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So someone mentioned "Death Knight"

stewhead2ub17_ESO
stewhead2ub17_ESO
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So while up early this morning and perusing the forums, I saw in another stunted thread about a new class, someone mention a "Death Knight". Now I'm admittedly an altoholic and would love to see us get a "Necromancer" class but it got me to wondering:
1. How would a "Death Knight" type class be structured, i.e. what kind of skill lines would be prudent?
2. Does this fit into TES lore wise?
Thoughts? Theories? Speculations?
  • Gothrock
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    Imo the only way to add "Death knight" is to combine it with necromancer, because there are no classes in ESO which are definetely "heavy armored knights". So death knight needs at least one light armor oriented skill line, but we already have dark magic sorcerer with debufs and blood magic caster nightblade with drain.
    So the only concept i can imagine would be a copypaste from WOW:
    1. Tanking skill line with self healing, maybe not blood magic healing (cause we have mNB) but some unholy healing
    2. Some melee damage skill line, maybe some DOTs with magic/disease morphs
    3. Necromancy / conjuring skill line
    Edited by Gothrock on December 26, 2017 9:55AM
  • Zordrage
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    Basically Stamina Build Necromancer....

    Stammancer !!!!

    With many Magica class abilities with Stamina morphs....

    omg make it happen !!!!
    Edited by Zordrage on December 26, 2017 10:24AM
  • newtinmpls
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    2. Does this fit into TES lore wise?

    No, but I'm having flashbacks to the AD&D "Monster Manual"
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Nemesis7884
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    yeah stamina type of the necromancer...with more melee oriented morphs... would make sense, necromancer could have 3 skill lines

    for example the magicka version could have a distance drain life whereas the stamina version is melee range with different effects - similar to the execute from night blade...

    or the skill where bone hands grasp and hold you (some enemies are using that) - the magicka version could reduce enemy movement speed do whereas the stamina version could apply minor maim etc...
  • ValkynSketha
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    Edited by ValkynSketha on December 26, 2017 12:12PM
  • Zordrage
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    i want to tank with a 2h sword now.... thx OP look what you did....
  • stewhead2ub17_ESO
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    Zordrage wrote: »
    i want to tank with a 2h sword now.... thx OP look what you did....

    :open_mouth:
  • notimetocare
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    Gothrock wrote: »
    Imo the only way to add "Death knight" is to combine it with necromancer, because there are no classes in ESO which are definetely "heavy armored knights". So death knight needs at least one light armor oriented skill line, but we already have dark magic sorcerer with debufs and blood magic caster nightblade with drain.
    So the only concept i can imagine would be a copypaste from WOW:
    1. Tanking skill line with self healing, maybe not blood magic healing (cause we have mNB) but some unholy healing
    2. Some melee damage skill line, maybe some DOTs with magic/disease morphs
    3. Necromancy / conjuring skill line

    Blood magic, holy magic, and unholy magic are not concepts in TES
  • Nemesis7884
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    Gothrock wrote: »
    Imo the only way to add "Death knight" is to combine it with necromancer, because there are no classes in ESO which are definetely "heavy armored knights". So death knight needs at least one light armor oriented skill line, but we already have dark magic sorcerer with debufs and blood magic caster nightblade with drain.
    So the only concept i can imagine would be a copypaste from WOW:
    1. Tanking skill line with self healing, maybe not blood magic healing (cause we have mNB) but some unholy healing
    2. Some melee damage skill line, maybe some DOTs with magic/disease morphs
    3. Necromancy / conjuring skill line

    Blood magic, holy magic, and unholy magic are not concepts in TES

    well call the skill line black arts (damage); summoning/conjuring (support) and dark fervor (tank) or something....
  • Gothrock
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    Gothrock wrote: »
    Imo the only way to add "Death knight" is to combine it with necromancer, because there are no classes in ESO which are definetely "heavy armored knights". So death knight needs at least one light armor oriented skill line, but we already have dark magic sorcerer with debufs and blood magic caster nightblade with drain.
    So the only concept i can imagine would be a copypaste from WOW:
    1. Tanking skill line with self healing, maybe not blood magic healing (cause we have mNB) but some unholy healing
    2. Some melee damage skill line, maybe some DOTs with magic/disease morphs
    3. Necromancy / conjuring skill line

    Blood magic, holy magic, and unholy magic are not concepts in TES

    Lets call it "undeath" magic. We already have bone shield, necrotic orb, and mentioned above skeletal hands from the ground, - these are not the typical spells of dark or conjuring magic. Also i'm sure we can find a lot of similar spells casted by npc's in dungeons like CoH.
    And btw there is A LOT of blood magic in ESO and Dawnguard DLC for Skyrim.
    Edited by Gothrock on December 26, 2017 3:30PM
  • TheShadowScout
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    So someone mentioned "Death Knight"
    ...but there are no "death knights" in tamriel.
    The original concept after all was a knight who had been cursed by the gods for breaking their vows... and tamriels gods are not -that- narrow minded about such things, while neither are the knightly orders that strict to give rise to such legends.

