just because the class wasnt the best as their FIRST try inventing a new class into the game they suddenly need to stop ALL future class development ?
Yes, that's my opinion. There aren't a few kinks to iron with the Warden, the class is imbalanced, and it still is after ... how long since Morrowind was released, now ?notimetocare wrote: »notimetocare wrote: »Imo the only way to add "Death knight" is to combine it with necromancer, because there are no classes in ESO which are definetely "heavy armored knights". So death knight needs at least one light armor oriented skill line, but we already have dark magic sorcerer with debufs and blood magic caster nightblade with drain.
So the only concept i can imagine would be a copypaste from WOW:
1. Tanking skill line with self healing, maybe not blood magic healing (cause we have mNB) but some unholy healing
2. Some melee damage skill line, maybe some DOTs with magic/disease morphs
3. Necromancy / conjuring skill line
Blood magic, holy magic, and unholy magic are not concepts in TES
Nightblades have a Siphoning tree dedicated to blood (soul/life force) magic, with the recent introduction of a healing spell that actually feeds on the caster's health.
Read the descriptions of the abilities in Templar's Restoring Light skill tree: "Channel the grace of the gods, healing you and nearby allies for [x] Health every 1 second for 4 seconds", "Focus your spiritual devotion, healing yourself and nearby allies for [x] Health.", "Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for [x] every 2 seconds for 12 seconds."
Plus, necromancy is a thing... just saying
That said, new class, please no... Last time they tried they made something that is just meh in PvE, but absolute cancer in PvP... please no.
Siphon is restoration. So is templar skill. ZoS has god awful, lore inappropriate tooltips. Bethesda lore > ZoS
I agree, but TESO lore is canon in the TES universe, so the point is moot.
just because the class wasnt the best as their FIRST try inventing a new class into the game they suddenly need to stop ALL future class development ?
Yes, that's my opinion. There aren't a few kinks to iron with the Warden, the class is imbalanced, and it still is after ... how long since Morrowind was released, now ?
I personally don't even know what's the worst, Dwemer motorcycle or playable necromancer/walking-dead-knight.
But I know that both are kind of deadline. When ESO reach that line I probably quit.
Necro actually makes 100% sense as a playable Class both Lore and gameplay and content wise....
...and some of us here would dearly love it if "letting the monster show" to mortal witnesses would mean an "kill on sight" from all the guards right away for the bloodsuckeing fiends and part-time furries.I really doubt that ZOS would implement necrofreak in the game without causing lore/immersion break. We're already have poorly implemented bloodsuckers and wolfmen (guards are truly blind in Tamriel), all those assassins blade-of-woe-ing citizens right in front of me.
TheShadowScout wrote: »...and some of us here would dearly love it if "letting the monster show" to mortal witnesses would mean an "kill on sight" from all the guards right away for the bloodsuckeing fiends and part-time furries.I really doubt that ZOS would implement necrofreak in the game without causing lore/immersion break. We're already have poorly implemented bloodsuckers and wolfmen (guards are truly blind in Tamriel), all those assassins blade-of-woe-ing citizens right in front of me.(and yeah, more consequences for blatant murder as well!)
I would enjoy seeing the same for using necromantic spells in front of witnesses. Which might actually be a neat and nifty idea to add to any necromancy line, if they ever decide to do one (not that I'd expect them to go that far, though it -would- make a lot of sense, lore wise.)
As for necromancy in general... which among us vestiges had not dabbled in that already by creating a flesh atronarch during the "rescue Abner Tharn" quest? Who has not met non-worm-culty necromancers on occasion, like a certain high elf in Grahtwood and her (sort of) family?
It is not entirely against the lore.
Though it would be... well, a little lore-iffy, that much is true. Much like... playing a breton, redguard or orc in the pact through the starter isles and stonefalls, or a altmer, bosmer or khajiit through shadowfen, or a vampire through the grahtwood vampire hunter quest, or a werewolf during some glenumbra or malabel tor questlines...
