Dapper Dinosaur wrote: »I just can't stand the fact that I am forced to not only PVP (which I hate in this game), but also that I have to completely depend on other players to even get the route open to me. If I could do it all myself, fine, but now I'm looking at spending hours being bored/frustrated being part of a zerg ball hoping they choose to attack the castles I need before I can even attempt to get the skyshard.
This is not good design, Zenimax.
Dapper Dinosaur wrote: »I just can't stand the fact that I am forced to not only PVP (which I hate in this game), but also that I have to completely depend on other players to even get the route open to me. If I could do it all myself, fine, but now I'm looking at spending hours being bored/frustrated being part of a zerg ball hoping they choose to attack the castles I need before I can even attempt to get the skyshard.
This is not good design, Zenimax.
I mostly PvE, but do some PvP when I feel like it.
I've gotten all of the enemy gate skyshards on 13 characters with at least 4 characters in each alliance. It wasnt hard, it just took time, timing, reading the map and patience.
Dapper Dinosaur wrote: »...had to sit in the campaign for at least 6 hours across multiple sessions (when I wanted to do literally anything else) for my alliance to finally open the other gate so I could slip through.
Then I logged onto a dead campaign that enemy alliance owned, and rode all the way across cyrodiil to the third alliance's gates and got those two to finish off the cyrodiil shards. Took an hour for those two.
This dye had better be *** stupendous. The amount of work and time required for these 4 shards was absolutely ridiculous.
Taleof2Cities wrote: »Dapper Dinosaur wrote: »I just can't stand the fact that I am forced to not only PVP (which I hate in this game), but also that I have to completely depend on other players to even get the route open to me.
This is not good design, Zenimax.
Remember that I have to get undaunted mettle for PvP. So, not only am I required to PvE, but I’m also completely dependent on other players to get through pledges quickly.
Is that bad design too??
I mostly PvE, but do some PvP when I feel like it.
I've gotten all of the enemy gate skyshards on 13 characters with at least 4 characters in each alliance. It wasnt hard, it just took time, timing, reading the map and patience.
I think most people who complain about the method to obtain some aspect in this game are usually complaining about the time sink or time gates, not the difficulty.
Very very little of this game is difficult, but large portions are huge time sinks, some with time gates.
Horse training and research aren't hard in any way, but they sure are annoyingly time gated (no amount of effort or skill reduces the time gates).
Guild lines and AP skills aren't hard to get, but they require large amounts of time (though 'smart' effort can reduce the time required).
That individual players would have different levels of patience, especially with aspects of the game they don't find enjoyable and / or with the 'hurry up and wait' aspects, shouldn't be surprising.
Chill dog, not everything needs to be handed to you. It’s not like there’s a skill point shortage anyway.
You don't have to do this on your home campaign. Just find a guest campaign where a faction other than the shyshards you're missing is dominating the map and you can ride right through the open gates and get those skyshards.Unfortunately, many of us are not into PvP.
Chill dog, not everything needs to be handed to you. It’s not like there’s a skill point shortage anyway.
Unfortunately, many of us are not into PvP. Those players will never be able to fully gain all the achievements. Our guild does events where they go to get skyshards, but not one time has this event happened at a time I can play since the beginning of this game.
I accepted a long time ago there will never be a time when I will do everything this game offers, and that's ok. But, it also drives my OCD nuts because I want to complete all the achievements and I know that will never happen.
There is more to do in this game than a person can hope to do in a lifetime. LOL... and that is why it's so fun.
Dapper Dinosaur wrote: »Apparently nobody has a problem with all of the skyshards in the game being obtainable by simple travel except for a group of 4, which are SIMPLY NOT ACCESSIBLE AND BLOCKING COMPLETION unless your alliance (or the other enemy of the target) opens a particular gate and you can ride across the HUGE Cyrodiil region to the gate before it closes, pass through (have fun if you're not a nightblade), and get to the shard(s).
People bringing up the Undaunted line are completely missing the point. There is literally nothing in the Undaunted skill line that PVPers should be interested in except for a couple passives that make practically no difference, and have no achievements tied to them that anyone cares about. It's not comparable to having an achievement as MASSIVE as the skyshard achievement locked behind these artificial and by definition team-dependent locations. Even if they did have a point by comparing this to the undaunted, you literally can solo just about every dungeon on normal to get undaunted exp, and can do Ulgrog's daily quest to get some as well. You do not need to depend on other players creating a very short-term opening for you to have a chance at completing your task, and each attempt takes 30+ minutes due to, again, cyrodiil's size.
