Brutusmax1mus wrote: »@DDuke @BohnT The defile is what makes incap so powerful on a burst combo as it applies at the end.
@Joy_Division you're right, burst ultimates are superior in small scale for sure. Anyone saying they can't cope with 3.5 seconds of damage, but can handle a proper dbos, leap, incap, meteor, combo with the same build just fine is full of it.
Joy_Division wrote: »Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
I'd take Incap and Leap over every magicka ultimate in the game and so would you.
Stam has it so hard not being able to dodge Remembrance, Nova, Negate, and Banner. How can stam wardens possibly begin to compete against an array of OP ultis such as those?
No I wouldn't (especially as stam build that already has zero undodgeables), and I was more referring to things like Soul Harvest (undodgeable, unlike its counterpart), meteor, atro, soul assault & EotS.
Also, playing magicka DK I've actually come to appreciate the dmg shield I get on casting Ferocious Leap - I don't think I'd swap that for a little bit more dmg & reduced cost either.
But sure, if you compare the strongest stamina ultimates to the weakest magicka ones I can understand how they might seem very strong.
But yeah, just to elaborate a bit more on why I think magicka ultimates are stronger:
For example, if I had to choose between Soul Harvest (undodgeable+ulti from kills) & Incap (stun) being the stamina morph, I'd pick Soul Harvest every single time.
Most of the time Incap is used as part of a combo that includes CC from another source (unless you want it to get blocked/dodged), meaning the stun part is completely redundant.
I'd definitely have it up more often in 1vX & have it be undodgeable instead, which means Soul Harvest is actually the better morph, but just happens to be for magicka builds only...
Ah and for those of you who don't know. In big drain is not unblockable stun...fyi, magplar can't use it for that.
IMO Soul Assault is fine - 1v1 you have a very good chance of surviving it unless you get caught with your pants down. If you get hit with it in an Xv1 you're toast, but that's kinda the way ZOS is designing combat lately.
Also IMO, DBoS is the one that is a bit over-tuned - I think it needs to lose the stun to bring it in line. Again just my opinion, sheath your pitchforks lol.
Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
Waffennacht wrote: »
Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
Umm..... you use Soul Assault on a Stam build? Like instead of Dawnbreaker?
Also you conveniently left out the Ballista morph which is very powerful.
Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
Umm..... you use Soul Assault on a Stam build? Like instead of Dawnbreaker?
Also you conveniently left out the Ballista morph which is very powerful.
Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
Umm..... you use Soul Assault on a Stam build? Like instead of Dawnbreaker?
Also you conveniently left out the Ballista morph which is very powerful.
No, I don't even play a stam build at the moment; they underperform way too much compared to magicka.
But that's not the point I wanted to make, the point is that saying "magicka ultimates are weak compared to stamina" is ridiculous when almost every stamina ultimate in the game can be 100% countered with a simple dodge roll by builds that can already survive the damage thanks to shields/decent self heals, while stam builds have to deal with undodgeable bull[snip] without adequate means of surviving said undodgeable bull[snip].
Brutusmax1mus wrote: »Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
Umm..... you use Soul Assault on a Stam build? Like instead of Dawnbreaker?
Also you conveniently left out the Ballista morph which is very powerful.
No, I don't even play a stam build at the moment; they underperform way too much compared to magicka.
But that's not the point I wanted to make, the point is that saying "magicka ultimates are weak compared to stamina" is ridiculous when almost every stamina ultimate in the game can be 100% countered with a simple dodge roll by builds that can already survive the damage thanks to shields/decent self heals, while stam builds have to deal with undodgeable bull[snip] without adequate means of surviving said undodgeable bull[snip].
I saw another of your posts, aren't you built for sniping?
Waffennacht wrote: »@TheDoomsdayMonster drain is blockable, I tested several times
Waffennacht wrote: »@TheDoomsdayMonster drain is blockable, I tested several times
TheDoomsdayMonster wrote: »Waffennacht wrote: »@TheDoomsdayMonster drain is blockable, I tested several times
Then they stealth n erfed it as it used to go through block...
Waffennacht wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »@TheDoomsdayMonster drain is blockable, I tested several times
Then they stealth n erfed it as it used to go through block...
Wouldn't surprise me, there's a reason they made x class abilities unblockable vs blockable, and everyone having access to one would defeat the purpose
IMO Soul Assault is fine - 1v1 you have a very good chance of surviving it unless you get caught with your pants down. If you get hit with it in an Xv1 you're toast, but that's kinda the way ZOS is designing combat lately.