    The general concept of a heavily armored undead warrior is still valid enough of course. After all, originally the "Death Knight" was the AD&D warrior equivalent to the mage-ish Lich as high-power undead, so while applying an "undead" template to a ESO magica character/NPC would result in a lich, applying the same template on a warrior might yield something similar to the classic death knight... which in tamriel, could happen in a great many ways. Ayleid magics, worm cult experiments, daedric deals or even merely a careless worded wish near one of clavicus viles shrines... any undead in heavy armor with elite level powers might fill the requirements.
    Blood magic, holy magic, and unholy magic are not concepts in TES
    You sure about this?
    Aedric magic?
    Daedric magic?
    That's holy and unholy right there... and the siphoning line does have a stronmg "blood magic" touch, as do some reachmen rituals...
    Where you -are- correct is that none of those are exclusively tied to any "death knight" legends in TES lore.
  • Kel
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    Never understood the "we can't be necromancers because they are bad guys" and "They serve Molag Bal" arguments when we have playable vampires.
    http://en.uesp.net/wiki/Lore:Necromancy

    Namely, this line here...

    "Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is often understood to be a form of necromancy."

    So, you could argue there is already a playable form of necromancy. It's not lore breaking to get them as a class, since we already have vampires. Not to name some quests that let you manipulate NPC choices or outright kill some. You don't necessarily have to choose to play as a "good guy" even without being a vampire.
    Get out of here with that "lore breaking...bad guy stuff". How many times did you take a dialogue choice that ended up killing a NPC? And even if you didn't, you still had a choice to do so. Meaning, the game gives you the choice to be a "bad guy" already. Having a necromancer class isn't that big of a stretch.

    This is also in lore...

    "The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."

    This is the lore "in" for playable necromancy right here....

    So, again, it's not lore breaking. It fits into lore quite nicely. Just because there's one cult (It's called "The Worm Cult"...it doesn't represent all necromancers...)doesn't mean there isn't other necromancers out there willing to fight fire with fire, so to speak.
    Edited by Kel on December 26, 2017 1:54PM
  • LordSemaj
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    Death Knight = Draugr Knight, complete with "Summon Wraith" skill
  • EvilAutoTech
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    Necromancy is lore friendly. Using black soul gems to capture the souls of people is necromancy.

    However, do we really need another class that won't be balanced? Within days of any new class going live, there will be threads calling for nerfs and/or buffs because it won't be balanced against the other classes.
  • SelfTherapy
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    I don't know why everyone wants a new class already, zos needs to fix the game first before anything.. but I do indeed want something badass that can summon the undead.
    Edited by SelfTherapy on December 26, 2017 2:27PM
  • Huyen
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    So while up early this morning and perusing the forums, I saw in another stunted thread about a new class, someone mention a "Death Knight". Now I'm admittedly an altoholic and would love to see us get a "Necromancer" class but it got me to wondering:
    1. How would a "Death Knight" type class be structured, i.e. what kind of skill lines would be prudent?
    2. Does this fit into TES lore wise?
    Thoughts? Theories? Speculations?

    My thoughts: oh hell no! It doesnt fit the lore in any way, and when WoW introduced them it broke the balance big time.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Zordrage
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    I don't know why everyone wants a new class already, zos needs to fix the game first before anything.. but I do indeed want something badass that can summon the undead.

    the people who make balance changes and Bug fixing usually are not the same people who design a new class.... just saying....
  • Zordrage
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    However, do we really need another class that won't be balanced? Within days of any new class going live, there will be threads calling for nerfs and/or buffs because it won't be balanced against the other classes.

    And ? you cant avoid it it happens in all the mmos all the time...

    devs should NOT stop adding content into the game because a nonexistent and unachievable dream called Balance....

    Also devs are prety fast with changes i mean look where warden is right now ? it has nothing game breaking anymore really...

    so i have no idea why people are affraid of this...

    those people who place Balance above content Allready have the stuff in the game Like classes and sets they enjoy playing and fine with it and dont care that other players still dont have theirs.... like for me a necromancer class...

    Adding more and more content never hurts a game... ONLY and ONLY if its done really badly.... but i can count that happening on the many mmos out there on my 1 hand....
    .
    Edited by Zordrage on December 26, 2017 2:43PM
  • Juju_beans
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    Death Knights in this thread and Monks in another thread.

    Do you folks really want ESO to turn into Wow ?
  • Gothrock
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    Juju_beans wrote: »
    Death Knights in this thread and Monks in another thread.

    Do you folks really want ESO to turn into Wow ?