Make no mistake, I am fine with riding around a zone as ridiculously oversized as Cyrodiil, and have, for all the other shards. It's just these 4 that are stupid and have no place blocking a PVE achievement.
Dapper Dinosaur wrote: »Apparently nobody has a problem with all of the skyshards in the game being obtainable by simple travel except for a group of 4, which are SIMPLY NOT ACCESSIBLE AND BLOCKING COMPLETION unless your alliance (or the other enemy of the target) opens a particular gate and you can ride across the HUGE Cyrodiil region to the gate before it closes, pass through (have fun if you're not a nightblade), and get to the shard(s).
People bringing up the Undaunted line are completely missing the point. There is literally nothing in the Undaunted skill line that PVPers should be interested in except for a couple passives that make practically no difference, and have no achievements tied to them that anyone cares about. It's not comparable to having an achievement as MASSIVE as the skyshard achievement locked behind these artificial and by definition team-dependent locations. Even if they did have a point by comparing this to the undaunted, you literally can solo just about every dungeon on normal to get undaunted exp, and can do Ulgrog's daily quest to get some as well. You do not need to depend on other players creating a very short-term opening for you to have a chance at completing your task, and each attempt takes 30+ minutes due to, again, cyrodiil's size.
Make no mistake, I am fine with riding around a zone as ridiculously oversized as Cyrodiil, and have, for all the other shards. It's just these 4 that are stupid and have no place blocking a PVE achievement.
And the whining continues. You call it a MASSIVE (yes, with caps) achievement and yet you wanna do nothing for it that goes beyond "simple travel" as you say.
...
I accepted a long time ago there will never be a time when I will do everything this game offers, and that's ok. But, it also drives my OCD nuts because I want to complete all the achievements and I know that will never happen.
...
Dapper Dinosaur wrote: »And the whining continues. You call it a MASSIVE (yes, with caps) achievement and yet you wanna do nothing for it that goes beyond "simple travel" as you say.
You know what I meant by massive. Massive in terms of the amount of time and distance you need to go across all regions to collect all of the skyshards. Not a single other region of the game has skyshards locked behind PVP time-and-strength-sensitive, unbypassable gates.
Dapper Dinosaur wrote: »And the whining continues. You call it a MASSIVE (yes, with caps) achievement and yet you wanna do nothing for it that goes beyond "simple travel" as you say.
You know what I meant by massive. Massive in terms of the amount of time and distance you need to go across all regions to collect all of the skyshards. Not a single other region of the game has skyshards locked behind PVP time-and-strength-sensitive, unbypassable gates.
What are you trying to tell me? Because nearly 400 skyshards are not locked behind gates in PVP the last 4 cannot be either? Would you accept if half of the skyshards were locked behind PVP instead of only a very small fraction?
Dapper Dinosaur wrote: »Apparently nobody has a problem with all of the skyshards in the game being obtainable by simple travel except for a group of 4, which are SIMPLY NOT ACCESSIBLE AND BLOCKING COMPLETION unless your alliance (or the other enemy of the target) opens a particular gate and you can ride across the HUGE Cyrodiil region to the gate before it closes, pass through (have fun if you're not a nightblade), and get to the shard(s).
...
Dapper Dinosaur wrote: »...
People bringing up the Undaunted line are completely missing the point. There is literally nothing in the Undaunted skill line that PVPers should be interested in except for a couple passives that make practically no difference, ...
Dapper Dinosaur wrote: »... and have no achievements tied to them that anyone cares about. ...
Dapper Dinosaur wrote: »...
...It's not comparable to having an achievement as MASSIVE as the skyshard achievement locked behind these artificial and by definition team-dependent locations. Even if they did have a point by comparing this to the undaunted, you literally can solo just about every dungeon on normal to get undaunted exp, and can do Ulgrog's daily quest to get some as well. ...
Dapper Dinosaur wrote: »...You do not need to depend on other players creating a very short-term opening for you to have a chance at completing your task, and each attempt takes 30+ minutes due to, again, cyrodiil's size.
...
Dapper Dinosaur wrote: »...
Make no mistake, I am fine with riding around a zone as ridiculously oversized as Cyrodiil, and have, for all the other shards. It's just these 4 that are stupid and have no place blocking a PVE achievement.