Should trials receive additional instances, just like certain ingame dungeons such as COH1 and COH2 for example? In my opinion we need a lot more diversity regarding trials and with a minimal effort additional versions could be implemented for vAA, vHRC, vSO, vMOL and vHOF to make them more appealing and challenging at the same time. vAS could benefit from a similar treatment too. You could implement a v2 witch a slighty more difficulty level or a v3 with a complete overhaul. etc. Basic versions could also be nerfed/altered where it is possible.
How does this idea started?
- Originally I was thinking about an intermediate version between normal and veteran trials.
- Second idea was to make a ladder for trials where progressing was tied to completing a certain amount of raids until you can advance to a harder version and so on. ~10 difficulty levels, ~10 raids per level. Great progress.
https://forums.elderscrollsonline.com/en/discussion/368149/suggestion-more-difficulty-levels
- Latest idea was to create different instances just like dungeons.
* Note: more dungeons and especially DLC dungeons should also benefit from same treatment.
* Leaderboards for dungeons.
* Idea is that the difference between normal and veteran content and v1 and v2 instances should not be as steep as it is right now in certain situations.
* GENERAL NOTE: I will add more ideas to this thread later
Sanctum Ophidia v1
- Nerf: During Ozara fight only a maximum of 4 players can be pinned down. 6 after 30%.
Sanctum Ophidia v2
- During the entire raid and during the boss fights as well, constant tremors (audio effect only) will dislocate up to 3 stalactites from the Sanctum ceiling. If you get hit by a rock you get damaged for 6-12k health and immobilized for 3s. Staking such aoes will most certainly end in insta killing all players inside.
- During Possessed Mantikora fight adds will constantly come to fight you.
- Trolls standing on the cliffs will occasionally throw poison or boulders at players once they get too close.
- Additionally, after the main portal closes, 2 additional small portals will randomly open under 2 players. Affected players will fall from the ceiling back to the boss room and take up to 99% fall damage.
- During the Stonebreaker fight, two troll minibosses will come through two portals and randomly charge, stomp, kick or throw players away, damaging them in the process then they go away and leave the battle through two exit portals. If they stomp on you you get a bleed for 15s and your damage and resistances will be 15% lower for same duration. If they kick or throw you you lose all your magika and stamina and regeneration will be 50% lower for 30s. If they kick you, your resistances will be 15% lower for 15s. If they throw you, your attack will be 15% lower for 15s. If they charge at you, you will be stunned for 5s and after the effect ends you will be affected by fear for 10s. On top of that you can spread fear to up to 3 players for a period of 3s.
- During Ozara fight up to 6 players can be pinned down. 8 after 30%.
- After the pinning mechanic, Ozara will scream, stunning everyone for 3s and pushing them back three times. If you are still pinned you insta die.
- 3 Llamias will join the fight as well.
- On the Serpent there will be a constant poison phase. On top of that on hard mode you get 2 additional trolls.
- Among the constant lesser tremors, a larger and much powerfull quake (audio and visual effect) will dislocate parts the ceiling damaging both friend or foe inside its aoe. If you get caught inside you will insta die. Enemies will get 100k damage per tick, up to 500k damage.
- Killing totems will randomly give the whole team different advantages and disadvantages. Damage increased/decreased by 5/10/15%, you receive less or additional damage by 5/10/15%.
- Reward for completing certain achievements regarding this raid should be a nice new skin: a green glowing poisonous one in this case.
Maw of Lorkhaj v2
- During the entire raid titans will fly above the battlefield and sometimes they land on the group throwing everyone away and roar causing a mass fear for 3s.
- Zhaj’hassa put 4 curses on players instead of 3.
- There is one additional shield phase at 50%.
- Boss will shatter tank armor forcing tanks to swap bosses after 2 heavy attacks.
- Twins v2. On prayer phase two flying orbs will spawn one white one black. If it catch you and you have the opposite colour you get insta killed. if it have the same colour you get 30% damage increase for 15s and when the effects end you get an instant colour change. Tanks can be affected too.
- During the boss fight a constant rain of magic will damage all players on the battlefield.
- Rakhat will roar for 10 seconds every time he arrive on a platform. During this time the boss will be immune to any form of damage and 4 random players will be affected by fear for 3s. On hard mode 6 players will be affected for 5s. When the effect end one random player shadow will leave his body and run to the backyard. 2 for hard mode. Those players will have to find and kill their shadow, then go to the altair and pray before returning to the boss room. Note those players do not need to cleanse themselves.
- When Rakhat jump on platform 3, 5 and 7, One Titan will fly into the room and randomly take two players out, (the runners). Because RNG, off tank or healers could be affected as well.
- Nuking boss will no longer be possible due to greately increased boss HP, forcing players to go through lunar phase.