    Sure, it would be nice to make ESO the best MMO in the world.
  • Joosef_Kivikilpi
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    1. Put 2H on DragonKnight
    2. Slot Dizzying Swing/Wrecking Blow on bar, followed by Reverse Slice
    3. Place Dragon Leap on bar
    4. Were Werewolf Hide and something else for Damage
    5. Go into PVP and not be very good
    6. Kill experienced PVPers with ease
    7. Acquire title of "Death Knight" because bodies hit the floor
  • BigBadVolk
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    Zordrage wrote: »
    Basically Stamina Build Necromancer....

    Stammancer !!!!

    With many Magica class abilities with Stamina morphs....

    omg make it happen !!!!

    This exactly when I thinked about how could a death knight fit into ESO world this would be the only solution
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • dsalter
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    might not be canon, but from morrowind, to cyrodiil (oblivion) to skyrim, i'd focus on 2 handed, heavy armor, enchanting, illusion, conjuration and block to build up a propper viable setup for the kind of "deathknight" most would consider correct.

    but truth is there have been no heavily armored necromancers in elder scrolls lore from what i remember but some do go 2 handed, hell some spellblades run 2 handed

    edit : put conan instead of canon... dont ask
    Edited by dsalter on December 27, 2017 3:29PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Xundiin
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    So someone mentioned "Death Knight"
    ...but there are no "death knights" in tamriel.
    The original concept after all was a knight who had been cursed by the gods for breaking their vows... and tamriels gods are not -that- narrow minded about such things, while neither are the knightly orders that strict to give rise to such legends.

    The general concept of a heavily armored undead warrior is still valid enough of course. After all, originally the "Death Knight" was the AD&D warrior equivalent to the mage-ish Lich as high-power undead, so while applying an "undead" template to a ESO magica character/NPC would result in a lich, applying the same template on a warrior might yield something similar to the classic death knight... which in tamriel, could happen in a great many ways. Ayleid magics, worm cult experiments, daedric deals or even merely a careless worded wish near one of clavicus viles shrines... any undead in heavy armor with elite level powers might fill the requirements.
    Blood magic, holy magic, and unholy magic are not concepts in TES
    You sure about this?
    Aedric magic?
    Daedric magic?
    That's holy and unholy right there... and the siphoning line does have a stronmg "blood magic" touch, as do some reachmen rituals...
    Where you -are- correct is that none of those are exclusively tied to any "death knight" legends in TES lore.

    Not really, what makes an Aedra and Daedra is not their alignment. It's one group sacrificed their power tomake Nirn while the other refused.

    Meridia and Azura aren't technically evil, they are more neutral if anything. And if you go off lore, the "good" daedra are Maphala, Boethiah, and Azura.

    So, yeah, neither is holy magick vs unholy. Also, if you look back into lore. Healing spells where also in the same school as diseases. Because there isn't really a "holy" school of magic, it's life magic both the giving and taking.
    #SavePlayer1
  • Waffennacht
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    Wouldn't a heavy armor mag NB using 2H fit this description?

    May not be the most effective, but definitely Cool
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Drachenfier
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    The Shadow Knight from EQ 1 and 2 (and the Dark Avenger from Lineage 2) are the greatest classes of any MMO ever made. I try to play my DK like one, but it just isn't the same :neutral:

    Also, I'm the one that mentioned Death Knight in that thread the OP was referencing, but Shadow Knight is really more what I was thinking of.
    Edited by Drachenfier on December 27, 2017 6:43PM
  • Zordrage
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    Wouldn't a heavy armor mag NB using 2H fit this description?

    May not be the most effective, but definitely Cool

    I tried it long ago...

    its bad... and i mean really bad.....
  • LordSemaj
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    The Shadow Knight from EQ 1 and 2 (and the Dark Avenger from Lineage 2) are the greatest classes of any MMO ever made. I try to play my DK like one, but it just isn't the same :neutral:

    Also, I'm the one that mentioned Death Knight in that thread the OP was referencing, but Shadow Knight is really more what I was thinking of.

    Or more recently, the Dark Knight in FFXIV. Which is easily the most fun class to tank with ever made while also being balanced and a top contender.
  • Morvane
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    So while up early this morning and perusing the forums, I saw in another stunted thread about a new class, someone mention a "Death Knight". Now I'm admittedly an altoholic and would love to see us get a "Necromancer" class but it got me to wondering:
    1. How would a "Death Knight" type class be structured, i.e. what kind of skill lines would be prudent?
    2. Does this fit into TES lore wise?
    Thoughts? Theories? Speculations?

    survived students of Nerineth :smiley:
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Bhaal5
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    Id like to see classes from other games too

    -revenant (evil based fighter style class)
    This may be your "anti templar/deathknight" style class focusing of debuffs
    -mesmer (illusionist spell caster)
    Maybe the answer to the nightblade permastealth/ambush spamers been able to project self imgages of them selfs giving false targets.
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