Macros can't ignore the GCD of Light Attacks and Abilities.
Animation Cancelling is needed to some degree to make sure you can stop an Ability to Block/Dodge.
Light Attack weaving makes the Combat a bit more interesting and is quite easy to learn.
Macro Slicing is a bug, but it doesn't store all the Attacks and releases them together. You just don't see them happening, which is annoying and should get fixed.
Light Attack Weaving was not intended and is a consequence of the fact that ESO was using a Auto-Attack System like WoW in its early Alpha Stage. This was then changed to the System we now have, which doesn't allow a "fix" for the issue.
Macros can't ignore the GCD of Light Attacks and Abilities.
Animation Cancelling is needed to some degree to make sure you can stop an Ability to Block/Dodge.
Light Attack weaving makes the Combat a bit more interesting and is quite easy to learn.
Macro Slicing is a bug, but it doesn't store all the Attacks and releases them together. You just don't see them happening, which is annoying and should get fixed.
Light Attack Weaving was not intended and is a consequence of the fact that ESO was using a Auto-Attack System like WoW in its early Alpha Stage. This was then changed to the System we now have, which doesn't allow a "fix" for the issue.
An accurate summary of how it is.
Again (I notice no replied to my earlier post).. if you 'Remove' animation cancelling, you may as well remove dodge and block (apart from permablockers).. I'm pretty sure nobody wants that.