FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Just like Animation Canceling, it was a flaw in the API that ZOS more then likely gave up on fixing. Thus they basically gave up and just named it a feature.
That moment when you try to talk about technical stuff and you don't have the slightest clue about what an API is LOL. Not to mention the blatant ignorance about the combat system.
Ok whatever you say bro. I'm not going to sit here and argue with someone who is trying to pick a fight by trying to twist the meaning of my post. Not only that but to say I have no clue about the combat system when my youtube videos clearly shows that I do. LEL brah brah brah. I'll leave this one for you!
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Just like Animation Canceling, it was a flaw in the API that ZOS more then likely gave up on fixing. Thus they basically gave up and just named it a feature.
That moment when you try to talk about technical stuff and you don't have the slightest clue about what an API is LOL. Not to mention the blatant ignorance about the combat system.
Ok whatever you say bro. I'm not going to sit here and argue with someone who is trying to pick a fight by trying to twist the meaning of my post. Not only that but to say I have no clue about the combat system when my youtube videos clearly shows that I do. LEL brah brah brah. I'll leave this one for you!
what i'm trying to twist? You said that animation canceling is a flaw in the API LOL, you clearly have 0 idea what an API is. Next time at least try to use google or wikipedia.