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Companion System yay or nay?

  • Wrathmane
    Wrathmane
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    Nay (no thank you)
    I'm thinking that this isn't a good idea at all. The single player experience in this game is god awful easy as is. Besides, its an MMO, if you want RPGlike companions like in ME 1-3, DA, Skyrim then go play an RPG.
    Sha'ria Wrathmane - Belora Wrathmane - Leora Wrathmane
    Former Head of Recruitment for Vokundein
  • Jade1986
    Jade1986
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    Nay (no thank you)
    Jade1986 wrote: »
    Jade1986 wrote: »
    Jesus H Roosevelt Christ NO!

    This game is already face roll easy and far too solo oriented. No. NO . -NO- HELLLL NOOO!

    What is your problem with solo players lol? My favorite kind of ignorant people.

    I dont have a problem with solo players, but this is first and foremost an mmo. And the solo crowd tend to be , generally, very self absorbed. They think if ANY content is made for grouping, or pvp, then they are being neglected and deserve to have a way around the grouping / pvp aspect.

    The same goes with this companion system. If it were 100 % cosmetic, itd be fine, but make them combat companions, and the game would become-
    1. Even more of a bot haven
    2. Even EASIER ( if that is possible )
    3. It would discourage ANY grouping for world bosses and dungeons

    In short, combat companions would require the game to be increased in difficulty, and we all know the general solo population does not want that.

    IMO all playerbases are important to an mmo, but bringing in combat companions would be a massive shift in favor of solo / story centric players.


    AS author wrote: "you can't take companions to dungeons / trials of course".

    Then - you can make all World Bosses solo with most classes. If you can't - companions will change nothing. And if you want to group - companions also will change nothing, go group. And bots don't care about having or not having companions.

    The problem with "game is easy" is scaling. I enjoyed it more when there were no scaling, but 90% what companions will bring - immersion. They won't affect scaling, that's totally different thing u'r talking about. There are plenty topics about scaling. Companion though won't even be like companions from Diablo 3 with such suggestion, as mentioned, they will be for people who joined ESO coz of TES, and believe me, 2/3 people play it coz it's TES, not coz it's MMO and it would never be created in other way. Still companions won't affect vet Trials, vet Dungeons and any other end-game content.
    Liofa wrote: »
    I want Hirelings to be real NPCs that we can put in our house . Instead of logging in every other character every single day , I rather place them in my house , upgrade/level/gear them and send to missions . Current Hireling system is just boring .

    This would be very good, if you will be able to choose a type of mission and type of rewards you'r aiming for

    I dont care why people joined, this is an mmo first and foremost, they should adapt to the game, not the other awy around. That is exactly what I was talking about with the solo crowd. They expect the game to be changed to their liking because that is why THEY joined. Screw the other people, its their way, or complain that they cant solo everything.
  • majulook
    majulook
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    Nay (no thank you)

    Its a MMO if you want a companion group with someone.
    Si vis pacem, para bellum
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Nay (no thank you)
    next step...marry and *CENSORED* your companion...with actual animations ofc!
  • DieAlteHexe
    DieAlteHexe
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    Yay (sounds good)
    next step...marry and *CENSORED* your companion...with actual animations ofc!

    Nah, that's a Bioware speciality. ;)

    Not necessarily in that order, though.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • ereboz
    ereboz
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    Nay (no thank you)
    Absolutely not. I hate companions and pet classes. The main reason I stopped playing swtor was because of companions. I hate having NPCs follow me around
  • LioraValkyrie
    LioraValkyrie
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    Yay (sounds good)
    A resounding Yes to companions, with the following considerations in mind:

    Having a companion that did some damage would make overworld as a tank much more enjoyable in every respect.
    Having a companion that healed would make overworld as a damage dealer easier for players just starting out, or who have not yet acquired a ward or self-heal skill.
    Having a companion that tanked could make overworld as a healer more fun, actually having to heal somebody other than yourself.

