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Is Transmog coming next year the solution to armor design issues?

  • joaaocaampos
    joaaocaampos
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    @Recremen

    Your points are valid. If you look at the seventh line, you will see the following data mining: "No Outfit Equip Entry: No Outfit". Perhaps data mining is describing only one piece, and not the entire Outfit Style. When you wear a Costume, appears something like "hidden" in the armor. Maybe it's something similar. Anyway, I believe they are producing a great system. If they are not, we will be there to criticize. The most important thing is to value Motif pages, which are only useful for crafted gear. I want to be able to change the appearance of my Monster Set (helm and shoulders) to Ebony Style, for example.

    Dude, maybe we have a simple system, that you can edit the Outfit Style (Costume). From what is in the image, we can name them. I just can't understand and imagine the reason for the Style Stones. Do you need Style Stones to create an Outfit Style? Do you need Style Stones so you can activate an Outfit Style? Do you need Style Stones to unlock the amount of Outfit Style we can create? In my opinion, these Style Stones are unnecessary. Yes, I know this is still premature data mining.

    As for the weight of the armor, I also think it is possible, but I don't think we will see this, because all Motifs have all three versions (light, medium and heavy). But just like you, I would like to see it! Lets wait and see Zenimax's opinion!
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