Narvuntien wrote: »Companions in bethseda games are little more than glorified pack horses.
add mediocre tank/healer/dps companion bot that can take up one player slot in PUG, that might be useful.
The queue would be a lot faster for DDs. That might be nice.
They could link them to each specific dungeon rather than make them somebody's follower? Probably never happen, but I can dream.
maniac4maniac wrote: »
I dont have a problem with solo players, but this is first and foremost an mmo. And the solo crowd tend to be , generally, very self absorbed. They think if ANY content is made for grouping, or pvp, then they are being neglected and deserve to have a way around the grouping / pvp aspect.
The same goes with this companion system. If it were 100 % cosmetic, itd be fine, but make them combat companions, and the game would become-
- Even more of a bot haven
- Even EASIER ( if that is possible )
- It would discourage ANY grouping for world bosses and dungeons
In short, combat companions would require the game to be increased in difficulty, and we all know the general solo population does not want that.
IMO all playerbases are important to an mmo, but bringing in combat companions would be a massive shift in favor of solo / story centric players.
Nemesis7884 wrote: »maniac4maniac wrote: »
I dont have a problem with solo players, but this is first and foremost an mmo. And the solo crowd tend to be , generally, very self absorbed. They think if ANY content is made for grouping, or pvp, then they are being neglected and deserve to have a way around the grouping / pvp aspect.
The same goes with this companion system. If it were 100 % cosmetic, itd be fine, but make them combat companions, and the game would become-
- Even more of a bot haven
- Even EASIER ( if that is possible )
- It would discourage ANY grouping for world bosses and dungeons
In short, combat companions would require the game to be increased in difficulty, and we all know the general solo population does not want that.
IMO all playerbases are important to an mmo, but bringing in combat companions would be a massive shift in favor of solo / story centric players.
but that is something that can be adressed
various options
- companions could just be cosmetics
- when using a companion your own strength could be lower so that overall you keep the same power lvl
- all difficulty or health of enemies could be slightly raised to account for it
- etc....there are many reasons to do this
and your other comment - grouping for world bosses or public dungeons only happens "if other people are there anyway" by accident, naturally, i have never seen anyone really building a party for that...
ThinkerOfThings wrote: »Narvuntien wrote: »Companions in bethseda games are little more than glorified pack horses.
This is one of the most compelling reasons to have pets in ESO, I wouldn't mind someone to lug around some of my stuff, give me some extra bank space. Perhaps they could start with around 20 slots and then be upgraded so they could carry more!