I'm curious how some of you guys are feeling about the general state of theorycrafting in this game. We've been through a ton of different "meta" scenarios, a constant rollercoaster from patch to patch, but in my opinion the "meta" has never been as narrow and stagnated as it is today. It seems like the list of gear loadouts and skill combos that are truly effective has never been shorter.
I used to love putting together some super wacky and weird build combos and trying things that were against the grain or just for fun. But today gear has such a strong impact on your character's performance that to use item sets outside of the "meta" gimps your character nearly to the point that you either can't get kills against most players or you can't survive when a decent player tries to kill you. I don't mean to exaggerate too much, but it feels a bit like a lost cause.
There is a HUGE list of available sets at this point. But if I had to guess, I would say less than 20% of them are useful for anything. The Champion system is the biggest barrier (horrible design, forces extreme specialization, makes certain build types excel more, etc etc), but it's difficult to point the finger at any other specific reason why it feels so off right now. Certain types of mitigation (block, shields, etc) and healing are in some cases so extreme that if you can't get a kill in the space of 2 globals it isn't happening. Fighting players is basically like whack-a-mole - you either annihilate them in one combo or they escape your clutches completely and you have to start all over again.
I don't think we need anything so extreme as the return of soft-caps, but I'm really hoping this situation can be improved.
Is ZOS actively trying to kill build diversity and theorycrafting? Do you guys feel the same or have I just been here so long that I'm tired and crotchety?
Jjitsuboy98 wrote: »I'm completely obsessed with theory crafting to the point I'm always broke and waste countless hours on garbage just to answer a question I brought up in my head. And when speaking of if it's diverse or not I mean.....the way I look at it there are tons of combos to run. You just have to make sure they fit a basic standard to fulfill what your trying to do. And there is no other rpg I have been interested in in the last three to four years except this one. I just wish pvp was more rewarding in terms of items instead of having to do this trial or that dungeon to get new gear. Hate pve.
Jjitsuboy98 wrote: »I'm completely obsessed with theory crafting to the point I'm always broke and waste countless hours on garbage just to answer a question I brought up in my head. And when speaking of if it's diverse or not I mean.....the way I look at it there are tons of combos to run. You just have to make sure they fit a basic standard to fulfill what your trying to do. And there is no other rpg I have been interested in in the last three to four years except this one. I just wish pvp was more rewarding in terms of items instead of having to do this trial or that dungeon to get new gear. Hate pve.
Jjitsuboy98 wrote: »I'm completely obsessed with theory crafting to the point I'm always broke and waste countless hours on garbage just to answer a question I brought up in my head. And when speaking of if it's diverse or not I mean.....the way I look at it there are tons of combos to run. You just have to make sure they fit a basic standard to fulfill what your trying to do. And there is no other rpg I have been interested in in the last three to four years except this one. I just wish pvp was more rewarding in terms of items instead of having to do this trial or that dungeon to get new gear. Hate pve.
@Jjitsuboy98
http://en.uesp.net/wiki/Special:EsoBuildData
Jjitsuboy98 wrote: »I'm completely obsessed with theory crafting to the point I'm always broke and waste countless hours on garbage just to answer a question I brought up in my head. And when speaking of if it's diverse or not I mean.....the way I look at it there are tons of combos to run. You just have to make sure they fit a basic standard to fulfill what your trying to do. And there is no other rpg I have been interested in in the last three to four years except this one. I just wish pvp was more rewarding in terms of items instead of having to do this trial or that dungeon to get new gear. Hate pve.
@Jjitsuboy98
http://en.uesp.net/wiki/Special:EsoBuildData
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »I'm completely obsessed with theory crafting to the point I'm always broke and waste countless hours on garbage just to answer a question I brought up in my head. And when speaking of if it's diverse or not I mean.....the way I look at it there are tons of combos to run. You just have to make sure they fit a basic standard to fulfill what your trying to do. And there is no other rpg I have been interested in in the last three to four years except this one. I just wish pvp was more rewarding in terms of items instead of having to do this trial or that dungeon to get new gear. Hate pve.
@Jjitsuboy98
http://en.uesp.net/wiki/Special:EsoBuildData
I use this a lot. But I can't get it to work on my phone so it loses it's shine as I would love to fiddle with it at work.
Nope. In fact I think it’s the best it’s ever been. It’s a simple function of the fact that gear diversity is the best it’s ever been and that the game is more balanced now than any time I can recall since I started seriously PvPing in 1.6. Your issue may have to do with the breadth of the conversation(s) around theorycrafting rather than the state of theorycrafting itself. People are just lazy these days and far more inclined to just slap on a YouTube build rather than test the waters themselves and think outside the box. Also, most of the people pushing the envelope on theorycrafting these days don’t share their creations outside their friends or guilds. As such, most of your meta chasers are all being spoon fed by the same few content creators. Thus giving the illusion that a narrow field of builds and gear sets are viable.
The point that @arkansas_ESO raises about looking at 7th legion in retrospect is a perfect example of this. Or how ppl slept on Fury when Black Rose was considered the end all be all of overpowered sets. In the grand scheme of things, across all classes, play styles, and gear sets, there are more viable builds now than ever before imo.
I'm curious how some of you guys are feeling about the general state of theorycrafting in this game. We've been through a ton of different "meta" scenarios, a constant rollercoaster from patch to patch, but in my opinion the "meta" has never been as narrow and stagnated as it is today. It seems like the list of gear loadouts and skill combos that are truly effective has never been shorter.