Running out of arguments and proceeding to "ad hominem" attacks, are you?TheShadowScout wrote: »...and some of us here would dearly love it if "letting the monster show" to mortal witnesses would mean an "kill on sight" from all the guards right away for the bloodsuckeing fiends and part-time furries.I really doubt that ZOS would implement necrofreak in the game without causing lore/immersion break. We're already have poorly implemented bloodsuckers and wolfmen (guards are truly blind in Tamriel), all those assassins blade-of-woe-ing citizens right in front of me.(and yeah, more consequences for blatant murder as well!)
I would enjoy seeing the same for using necromantic spells in front of witnesses. Which might actually be a neat and nifty idea to add to any necromancy line, if they ever decide to do one (not that I'd expect them to go that far, though it -would- make a lot of sense, lore wise.)
As for necromancy in general... which among us vestiges had not dabbled in that already by creating a flesh atronarch during the "rescue Abner Tharn" quest? Who has not met non-worm-culty necromancers on occasion, like a certain high elf in Grahtwood and her (sort of) family?
It is not entirely against the lore.
Though it would be... well, a little lore-iffy, that much is true. Much like... playing a breton, redguard or orc in the pact through the starter isles and stonefalls, or a altmer, bosmer or khajiit through shadowfen, or a vampire through the grahtwood vampire hunter quest, or a werewolf during some glenumbra or malabel tor questlines...
He is a Necro hater
and he is very One dimensional in thinking don't try to argue with him....
i also bet he all ready got the class/character in the game with the Fantasy THEME he wanted and enjoys playing it.. so he don't cares and dont want others to get theirs because selfish reasons....
TheShadowScout wrote: »Running out of arguments and proceeding to "ad hominem" attacks, are you?TheShadowScout wrote: »...and some of us here would dearly love it if "letting the monster show" to mortal witnesses would mean an "kill on sight" from all the guards right away for the bloodsuckeing fiends and part-time furries.I really doubt that ZOS would implement necrofreak in the game without causing lore/immersion break. We're already have poorly implemented bloodsuckers and wolfmen (guards are truly blind in Tamriel), all those assassins blade-of-woe-ing citizens right in front of me.(and yeah, more consequences for blatant murder as well!)
I would enjoy seeing the same for using necromantic spells in front of witnesses. Which might actually be a neat and nifty idea to add to any necromancy line, if they ever decide to do one (not that I'd expect them to go that far, though it -would- make a lot of sense, lore wise.)
As for necromancy in general... which among us vestiges had not dabbled in that already by creating a flesh atronarch during the "rescue Abner Tharn" quest? Who has not met non-worm-culty necromancers on occasion, like a certain high elf in Grahtwood and her (sort of) family?
It is not entirely against the lore.
Though it would be... well, a little lore-iffy, that much is true. Much like... playing a breton, redguard or orc in the pact through the starter isles and stonefalls, or a altmer, bosmer or khajiit through shadowfen, or a vampire through the grahtwood vampire hunter quest, or a werewolf during some glenumbra or malabel tor questlines...
He is a Necro hater
and he is very One dimensional in thinking don't try to argue with him....
i also bet he all ready got the class/character in the game with the Fantasy THEME he wanted and enjoys playing it.. so he don't cares and dont want others to get theirs because selfish reasons....
Also, for your info... I would enjoy plaing a necromancer. Necro hater, me? Yea, riiiight...
I just have this annoying habit... I happen to -think- about things, and not just assume the whole world should change to suit my needs.
Thus I don't just go with an one-dimensional "add necromancer so I can have my fun, and fu... uhm... forget everyone else!" but I think from multiple angles like "how can we add this, and that, and some more over there in the most effective way so -everyone- gets a bit more enjoyment out of ESO"
And that includes at least trying not to mess with the lore too badly, even when its all "necromancers are baaad, m'kay?" (and I have had this argument from the other side as well, pointing out that while necros are bad in the lore, so are murderers... dark brotherhood, anyone?) I mean, have you looked at the "it would be like..." examples I gave? All of which -happen- every day in ESO? Did you not notice that I am implying player character necromancers could and maybe should happen just as well?
Ah. Might have misunderstood that.I think Zordrage has mentioned me when he said "Necro hater".
I can easily see a lore-friendly necromancer DLC.What about you... Well, your arguments are very good. I have to agree that we've got some different types of necromancers in ESO and sometimes it's not just "they're bad guys".