    Make 3 companions, a tank, dd and healer, and then make all of overworld QUITE A BIT HARDER.
    You then have the option to play 'easy mode' with a companion, or 'hard mode' by yourself.

    Everybody wins.
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • Jade1986
    Jade1986
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    Nay (no thank you)
    A resounding Yes to companions, with the following considerations in mind:

    Having a companion that did some damage would make overworld as a tank much more enjoyable in every respect.
    Having a companion that healed would make overworld as a damage dealer easier for players just starting out, or who have not yet acquired a ward or self-heal skill.
    Having a companion that tanked could make overworld as a healer more fun, actually having to heal somebody other than yourself.

    Make 3 companions, a tank, dd and healer, and then make all of overworld QUITE A BIT HARDER.
    You then have the option to play 'easy mode' with a companion, or 'hard mode' by yourself.

    Everybody wins.

    Which would in turn make pets useless....
  • PlagueSD
    PlagueSD
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    Nay (no thank you)
    Big fat NO here. Besides the fact they'll ALWAYS get in the way, (I hate quests that have "tagalong" NPC's. I always end up talking to them whenever I try to loot/open doors.) there's no way to balance the game around it. You want companion NPCs? Go play a game that allows that. Leave ESO alone.
  • Nyghthowler
    Nyghthowler
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    Nay (no thank you)
    We have enough problems targeting NPCs in Banks and Shops with all the vanity pets and class pets standing around. The ONLY way I would support this is if they are disabled in cities, or we have the option to turn them off so we don't see them on our screen like we can adjust spell affects.
    I'm not prejudiced; I hate everyone equally !
  • Mangybeard
    Mangybeard
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    Yay (sounds good)
    Yes. I will always welcome more role-playing elements into the game.

    They should be part of a new guild though and unlocked through progression. Maybe some skills could command them to attack or heal so they would take up a skill slot for balancing reasons.
    Edited by Mangybeard on December 19, 2017 4:15AM
  • SteelKarma22
    SteelKarma22
    Soul Shriven
    Yay (sounds good)
    I just want to quest with J'zargo again. I miss my old pal. But objectively it would probably clog things up a bit.
  • Jusey1
    Jusey1
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    Yay (sounds good)
    I feel companions can be a thing, but not in group dungeons and PvP content. Only in the normal solo-able content of the game.
  • raj72616a
    raj72616a
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    add mediocre tank/healer/dps companion bot that can take up one player slot in PUG, that might be useful.
  • Krainor1974
    Krainor1974
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    Yay (sounds good)
    I wouldn’t mind hiring a companion from a mages guild, fighters guild or a mercenary from a inn. It could be as in past they with you until killed or maybe like a scroll they last only for a certain amount of time like 30mins or an hour.
  • Slick_007
    Slick_007
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    Nay (no thank you)
    Liofa wrote: »
    I want Hirelings to be real NPCs that we can put in our house . Instead of logging in every other character every single day , I rather place them in my house , upgrade/level/gear them and send to missions . Current Hireling system is just boring .

    swtor already does this.
  • TheShadowScout
    TheShadowScout
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    Nay (no thank you)
    Ask yourself - is the help those companions give worth twice the lag?
    ...
    I for one don't think so!

    Its bad enough for me when I have pets out on my sorc or warden, if everoyne had to have a companion in addition to that, just to stay competetive... eh.

    Not to mention, TES games were more about the lone hero rather then the adventuring party...

