also, dont get hung up on monster parses like that. It takes a near perfect raid and a bit of luck with mechanics to get a parse like that.
As to gear, there is no set "best" for stamina. I wont go into a crazy amount of detail, but stamina should always carry a few options. Your gear is perfectly fine for 4 man content. If you want to get into serious trials, you should get your hands on some Debuff sets, Sunder and Nightmothers are the obvious choices for a sorc.
You will definitley want to farm VMA for a bow. I am not sure any single item/weapon can give you as much DPS boost as a VMA bow, except for maybe a perfect asylum staff in the right hands.jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
@jakeedmundson
I agree with most of what you have said in this thread. One thing i want to point out is that rotation you posted doesnt work unless you drop bound armaments, you have one too many skills. You cant run both Surge and a Spam skill like Daggers. You have to pick one or the other, as I would not advise dropping bound armaments, which takes two slots. You might also consider keeping daggers and dropping rending slashes.
If you are new to stam/trials, I recommend running Crit surge to keep you alive. Once you get the hang of it, you can drop it for either your spam skill or one of your DOTs like rending. Another option, which i have actually seen really good results with, is to run lightweight trap instead of shrouded daggers. This allows you to keep surge for the survival. What you do is cast it at the beginning and end of your front bar (twice per rotation).
I mentioned that was how our two bars were different because the OP had bound arm. on his bar.
My bad on the confusing wording. I actually do NOT use bound arm. I personally prefer to use crit surge and vigor most times to help survive in dungeon pugs.
in the harder trials... yes i put bound arm. in those places and use weapon power potions.
All good, just didnt want people scratching their heads looking for a bar spot. haha. Have you ever tried the lightweight trap setup? I was pleasantly surprised with the damage. It keeps the rotation circular (no spam skill) and allows room for surge. I have seen people break 60k ST with it on valarial.
Edit: Probably not as good with add heavy fights, as daggers is a lot of splash damage, but for people trying to keep it simple and safe, it's a strong option i think.
i DID see the lightweight trap thing... i liked the damage it showed but it seemed like a lot of extra barswaps... unless you saw a different one than i did.
The one i remember seeing started with trap on the front bar, ended with trap on the front bar, and then did another trap in the middle of the back bar rotation. is that not the right way to do it?
Oreyn_Bearclaw wrote: »jakeedmundson wrote: »Oreyn_Bearclaw wrote: »jakeedmundson wrote: »Oreyn_Bearclaw wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
Some good advice here already.
7/7 is more damage, 5/1/1 or 6/1 will typically make survival a bit better. It's a judgement call. In raids with good support, I go 7/7, when running the arena, I prefer 6 medium/1 heavy.
As others have said, get rid of flurry. The build no longer works. Also, dont get hung up on monster parses like that. It takes a near perfect raid and a bit of luck with mechanics to get a parse like that.
As to gear, there is no set "best" for stamina. I wont go into a crazy amount of detail, but stamina should always carry a few options. Your gear is perfectly fine for 4 man content. If you want to get into serious trials, you should get your hands on some Debuff sets, Sunder and Nightmothers are the obvious choices for a sorc.
You will definitley want to farm VMA for a bow. I am not sure any single item/weapon can give you as much DPS boost as a VMA bow, except for maybe a perfect asylum staff in the right hands.jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
@jakeedmundson
I agree with most of what you have said in this thread. One thing i want to point out is that rotation you posted doesnt work unless you drop bound armaments, you have one too many skills. You cant run both Surge and a Spam skill like Daggers. You have to pick one or the other, as I would not advise dropping bound armaments, which takes two slots. You might also consider keeping daggers and dropping rending slashes.
If you are new to stam/trials, I recommend running Crit surge to keep you alive. Once you get the hang of it, you can drop it for either your spam skill or one of your DOTs like rending. Another option, which i have actually seen really good results with, is to run lightweight trap instead of shrouded daggers. This allows you to keep surge for the survival. What you do is cast it at the beginning and end of your front bar (twice per rotation).
I mentioned that was how our two bars were different because the OP had bound arm. on his bar.
