Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is a mmo right? though i do find it really weird eso is the only mmo that I've played that has the "soloist" mentality.
Dont know if its because people really like skyrim and wanted the same thing from eso or what. But i do believe mmos SHOULD be played with others, hence the "mmo" tag
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is a mmo right? though i do find it really weird eso is the only mmo that I've played that has the "soloist" mentality.
Dont know if its because people really like skyrim and wanted the same thing from eso or what. But i do believe mmos SHOULD be played with others, hence the "mmo" tag
This.... to reiterate what so many have been saying. people would just like to be able to enjoy the story and environments. there would still be group modes that give you rewards etc. its just.. so much work went into creating these quest experiences.. and vast VAST majority of people just skip right over them. so why not create an ADDITIONAL mode that would allow people to experience the story that developers worked so hard to create at their own pace?
This is a mmo right? though i do find it really weird eso is the only mmo that I've played that has the "soloist" mentality.
Dont know if its because people really like skyrim and wanted the same thing from eso or what. But i do believe mmos SHOULD be played with others, hence the "mmo" tag
This is a mmo right? though i do find it really weird eso is the only mmo that I've played that has the "soloist" mentality.
Dont know if its because people really like skyrim and wanted the same thing from eso or what. But i do believe mmos SHOULD be played with others, hence the "mmo" tag
I remember going through the vault of madness about a dozen times farming a set of rattlecage...
after the first two groups tried to kick me (fortunately I was in there with a buddy so that wasn't gonna happen) for trying to listen to the dialogue and look around a bit - I gave up on the story, or, really visually taking in the whole dungeon...
run like hell...
what really drove this point home to me was when i stepped in the bloodroot forge just to check it out - it was beautifully rendered...
soon as i read about the new "dragon bones" dungeons I got a little bummed...good chance I'll never experience them...
still have never beheld velidreth...
one of the things that turned me on the most when I first started playing gta, fallout, and then skyrim - was the open ended nature of those games...
maybe it's simply my maverick nature - but, I feel forced to play a certain way to enjoy those pledge dungeons...
and no, the thought about exploring the trial areas have never come to mind...not really interested at all...
just those 20 or so pledge dungeons, which i imagine will only be getting even cooler as time goes on...
I guess if I had one true quality of life improvement in eso - this would be it...
Try finding like minded people to run dungeons with. Normal pretty much is story mode with full group, but 9/10 people are in there to farm so all they want is run run run(and on run 24759, can't really blame them much). However there are people out there who enjoy storylines as much as you or at the very least are chill waiting while you enjoy them. The issue here is different expectations, so just make sure your expectations are the same - "hey guys, my first time here and would really love to experience the story"(ideally before the run too).
I've run Bloodroot for the first(and only so far because I more or less quit the game soon after that XD ) time on vet with friends who were much more interested in mechanics, completion and achievements than story but they not just waited for me but also informed me of every single note/book/whatever they found so I could read it - there're actually quite a few there
I just wish dungeon stories were repeatable, kinda not fair that if for your first time you get a run run RUN group you get no chance of ever hearing the story unless on another character. Technically a story mode wouldn't hurt I guess but at the same time...the point of group dungeons is to encourage people to group, even if these people are generally into soloing only or whatever. Who knows, perhaps after being forced into a group for the story at first they will actually like it and start running dungeons daily? I know a lot of people for whom this is their first MMO and they were very self conscious about grouping at first but they ended up living in the dungeons pretty much, me being one of them. Should we really give this chance up?