jakeedmundson wrote: »Round 8.... how the 4311 do you not die from that meteor the boss drops?
Tried roll dodging at different times and it always kills one of us and it always seems to happen on the 40% mark when she spawns the 4 dwemer giants... so we end up wiping.
jakeedmundson wrote: »Round 8.... how the 4311 do you not die from that meteor the boss drops?
Tried roll dodging at different times and it always kills one of us and it always seems to happen on the 40% mark when she spawns the 4 dwemer giants... so we end up wiping.
Just block / shield block
Meteor ignores roll dodge. It's undodgeable mechanic.
kylewwefan wrote: »The meteor itself I don’t think kills you, but you have to move after it hits you. The area becomes tainted. But you can’t see it.
jakeedmundson wrote: »kylewwefan wrote: »The meteor itself I don’t think kills you, but you have to move after it hits you. The area becomes tainted. But you can’t see it.
I'm almost positive i died each time from the impact.. but i also wasn't blocking or shielding.. literally in the middle of my roll dodge when it hits - instant death.
ztyhurstub17_ESO wrote: »I think the Meteor question is covered...
For your Master Destro Staff question, my tests on it showed that I was better off having a 4th piece of Master Architect, Moondancer, or Infallible Aether with 129 spell damage. The buff to clench is really not that much damage...
If you are running Willpower jewelry then it is better than having a staff with no bonus.
WrathOfInnos wrote: »I have had good results with the Master Lightning staff. Clench/reach with a Master Lightning seems to be better and cheaper than Force Pulse (unless you have a perfected Asylum staff). It also synergizes well with the Netch set, since your spammable can be pure shock damage.
If used once every 8s (guessing at your rotation), the extra damage on clench works out to around 500 DPS. If it's more of a spammable for you (I use it 4 times every 12s) the benefit is much greater and can outweigh a 4th piece of IA. The other benefit is the massive cost reduction of clench/reach. It typically costs about 4K, down to around 2.8k base with the Master staff. If you cast it every 8s this equates to 300 magicka regen, if you cast it every 3s it is more like 800 magicka regen.
Depending on the content the stun can be very nice too. Clench/reach as a spammable makes vMA easy (since frags no longer stun), but is not really sustainable without the master staff.
Edit: Also want to add that the bonus damage applies to the splash on Shock Clench, making it a decent AoE with the Master lightning.
Clench can also be useful if using either morph of wall of elements. It's range is about 1m shorter than wall, so if your clench is hitting you can be confident that your wall will hit while staying near max range.
ztyhurstub17_ESO wrote: »WrathOfInnos wrote: »I have had good results with the Master Lightning staff. Clench/reach with a Master Lightning seems to be better and cheaper than Force Pulse (unless you have a perfected Asylum staff). It also synergizes well with the Netch set, since your spammable can be pure shock damage.
If used once every 8s (guessing at your rotation), the extra damage on clench works out to around 500 DPS. If it's more of a spammable for you (I use it 4 times every 12s) the benefit is much greater and can outweigh a 4th piece of IA. The other benefit is the massive cost reduction of clench/reach. It typically costs about 4K, down to around 2.8k base with the Master staff. If you cast it every 8s this equates to 300 magicka regen, if you cast it every 3s it is more like 800 magicka regen.
Depending on the content the stun can be very nice too. Clench/reach as a spammable makes vMA easy (since frags no longer stun), but is not really sustainable without the master staff.
Edit: Also want to add that the bonus damage applies to the splash on Shock Clench, making it a decent AoE with the Master lightning.
Clench can also be useful if using either morph of wall of elements. It's range is about 1m shorter than wall, so if your clench is hitting you can be confident that your wall will hit while staying near max range.
I tested with 4 Pieces of Moondancer, 5 Netch, and a VMA backbar with the typical ~8 sec Sorc Heavy Attack rotation. I didn't save the parses (it was enough for me to know which was better), but they where fairly consistent (~37k range) and done on a 50M dummy. I found it is actually a DPS loss to use Clench every rotation, and it is better to replace it with an ultimate whenever the ultimate was up (to keep the rotation consistent) which hurts the use of the Master's staff a little bit more. Since I am using a HA rotation the cost reduction of the staff does nothing for me. The DPS was not that much different, it was just consistently little bit more for the setup that included a Moondancer staff on the front bar.