    All in all, let's leave companions in SW-TOR, and landing parties in ST-O, while keeping our ESO for the heroics of the lone vestige. And all the other lone vestiges. ;)
  • Liferefugee
    Liferefugee
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    Nay (no thank you)
    The pet classes would need to be fixed up to have better control of the pets first (thinking console mainly here). Even just a simple pet menu to set default behavior would fill this need. Once that is done then a companion doesn't sound half bad.
  • idk
    idk
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    Nay (no thank you)
    ESO does not need this. Heck, we certainly do not need to give them a reason to rebalance almost everything in the game, as OP pointed out would be needed.
  • Katahdin
    Katahdin
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    Nay (no thank you)
    The servers would probably have a melt down
    Beta tester November 2013
  • Shardan4968
    Shardan4968
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    Nay (no thank you)
    Every TES game has stupid and bugged companions with sh***y AI, so no thank you I'd just ask my friend from guild to follow me. And I don't need sorcs running around with three followers.
    PC/EU
  • kojou
    kojou
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    Yay (sounds good)
    I want to keep the little Bosmer healer from the COA 1 quest. Every time I do that quest on a new character I make it a point to pick her to follow me and make sure she stays alive through the whole dungeon and am always sad when she de-spawns.

    I would prefer if they let you place some eternally grateful NPC's that you help along the way in your house to give it a bit more life and color though.
    Playing since beta...
  • randomkeyhits
    randomkeyhits
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    Nay (no thank you)
    Don't really care for sidekicks

    Would really love a nemesis system instead however.
    EU PS4
  • RobbieRocket
    RobbieRocket
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    Companions were great in Skyrim. If they happened here make it so the moment you group up they go home...
  • Krainor1974
    Krainor1974
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    Yay (sounds good)
    /ztyhurstub17
    I would prefer if they let you place some eternally grateful NPC's that you help along the way in your house to give it a bit more life and color though.[/quote]

    This is an idea almost everyone would like, maybe players would be able to buy specific companions they ran across questing and place them in homes. Also if they could walk around a bit would be nice. I would for sure buy Gwendis, the female dunmer from morrowind and several more from CS.
    Edited by Krainor1974 on December 19, 2017 2:54PM
  • Rainraven
    Rainraven
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    Hippie4927 wrote: »
    I say "no" only because we have enough clogging up busy cities with combat pets, vanity pets, mounts, bankers, and merchants. Otherwise, it sounds fun.

    ^ :/
  • Rainraven
    Rainraven
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    raj72616a wrote: »
    add mediocre tank/healer/dps companion bot that can take up one player slot in PUG, that might be useful.

    The queue would be a lot faster for DDs. That might be nice.

    They could link them to each specific dungeon rather than make them somebody's follower? Probably never happen, but I can dream.
  • SaintSubwayy
    SaintSubwayy
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    Nay (no thank you)
    It's not working now, with quest NPC followers, so no TY.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Jarryzzt
    Jarryzzt
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    The companion system - a companion system - would require at least two things.

    - Actually adding the companions, their skills/inventories/items, quest lines, dialogue, et cetera.
    - Rebalancing the game in both PVE and PVP to incorporate companion skills/DPS/et cetera.

    The first is a major technical headache (and financial investment in terms of paid manhours) unless the game had been originally designed with the view of adding companion functionality down the road. I do not believe this is the case with ESO, whereas by contrast, TOR was companion-focused from the very beginning.

    The second is a major design headache especially with the PVP aspect (unless one automatically unsummoned companions for the duration of PVP content). Although arguably it is less of a headache than the technical implementation side of things.

    Never mind that the very core of the story of ESO as it currently stands revolves around a single "soul-less". Simply put, it's reforging the Five Companions, not the Five Companions Not Counting That Other Companion.

    So I don't see it happening. Not without blowing up the game and starting over. Just as, conversely, I don't see TOR moving away from the companion system (since it's at the core of that game).
  • Motherball
    Motherball
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    Yay (sounds good)
    Imo, this game is already largely single-player, so why not? As a dps, id usually rather hire some dumb npcs to run a dungeon with in the time it takes to even get inside one with the LFD tool. Either that or make a story mode in the dungeons so I can enjoy the quests wo being a hindrance to the rest of the group.
    Edited by Motherball on December 19, 2017 5:01PM
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