maniac4maniac wrote: »Undaunted ult - foe the next 30 seconds all synergies within 30 meters dont disappear when you'r gonna press them and work properly
Zorgon_The_Revenged wrote: »If they do, I'm worried it will be something like this
With the next update we will be adding a new ultimate to the undaunted skill line named "Drinks all round".
This ultimate will instantly cast proxy det, eye of storm and barrier while also healing the user and all allies for 250k hp over 8 seconds, with an additional 20k heal every 1.8 seconds for the rest of the night.
The morph "I'm calling it a night" will also cast steel tornado every second for the duration while stunning and snaring any enemy effected (group members are also immune to all negative effects, rage whispers and accusations of cheating for the duration).
The "Clearly the healers fault" morph will cast blood altar and display an on screen reminder to check your food buffs and weapon enchants (group members can also use the "fml" synergy to disconnect one random group member).
RobbieRocket wrote: »"Banner of the Undaunted" - cost 250 ultima
- all allies within 28 metres receive Minor Resolve, Minor Ward, Minor Fortitude, Minor Endurance, Minor Intellect, Minor Sorcery, Minor Prophecy, Minor Brutality and Minor Savagery for 10 seconds.
- allies can activate a synergy, "Extended Banner" to increase the duration of the effects a further 6 seconds.
Morph: "Advancing Banner" - cost 250 ultima
- all allies within 28 metres receive Minor Resolve, Minor Ward, Minor Fortitude, Minor Endurance, Minor Intellect, Minor Sorcery, Minor Prophecy, Minor Brutality, Minor Savagery, Minor Force and Minor Beserk for 10 seconds.
- allies can activate a synergy, "Prolong Advance" to increase the duration of the effects a further 6 seconds.
(New effect: adds Minor Force and Minor Beserk, allies can activate a more powerful synergy)
Morph: "Thwarting Banner" - cost 250 ultima
- all allies within 28 metres receive Minor Resolve, Minor Ward, Minor Fortitude, Minor Endurance, Minor Intellect, Minor Sorcery, Minor Prophecy, Minor Brutality, Minor Savagery, Minor Vitality and Minor Protection for 10 seconds.
- allies can activate a synergy, "Prolong Thwart" to increase the duration of the effects a further 6 seconds.
(New effect: adds Minor Vitality and Minor Protection, allies can activate a more powerful synergy)
Animations show the caster raise a large Undaunted Banner which remains visible for 10 seconds.
The "Advancing Banner" animation shows a slightly different colour and is held at a slight decline backwards.
The "Thwarting Banner" animation shows a slightly different colour and is held at a slight decline forwards.
ZOS give undaunt rank 10 in recent update but the rank does nothing...can we get a ult from undaunted ? (somethung support and need synergy, like other undaunted skills)
VaranisArano wrote: »That might not be a bad place to give a role specific ultimate.
For tanks, that aoe taunt some people keeping begging for. By the time you've ground your way to Undaunted 10, you know what you're doing as a tank and have plenty of experience without an aoe crutch.
For healers, a heal+resource return for the group (better than Warhorn) or a delayed burst heal/insta rez when a group member drops near dea on a boss' one hit kill mechanic.
For DPS, well, more DPS? Perhaps an temporary increase to all sources of damage they produce.
However, what I'd actually expect is something that does a normal damage ultimate but heavily buffs the group upon using the synergy, in keeping with the group effort of the Undaunted.
Eyesinthedrk wrote: »It would have to out preform war horn otherwise it would be a waste of dev resources.