I'm not against necromancy itself. I'm against its implementing in current ESO. Because I know that if they'll give players necro skills, then there will be even more ridiculous situations than we already have.
I would be glad if everyone had their favorite class to play with, but I can't see ZOS making it right and lore/immersion-friendly. The game wasn't designed for such things from the start. And they won't remake entire game core-concept for this.
TheShadowScout wrote: »Ah. Might have misunderstood that.I think Zordrage has mentioned me when he said "Necro hater".
My point stands. Namecalling is no substitute for arguments.
I will happy argue the viability of PC necromancy with people opposed to PC necromancy.
Even if I may not be likely to convince them, I might get new insights spawning new ideas in the course of the argument... and those who oppose my own point of view are much better to find flaws in my thinking, since they will latch onto those and by doing so show me where I need to improve my thoughts and arguments!
The only ones not worth arguing against... are those unwilling to bring arguments and try to win the argument by other means, be it shouting, personal attacks, insults, rethoric tricks, whatever. Luckily, some of them can be brought to their senses, and are then worth arguing against once more! Let's all share a moment of prayer for all those lost minds...I can easily see a lore-friendly necromancer DLC.What about you... Well, your arguments are very good. I have to agree that we've got some different types of necromancers in ESO and sometimes it's not just "they're bad guys".
I'm not against necromancy itself. I'm against its implementing in current ESO. Because I know that if they'll give players necro skills, then there will be even more ridiculous situations than we already have.
I would be glad if everyone had their favorite class to play with, but I can't see ZOS making it right and lore/immersion-friendly. The game wasn't designed for such things from the start. And they won't remake entire game core-concept for this.
"Hey, vestige... the remains of the worm cult are plotting something after Molag Bals big defeat; here, take this magical mask and infiltrate them, play along until you learn their new big scheme, then bring it crashing down around their ears... and if you have to learn necromancy to get there, so be it!" (with the following DLC questline giving the choice to learn necromancy and join the necromancers, or just play along as "hired help" to drag away the corpses and infiltrate them that way.)
It would be less lore-friendly to play the whole mainstory as necromancer, I have to agree with that, even if there -are- some who rebelled against mannimarco, and plausibly might have ended up in that coldharbour prison, it would be somewhat difficult for them to actually win their alliances trust when they went raising corpses left and right... but as later DLC (and let's be honest, that still is the more likely way we might get new stuff) set after the mainstory, it would make perfect sense, yes?
TheShadowScout wrote: »Ah. Might have misunderstood that.I think Zordrage has mentioned me when he said "Necro hater".
My point stands. Namecalling is no substitute for arguments.
I will happy argue the viability of PC necromancy with people opposed to PC necromancy.
Even if I may not be likely to convince them, I might get new insights spawning new ideas in the course of the argument... and those who oppose my own point of view are much better to find flaws in my thinking, since they will latch onto those and by doing so show me where I need to improve my thoughts and arguments!
The only ones not worth arguing against... are those unwilling to bring arguments and try to win the argument by other means, be it shouting, personal attacks, insults, rethoric tricks, whatever. Luckily, some of them can be brought to their senses, and are then worth arguing against once more! Let's all share a moment of prayer for all those lost minds...I can easily see a lore-friendly necromancer DLC.What about you... Well, your arguments are very good. I have to agree that we've got some different types of necromancers in ESO and sometimes it's not just "they're bad guys".
I'm not against necromancy itself. I'm against its implementing in current ESO. Because I know that if they'll give players necro skills, then there will be even more ridiculous situations than we already have.
I would be glad if everyone had their favorite class to play with, but I can't see ZOS making it right and lore/immersion-friendly. The game wasn't designed for such things from the start. And they won't remake entire game core-concept for this.
"Hey, vestige... the remains of the worm cult are plotting something after Molag Bals big defeat; here, take this magical mask and infiltrate them, play along until you learn their new big scheme, then bring it crashing down around their ears... and if you have to learn necromancy to get there, so be it!" (with the following DLC questline giving the choice to learn necromancy and join the necromancers, or just play along as "hired help" to drag away the corpses and infiltrate them that way.)
