maniac4maniac wrote: »maniac4maniac wrote: »
I dont have a problem with solo players, but this is first and foremost an mmo. And the solo crowd tend to be , generally, very self absorbed. They think if ANY content is made for grouping, or pvp, then they are being neglected and deserve to have a way around the grouping / pvp aspect.
The same goes with this companion system. If it were 100 % cosmetic, itd be fine, but make them combat companions, and the game would become-
- Even more of a bot haven
- Even EASIER ( if that is possible )
- It would discourage ANY grouping for world bosses and dungeons
In short, combat companions would require the game to be increased in difficulty, and we all know the general solo population does not want that.
IMO all playerbases are important to an mmo, but bringing in combat companions would be a massive shift in favor of solo / story centric players.
AS author wrote: "you can't take companions to dungeons / trials of course".
Then - you can make all World Bosses solo with most classes. If you can't - companions will change nothing. And if you want to group - companions also will change nothing, go group. And bots don't care about having or not having companions.
The problem with "game is easy" is scaling. I enjoyed it more when there were no scaling, but 90% what companions will bring - immersion. They won't affect scaling, that's totally different thing u'r talking about. There are plenty topics about scaling. Companion though won't even be like companions from Diablo 3 with such suggestion, as mentioned, they will be for people who joined ESO coz of TES, and believe me, 2/3 people play it coz it's TES, not coz it's MMO and it would never be created in other way. Still companions won't affect vet Trials, vet Dungeons and any other end-game content.I want Hirelings to be real NPCs that we can put in our house . Instead of logging in every other character every single day , I rather place them in my house , upgrade/level/gear them and send to missions . Current Hireling system is just boring .
This would be very good, if you will be able to choose a type of mission and type of rewards you'r aiming for
xenowarrior92eb17_ESO wrote: »next step...marry and *CENSORED* your companion...with actual animations ofc!
LioraValkyrie wrote: »A resounding Yes to companions, with the following considerations in mind:
Having a companion that did some damage would make overworld as a tank much more enjoyable in every respect.
Having a companion that healed would make overworld as a damage dealer easier for players just starting out, or who have not yet acquired a ward or self-heal skill.
Having a companion that tanked could make overworld as a healer more fun, actually having to heal somebody other than yourself.
Make 3 companions, a tank, dd and healer, and then make all of overworld QUITE A BIT HARDER.
You then have the option to play 'easy mode' with a companion, or 'hard mode' by yourself.
Everybody wins.
I want Hirelings to be real NPCs that we can put in our house . Instead of logging in every other character every single day , I rather place them in my house , upgrade/level/gear them and send to missions . Current Hireling system is just boring .
Hippie4927 wrote: »I say "no" only because we have enough clogging up busy cities with combat pets, vanity pets, mounts, bankers, and merchants. Otherwise, it sounds fun.
add mediocre tank/healer/dps companion bot that can take up one player slot in PUG, that might be useful.