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macro slicing /animation cancel

  • Biro123
    Biro123
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    Dragath wrote: »
    Macros can't ignore the GCD of Light Attacks and Abilities.
    Animation Cancelling is needed to some degree to make sure you can stop an Ability to Block/Dodge.
    Light Attack weaving makes the Combat a bit more interesting and is quite easy to learn.
    Macro Slicing is a bug, but it doesn't store all the Attacks and releases them together. You just don't see them happening, which is annoying and should get fixed.
    Light Attack Weaving was not intended and is a consequence of the fact that ESO was using a Auto-Attack System like WoW in its early Alpha Stage. This was then changed to the System we now have, which doesn't allow a "fix" for the issue.

    An accurate summary of how it is.

    Again (I notice no replied to my earlier post).. if you 'Remove' animation cancelling, you may as well remove dodge and block (apart from permablockers).. I'm pretty sure nobody wants that.

    Minalan owes me a beer.

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  • Minno
    Minno
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    Biro123 wrote: »
    Dragath wrote: »
    Macros can't ignore the GCD of Light Attacks and Abilities.
    Animation Cancelling is needed to some degree to make sure you can stop an Ability to Block/Dodge.
    Light Attack weaving makes the Combat a bit more interesting and is quite easy to learn.
    Macro Slicing is a bug, but it doesn't store all the Attacks and releases them together. You just don't see them happening, which is annoying and should get fixed.
    Light Attack Weaving was not intended and is a consequence of the fact that ESO was using a Auto-Attack System like WoW in its early Alpha Stage. This was then changed to the System we now have, which doesn't allow a "fix" for the issue.

    An accurate summary of how it is.

    Again (I notice no replied to my earlier post).. if you 'Remove' animation cancelling, you may as well remove dodge and block (apart from permablockers).. I'm pretty sure nobody wants that.

    I think a general solution is to implement design changes to abilities so that they function more user friendly with AC in mind.

    Certain abilities, like channels, force classes to look for more instant cast abilities to compete with classes that have AC friendly animations built into their classes. Even cast times, are pale in comparison to their instant cast counterparts despite their high dmg potential.

    It's why stam burst/mag destro builds rule cyro/pvp currently with fast-sustained dots for pve. Anything else under-performs heavily.
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • Izaki
    Izaki
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    ESO combat wouldn't even exist without animation canceling.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • oldnick
    oldnick
    Soul Shriven
    Sound death cap all in one dude moving away. That what I call animation cancelling.
  • VaranisArano
    VaranisArano
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    Is there a reason we brought an old thread back instead of talking on the current threads about animation canceling?
  • exeeter702
    exeeter702
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    oldnick wrote: »
    Sound death cap all in one dude moving away. That what I call animation cancelling.

    I dont even know what this means, but you reallu didnt have to revive a *** thread from December.
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