It would be less lore-friendly to play the whole mainstory as necromancer, I have to agree with that, even if there -are- some who rebelled against mannimarco, and plausibly might have ended up in that coldharbour prison, it would be somewhat difficult for them to actually win their alliances trust when they went raising corpses left and right... but as later DLC (and let's be honest, that still is the more likely way we might get new stuff) set after the mainstory, it would make perfect sense, yes?
Its an akaviri thing... supposedly. Something about dragon slayer wannabes claiming to use lost dragon magic when all they do is just have spells that look the part or whatever.seriously if there is a CLASS that does not make sense.. thats Dragon Knight... like where that class even came from really now ??
i would understand a Dragonborn class... but... Dragon Knight and those abilities ? lol
Ah, you mean like the corpse dolls we played with in the rift? I am sure you recall those two quests... does "cruel option or less cruel option" ring a bell, and then putting that companion spirit into a rotting cultist for a bit later on... or that flesh atronarch in the abner tharn rescue quest?Here we have a freedom, and players will do this mainstory line and after that they'll go through alliance questlines rising corpses by the way. And guards will be "Hey! Stop right there, you criminal... Ah, you just was playing with your rotten corpse doll. Sorry. Have a nice day!"
It's funny. I actually did that quest in Rift yesterday. And I had realized that if you recall it I'll be cornered.TheShadowScout wrote: »Its an akaviri thing... supposedly. Something about dragon slayer wannabes claiming to use lost dragon magic when all they do is just have spells that look the part or whatever.seriously if there is a CLASS that does not make sense.. thats Dragon Knight... like where that class even came from really now ??
i would understand a Dragonborn class... but... Dragon Knight and those abilities ? lol
...
Personally I think whoever designed that class saw too much "Fairy Tail". Not that this is neccessarily a bad thing, mind you (Erza rules!)
And dragonborns are currently unavailable in this time period. That's the whole reason behind the soulburst, that they couldn't find a single proper dragonborn to pick up the amulet of kings and light the dragonfires to keep the big bad daedra away. And won't until Tiber septin comes along in a couple centuries and restored the empire...Ah, you mean like the corpse dolls we played with in the rift? I am sure you recall those two quests... does "cruel option or less cruel option" ring a bell, and then putting that companion spirit into a rotting cultist for a bit later on... or that flesh atronarch in the abner tharn rescue quest?Here we have a freedom, and players will do this mainstory line and after that they'll go through alliance questlines rising corpses by the way. And guards will be "Hey! Stop right there, you criminal... Ah, you just was playing with your rotten corpse doll. Sorry. Have a nice day!"
It's funny. I actually did that quest in Rift yesterday. And I had realized that if you recall it I'll be cornered.TheShadowScout wrote: »Its an akaviri thing... supposedly. Something about dragon slayer wannabes claiming to use lost dragon magic when all they do is just have spells that look the part or whatever.seriously if there is a CLASS that does not make sense.. thats Dragon Knight... like where that class even came from really now ??
i would understand a Dragonborn class... but... Dragon Knight and those abilities ? lol
...
Personally I think whoever designed that class saw too much "Fairy Tail". Not that this is neccessarily a bad thing, mind you (Erza rules!)
And dragonborns are currently unavailable in this time period. That's the whole reason behind the soulburst, that they couldn't find a single proper dragonborn to pick up the amulet of kings and light the dragonfires to keep the big bad daedra away. And won't until Tiber septin comes along in a couple centuries and restored the empire...Ah, you mean like the corpse dolls we played with in the rift? I am sure you recall those two quests... does "cruel option or less cruel option" ring a bell, and then putting that companion spirit into a rotting cultist for a bit later on... or that flesh atronarch in the abner tharn rescue quest?Here we have a freedom, and players will do this mainstory line and after that they'll go through alliance questlines rising corpses by the way. And guards will be "Hey! Stop right there, you criminal... Ah, you just was playing with your rotten corpse doll. Sorry. Have a nice day!"
What could I say here? Well, these quests are exceptions, I believe. As we know, nothing is completely black nor completely white in Tamriel. The same goes to Dwemer stuff like fully functional machines.