I used to love putting together some super wacky and weird build combos and trying things that were against the grain or just for fun. But today gear has such a strong impact on your character's performance that to use item sets outside of the "meta" gimps your character nearly to the point that you either can't get kills against most players or you can't survive when a decent player tries to kill you. I don't mean to exaggerate too much, but it feels a bit like a lost cause.
There is a HUGE list of available sets at this point. But if I had to guess, I would say less than 20% of them are useful for anything. The Champion system is the biggest barrier (horrible design, forces extreme specialization, makes certain build types excel more, etc etc), but it's difficult to point the finger at any other specific reason why it feels so off right now. Certain types of mitigation (block, shields, etc) and healing are in some cases so extreme that if you can't get a kill in the space of 2 globals it isn't happening. Fighting players is basically like whack-a-mole - you either annihilate them in one combo or they escape your clutches completely and you have to start all over again.
I don't think we need anything so extreme as the return of soft-caps, but I'm really hoping this situation can be improved.
Is ZOS actively trying to kill build diversity and theorycrafting? Do you guys feel the same or have I just been here so long that I'm tired and crotchety?
I'm curious how some of you guys are feeling about the general state of theorycrafting in this game. We've been through a ton of different "meta" scenarios, a constant rollercoaster from patch to patch, but in my opinion the "meta" has never been as narrow and stagnated as it is today. It seems like the list of gear loadouts and skill combos that are truly effective has never been shorter.
I used to love putting together some super wacky and weird build combos and trying things that were against the grain or just for fun. But today gear has such a strong impact on your character's performance that to use item sets outside of the "meta" gimps your character nearly to the point that you either can't get kills against most players or you can't survive when a decent player tries to kill you. I don't mean to exaggerate too much, but it feels a bit like a lost cause.
There is a HUGE list of available sets at this point. But if I had to guess, I would say less than 20% of them are useful for anything. The Champion system is the biggest barrier (horrible design, forces extreme specialization, makes certain build types excel more, etc etc), but it's difficult to point the finger at any other specific reason why it feels so off right now. Certain types of mitigation (block, shields, etc) and healing are in some cases so extreme that if you can't get a kill in the space of 2 globals it isn't happening. Fighting players is basically like whack-a-mole - you either annihilate them in one combo or they escape your clutches completely and you have to start all over again.
I don't think we need anything so extreme as the return of soft-caps, but I'm really hoping this situation can be improved.
Is ZOS actively trying to kill build diversity and theorycrafting? Do you guys feel the same or have I just been here so long that I'm tired and crotchety?
True and Wrong!
True - theory crafting is mostly dead in this game.
Wrong - CP is not the biggest barrier.
The biggest reason why theory crafting is dead is that it is too expensive (gold-wise or grind-wise) to theory-craft a build and see it under-perform.
That's why people are dropping theory-crafting and sticking with meta builds!
I'm curious how some of you guys are feeling about the general state of theorycrafting in this game. We've been through a ton of different "meta" scenarios, a constant rollercoaster from patch to patch, but in my opinion the "meta" has never been as narrow and stagnated as it is today. It seems like the list of gear loadouts and skill combos that are truly effective has never been shorter.
I used to love putting together some super wacky and weird build combos and trying things that were against the grain or just for fun. But today gear has such a strong impact on your character's performance that to use item sets outside of the "meta" gimps your character nearly to the point that you either can't get kills against most players or you can't survive when a decent player tries to kill you. I don't mean to exaggerate too much, but it feels a bit like a lost cause.
There is a HUGE list of available sets at this point. But if I had to guess, I would say less than 20% of them are useful for anything. The Champion system is the biggest barrier (horrible design, forces extreme specialization, makes certain build types excel more, etc etc), but it's difficult to point the finger at any other specific reason why it feels so off right now. Certain types of mitigation (block, shields, etc) and healing are in some cases so extreme that if you can't get a kill in the space of 2 globals it isn't happening. Fighting players is basically like whack-a-mole - you either annihilate them in one combo or they escape your clutches completely and you have to start all over again.
I don't think we need anything so extreme as the return of soft-caps, but I'm really hoping this situation can be improved.
Is ZOS actively trying to kill build diversity and theorycrafting? Do you guys feel the same or have I just been here so long that I'm tired and crotchety?
True and Wrong!
True - theory crafting is mostly dead in this game.
Wrong - CP is not the biggest barrier.
The biggest reason why theory crafting is dead is that it is too expensive (gold-wise or grind-wise) to theory-craft a build and see it under-perform.
That's why people are dropping theory-crafting and sticking with meta builds!
Really? I always was under the impression a theorycrafter would invest as much time as it takes. Much of the potential costs can be avoided by using the PTS for most of the build creation anyway, and then just make smaller adjustments after trying it out on live.

TheDoomsdayMonster wrote: »Its not a dead art at all...
Unfortunately, there is a lot of ignorance here on the forums and ingame...
People adhere to whatever the meta is thought to be and narrow their field of vision around that preconception...
Anything outside of that narrow view is typically automatically shunned...
Yeah @jhharvest I agree, nonCP is MUCH more conducive to a larger breadth of build possibilities - marginally so in Cyrodiil but definitely in nonCP BG's (RIP).
@Didgerion you are right that buildcraft is yugely expensive versus what it used to be, but that is much less of an issue for established players. There are very few sets that I don't have rotting in one of my inventories, and the only notable expense for me is the occasional gold upgrade or transmutation which I never seem to have enough stones for lol.