My bad on the confusing wording. I actually do NOT use bound arm. I personally prefer to use crit surge and vigor most times to help survive in dungeon pugs.
in the harder trials... yes i put bound arm. in those places and use weapon power potions.
All good, just didnt want people scratching their heads looking for a bar spot. haha. Have you ever tried the lightweight trap setup? I was pleasantly surprised with the damage. It keeps the rotation circular (no spam skill) and allows room for surge. I have seen people break 60k ST with it on valarial.
Edit: Probably not as good with add heavy fights, as daggers is a lot of splash damage, but for people trying to keep it simple and safe, it's a strong option i think.
i DID see the lightweight trap thing... i liked the damage it showed but it seemed like a lot of extra barswaps... unless you saw a different one than i did.
The one i remember seeing started with trap on the front bar, ended with trap on the front bar, and then did another trap in the middle of the back bar rotation. is that not the right way to do it?
No, it was circular. Basically one trap gets you through your front bar, and one gets through the back bar. You really dont need 4 heavy attacks in a rotation. I think it's over kill. So the way I was doing it was your typical back bar, Hail, PI,Caltrops (surge when needed) with light attacks, and front bar was HA trap, HA, Slashes, HA Cloak, HA Hurricane, LA Trap. But I might might mix and match HAs with LAs on the front bar depending on resources. Again, 4 is plenty of HAs and I think you can get away with 3 most of the time. If I am running sunder, I typically put a HA before both traps and a LA in front of slashes, to ensure good up time.
leekirlewb16_ESO wrote: »I guess this is a morph or re-arming trap or something new?
jakeedmundson wrote: »Oreyn_Bearclaw wrote: »jakeedmundson wrote: »Oreyn_Bearclaw wrote: »jakeedmundson wrote: »Oreyn_Bearclaw wrote: »leekirlewb16_ESO wrote: »jakeedmundson wrote: »leekirlewb16_ESO wrote: »So I should start to farm Sunderflame to slowly replace Sprig? I have a couple of pieces I saved so it wont be terrible
Sunderflame is a good set but it shines more in trial groups. what content do you mostly focus on?
If you dont' plan on doing trials, then its not necessary. Really all this gear farming is up to you. Find a couple sets you like and play around with the combinations until you find one that does best for you dps/sustain wise.
once you hit 20-25kish you have enough to breeze through all vet dungeons and normal trials
once you hit 30k+ you're more than capable of pulling your own weight in vet trials
The set you're wearing now (in your original post) is what i use to hit around 32-34k. (while being provide with a major fracture buff - 5280 physical penetration)
Also, what do you play on? pc, ps4, or xbox?
PC
Just got the medium stormfist, so got full 7/7 or 5 1/1 now, will see which I prefer. Also got WW bite, gonna level that line up (I know FDB is the meta) to use some of my over flowing skill points!
Some good advice here already.
7/7 is more damage, 5/1/1 or 6/1 will typically make survival a bit better. It's a judgement call. In raids with good support, I go 7/7, when running the arena, I prefer 6 medium/1 heavy.
As others have said, get rid of flurry. The build no longer works. Also, dont get hung up on monster parses like that. It takes a near perfect raid and a bit of luck with mechanics to get a parse like that.
As to gear, there is no set "best" for stamina. I wont go into a crazy amount of detail, but stamina should always carry a few options. Your gear is perfectly fine for 4 man content. If you want to get into serious trials, you should get your hands on some Debuff sets, Sunder and Nightmothers are the obvious choices for a sorc.
You will definitley want to farm VMA for a bow. I am not sure any single item/weapon can give you as much DPS boost as a VMA bow, except for maybe a perfect asylum staff in the right hands.jakeedmundson wrote: »Drakkdjinn wrote: »1. Crafted poison on how.
2. Difference in those combos in dps are negligible but if I understand your post what ur currently running is optimal, esp if ur khajiit.
3. No comment, your set loadout isnt trial optimal so no point in commenting. You need to add VO, TFS and automatons to your repertoire and be able adjust based on what others are running. Aim to phase out sprigs first.
