Firstly, does adding penetration through CP have jump points? Where in other cp your damage won’t go up til you hit the next round percentage, does spell penetration work the same way?
Let’s say everybody has 100 base penetration
Light armor passives adds 4884
Pierce Armor from the tank or elemental drain will get you 5280 penetration
= 10,264 penetration
I assume most groups are not running extra penetration but some may.
Maeslstrom:
ARENAS 1,6 and 9: requires 9k penetration;
ARENAS 2,3, and 5 requires 12k penetration;
ARENAS 4,7 and 8 requires 18k penetration.
I’ve read that 500 penetration = 1% more damage in pve and I’ve read it’s 660.
And then there’s this thread which says putting points into penetration is very ineffectiveness because it takes 7 points just to get 1% more damage -
https://forums.elderscrollsonline.com/en/discussion/361402/cp-stars-that-are-never-useful
So what is the bare minimum spell penetration you should have in pve and are there jump points?
The Flawless Conqueror
Xbox NA - its pteam
Completed vDSA - vHRC HM - vAA HM - vSO HM - vMoL - vHoF HM - vCR +1 - vMA Flawless 585k - vAS +2 HM