For one - what you are describing as "macro slicing" is not actually anything to do with animation cancelling..
Macro slicing is lag on the game client side that makes you get stuck in a certain animation while still registering the inputs of any other skills you press during said lag.. At the end, they all come out at once simultaneously resulting in your 30k death recap.
i personally do not mind animation cancelling, and dont find it to be the reason for me dying in PvP..
The problem is that ESO's client/server code allows *you* to create lag for the other players around you.For one - what you are describing as "macro slicing" is not actually anything to do with animation cancelling..
Macro slicing is lag on the game client side that makes you get stuck in a certain animation while still registering the inputs of any other skills you press during said lag.. At the end, they all come out at once simultaneously resulting in your 30k death recap.
dwemer_paleologist wrote: »i agree with you that animation canceling should not exist here in eso, and the people using macro are also cheating the system and getting away with it and zenimax allows this.
but i also think that the only thing this thread is going to do is bring out allot of people who will do anything, say anything, write anything on this thread to make it look as if there is nothing wrong with animation canceling and that macro, and hyper macro usage does not even exist in eso pvp.
dwemer_paleologist wrote: »i agree with you that animation canceling should not exist here in eso, and the people using macro are also cheating the system and getting away with it and zenimax allows this.
but i also think that the only thing this thread is going to do is bring out allot of people who will do anything, say anything, write anything on this thread to make it look as if there is nothing wrong with animation canceling and that macro, and hyper macro usage does not even exist in eso pvp.
dwemer_paleologist wrote: »i agree with you that animation canceling should not exist here in eso, and the people using macro are also cheating the system and getting away with it and zenimax allows this.
but i also think that the only thing this thread is going to do is bring out allot of people who will do anything, say anything, write anything on this thread to make it look as if there is nothing wrong with animation canceling and that macro, and hyper macro usage does not even exist in eso pvp.
I guess ultimately the main problem is that some games have the ability to detect keypressses that are repeated at exactly the same interval down to the millionth of a second, but ESO doesn't not have this capability and can't even contemplate implementing it with lag as bad as it already is.
VaranisArano wrote: »And there, in your example, the problem is the Macro which is against TOS, not the animation cancelling which is allowed by ZOS because its an unintended feature they can't remove so they okayed it.
So report the macro user and learn to live with the animation cancelling.
Macro slice is a bug/exploit. The easiest way is to spam crit charge until your toon is stuck with the sword over their shoulder. Then queue up some other moves and wait till it unleashes. Imo video evidence of that should be bannable. Unfortunately it does happen by accident sometimes so proving intention is hard.
VaranisArano wrote: »And there, in your example, the problem is the Macro which is against TOS, not the animation cancelling which is allowed by ZOS because its an unintended feature they can't remove so they okayed it.
So report the macro user and learn to live with the animation cancelling.
the animation cancelling is what really allows this whole super fast macro crap..
and ZoS CAN fix it they just don't want to.
mook-eb16_ESO wrote: »would any one else like to see this go? ok it nice for pvers to be able to do lots of dps but surely there has be a better way implement the actions than current. $In pvp you have some character who just stands in front of you makes no movement then your dead for 30k, its anti gaming you need addon to tell when to do stuff. would be so nice to actually have a fight where you had visual clues of what people are doing instead to counter. visually it just looks stupid its no epic at all. There's still a lot of good stuff in eso just a shame combat is not really well realized.
dwemer_paleologist wrote: »and just to answer ahead of the question i am sure will be asked by some one, i am going to go ahead and both ask the question and also answer it best i can.
Q: what is hyper animation canceling along with hyper macro usage in pvp?
A:
hyper animation canceling along with hyper macro usage is when keys on the keyboard, mouse, or game pad used in eso are animated by a computer program to react within multi millionth of a seconds reaction so fast that it is not even possible to see the actions taking place in the battle field.
i have a few pictures here to show some of what it may look like and i also have videos of it happening but if i display them here on this forum it will be called out and reported for naming and shaming, so all i can give to represent what it may look like is these 2 GIF's below.
KanedaSyndrome wrote: »Would love to see animation cancelling gone. It was originally a bug that got promoted to a "feature" when ZOS gave up on fixing it. Same thing with the infinite sprint on mounts.
James-Wayne wrote: »Animation canceling should go because here in Australia on a ping of 450+ you cant ever do animation canceling so to make it fair across the globe this needs to be fixed.
James-Wayne wrote: »Animation canceling should go because here in Australia on a ping of 450+ you cant ever do animation canceling so to make it fair across the globe this needs to be fixed.