4. Get rid of rending/shrouded for flurry & deadly cloak.
-Drakk
There is literally nothing wrong with using spriggans over TFS.... its crazy to me that people down play the spriggan set.
- 95% of people farming/wearing TFS will never reap the full benefit of the penetration value in their normal rotation. so spriggan will out perform there for most people. ALSO, when you have to adjust for boss mechanics... guess what? you lose ALL penetration stacks and have to rebuild them, unlike spriggan that has a flat value 100% of the time. TFS might work great on the dummy, but not optimal for a vast majority of players in dungeons and trials. In an optimal trial you shouldn't run either of these sets anyway since you don't need the extra penetration.
- the lesser bonus trade off of crit chance (TFS) and 1k extra stamina (sprig) is such a minimal difference in the end result that it doesn't make or break anything in any build. Instead of extra crit you get 1000 stamina which essentially adds 100 weapon damage.
Both sets are great... and yes, in the right hands with perfect rotation TFS will be better. But its not 5k-10k damage better. Maybe in the 1k-2k range.
Also, don't use flurry. Those builds are long gone with the sustain changes from morrowind.
your rotation should be this to break 30k dps with your current gear setup.
Buffs (deadly cloak, hurricane bar swap, crit surge)
endless hail > light weave > poison inj. > light weave > rearming trap > light weave > caltrops > bar swap
Heavy attack > rending slashes > heavy attack > shrouded daggers > heavy attack > deadly cloak > heavy attack > hurricane bar swap
Repeat that and drop ultimate when ready, casting crit surge every 3rd rotation.
to push that even further into the mid to high 30,000s.. use weapon power potions.
@jakeedmundson
I agree with most of what you have said in this thread. One thing i want to point out is that rotation you posted doesnt work unless you drop bound armaments, you have one too many skills. You cant run both Surge and a Spam skill like Daggers. You have to pick one or the other, as I would not advise dropping bound armaments, which takes two slots. You might also consider keeping daggers and dropping rending slashes.
If you are new to stam/trials, I recommend running Crit surge to keep you alive. Once you get the hang of it, you can drop it for either your spam skill or one of your DOTs like rending. Another option, which i have actually seen really good results with, is to run lightweight trap instead of shrouded daggers. This allows you to keep surge for the survival. What you do is cast it at the beginning and end of your front bar (twice per rotation).
I mentioned that was how our two bars were different because the OP had bound arm. on his bar.
My bad on the confusing wording. I actually do NOT use bound arm. I personally prefer to use crit surge and vigor most times to help survive in dungeon pugs.
in the harder trials... yes i put bound arm. in those places and use weapon power potions.
All good, just didnt want people scratching their heads looking for a bar spot. haha. Have you ever tried the lightweight trap setup? I was pleasantly surprised with the damage. It keeps the rotation circular (no spam skill) and allows room for surge. I have seen people break 60k ST with it on valarial.
Edit: Probably not as good with add heavy fights, as daggers is a lot of splash damage, but for people trying to keep it simple and safe, it's a strong option i think.
i DID see the lightweight trap thing... i liked the damage it showed but it seemed like a lot of extra barswaps... unless you saw a different one than i did.
The one i remember seeing started with trap on the front bar, ended with trap on the front bar, and then did another trap in the middle of the back bar rotation. is that not the right way to do it?
No, it was circular. Basically one trap gets you through your front bar, and one gets through the back bar. You really dont need 4 heavy attacks in a rotation. I think it's over kill. So the way I was doing it was your typical back bar, Hail, PI,Caltrops (surge when needed) with light attacks, and front bar was HA trap, HA, Slashes, HA Cloak, HA Hurricane, LA Trap. But I might might mix and match HAs with LAs on the front bar depending on resources. Again, 4 is plenty of HAs and I think you can get away with 3 most of the time. If I am running sunder, I typically put a HA before both traps and a LA in front of slashes, to ensure good up time.
good to know....i'm going to try this later and see how it goes. But you're right about the shrouded daggers thing... super helpful for aoe (its also fun to have on my bar)
It's a cheap change of skill morphs though to give it a shot. Thanks for the insight !
How did the parse compare on the dummy to the shrouded dagger rotation btw?