And here we reach the point where exception can be turned into a common thing. It happened to Dwemer mounts, DPS dummy centurions and such. I don't like that as much as I don't like an idea of necroclass in ESO, but it's a MMO and everyone in MMO want to be exceptional even if it makes them as usual as others, and everyone wants to play their favorite class archetype even if it doesn't fits in lore properly.
This thing ruins every MMO in the end. (everybody in WoW has his own personal Lich King's sword and Trall's hummer nowadays, ***)
About AD races in Shadowfen and other races everywhere. It have been that way a long time ago before ESO. Tamriel races aren't bound to their birth-places. And even a civil war can't make everyone a national patriot. It's quite realistic and it happens IRL as well.
By the way, there're skeletons in almost every player's house. It's a pure necromancy. So, I think ZOS is ready to give you necro and they will do it. They just can't make it fast, but they will make it, I'm shure. Probably, I'll leave the game before they do it, so I don't really care. And you shouldn't care about my opinion.
Crowd makes MMOs. Crowd ruins MMOs.
Here is the whole point!Waffennacht wrote: »Wouldn't a heavy armor mag NB using 2H fit this description?
May not be the most effective, but definitely Cool
I tried it long ago...
its bad... and i mean really bad.....
SelfTherapy wrote: »I don't know why everyone wants a new class already, zos needs to fix the game first before anything.. but I do indeed want something badass that can summon the undead.
Juju_beans wrote: »Death Knights in this thread and Monks in another thread.
Do you folks really want ESO to turn into Wow ?
Juju_beans wrote: »Death Knights in this thread and Monks in another thread.
Do you folks really want ESO to turn into Wow ?
Just to be clear. I believe TES is older than warcraft.
On that note, Necromancers are cannon, and monks have been cannon since TES inception, but for some reason in skyrim, they gutted the abilities.
stewhead2ub17_ESO wrote: »Juju_beans wrote: »Death Knights in this thread and Monks in another thread.
Do you folks really want ESO to turn into Wow ?
Just to be clear. I believe TES is older than warcraft.
On that note, Necromancers are cannon, and monks have been cannon since TES inception, but for some reason in skyrim, they gutted the abilities.
@Jade1986 :
That's an interesting question. Warcraft was mid 90's? (talking about the whole franchise not WoW which was '04) When was Daggerfall (is that the first TES?)
Imo the only way to add "Death knight" is to combine it with necromancer, because there are no classes in ESO which are definetely "heavy armored knights". So death knight needs at least one light armor oriented skill line, but we already have dark magic sorcerer with debufs and blood magic caster nightblade with drain.
So the only concept i can imagine would be a copypaste from WOW:
1. Tanking skill line with self healing, maybe not blood magic healing (cause we have mNB) but some unholy healing
2. Some melee damage skill line, maybe some DOTs with magic/disease morphs
3. Necromancy / conjuring skill line
Joosef_Kivikilpi wrote: »1. Put 2H on DragonKnight
2. Slot Dizzying Swing/Wrecking Blow on bar, followed by Reverse Slice
3. Place Dragon Leap on bar
4. Were Werewolf Hide and something else for Damage
5. Go into PVP and not be very good
6. Kill experienced PVPers with ease
7. Acquire title of "Death Knight" because bodies hit the floor
stewhead2ub17_ESO wrote: »Juju_beans wrote: »Death Knights in this thread and Monks in another thread.
Do you folks really want ESO to turn into Wow ?
Just to be clear. I believe TES is older than warcraft.
On that note, Necromancers are cannon, and monks have been cannon since TES inception, but for some reason in skyrim, they gutted the abilities.
@Jade1986 :
That's an interesting question. Warcraft was mid 90's? (talking about the whole franchise not WoW which was '04) When was Daggerfall (is that the first TES?)
stewhead2ub17_ESO wrote: »Juju_beans wrote: »Death Knights in this thread and Monks in another thread.
Do you folks really want ESO to turn into Wow ?
Just to be clear. I believe TES is older than warcraft.
On that note, Necromancers are cannon, and monks have been cannon since TES inception, but for some reason in skyrim, they gutted the abilities.
@Jade1986 :
That's an interesting question. Warcraft was mid 90's? (talking about the whole franchise not WoW which was '04) When was Daggerfall (is that the first TES?)
Warcraft: Orcs vs Humans and TES: Arena both were released in 1994