Also IMO, DBoS is the one that is a bit over-tuned - I think it needs to lose the stun to bring it in line. Again just my opinion, sheath your pitchforks lol.
Combat in most games has it so when you get hit by 10 players, almost regardless of the skills, you can expect to die.
Comparing skills or chastising Zos about the design of skills when discussing a Xv1 situation is a little silly.
OMG, SA is so OP. I died to 10 SAs hitting me all at once. That should not happen.
That's what this sounds like.
Brutusmax1mus wrote: »
Joy_Division wrote: »Emma_Overload wrote: »Magicka ultimates are already weak compared to Stamina, they should be buffed not nerfed. I would take a Magicka version of Dawnbreaker over Soul Assault any day!
This put me in tears.
Ikr?
It's not like every magicka ultimate (besides Overload) is undodgeable and every stamina ultimate in the game (besides Dawnbreaker) can be dodged... oh wait.
Stamina ultimates are "so much stronger", that most stam builds would rather slot Soul Assault than the stamina equivalent, Toxic Barrage.
I'd take Incap and Leap over every magicka ultimate in the game and so would you.
Stam has it so hard not being able to dodge Remembrance, Nova, Negate, and Banner. How can stam wardens possibly begin to compete against an array of OP ultis such as those?
No I wouldn't (especially as stam build that already has zero undodgeables), and I was more referring to things like Soul Harvest (undodgeable, unlike its counterpart), meteor, atro, soul assault & EotS.
Also, playing magicka DK I've actually come to appreciate the dmg shield I get on casting Ferocious Leap - I don't think I'd swap that for a little bit more dmg & reduced cost either.
But sure, if you compare the strongest stamina ultimates to the weakest magicka ones I can understand how they might seem very strong.
For anyone saying that dawnbreaker should be magicka based again no. Each class has 0-2 ults which scale with stamina.
DK: Leap and Corrosive Armor
Templar: Crescent Sweep
Sorc: None
NB: Incap
Warden: Bear
+ 6 weapon ults and 2 morphs of dawnbreaker, 2x WW
Against:
Bat swarm (2x), DK ults (4x), Sorc (6x) NB 4x (not counting bolstering darkness), Templar 5x, Warden 5x
4 weapon ults, 2x Soulassault, 2x Meteor.
Not counting Barrier, War Horn, 1h&s ult, Bolstering Darkness as they do not scale with stam and mag
So let's do the math: 15 stamina vs 34 magicka based ults.
Stamina has the cheaper offensive ults to break the better healing survivability in open combat while magicka has the more powerful more expensive ults to wreck stam players in one attempt.
Giving magicka a full damage dawnbreaker would give them the best defensive ults while having a cheap ult that goes through all defences stamina classes have.
On the topic of Soulassault, it's too easy to get kills with it. Find a stamchar that's not a warden, use you dots stun them and then use SA and get the kill if they are outnumbered skip 1&2 and get the easy kill.
SA needs it's cost increased by 15%, changed to be interrupteable again and lowering the snare to 30%.
Along with nerfs to incap and 2 of the most op / powerful ults in the game would come back to a balanced point
That's called counterplay young one something you need in a healthy game.Drummerx04 wrote: »For anyone saying that dawnbreaker should be magicka based again no. Each class has 0-2 ults which scale with stamina.
DK: Leap and Corrosive Armor
Templar: Crescent Sweep
Sorc: None
NB: Incap
Warden: Bear
+ 6 weapon ults and 2 morphs of dawnbreaker, 2x WW
Against:
Bat swarm (2x), DK ults (4x), Sorc (6x) NB 4x (not counting bolstering darkness), Templar 5x, Warden 5x
4 weapon ults, 2x Soulassault, 2x Meteor.
Not counting Barrier, War Horn, 1h&s ult, Bolstering Darkness as they do not scale with stam and mag
So let's do the math: 15 stamina vs 34 magicka based ults.
Stamina has the cheaper offensive ults to break the better healing survivability in open combat while magicka has the more powerful more expensive ults to wreck stam players in one attempt.
Giving magicka a full damage dawnbreaker would give them the best defensive ults while having a cheap ult that goes through all defences stamina classes have.
On the topic of Soulassault, it's too easy to get kills with it. Find a stamchar that's not a warden, use you dots stun them and then use SA and get the kill if they are outnumbered skip 1&2 and get the easy kill.
SA needs it's cost increased by 15%, changed to be interrupteable again and lowering the snare to 30%.
Along with nerfs to incap and 2 of the most op / powerful ults in the game would come back to a balanced point
I'm a little tired of seeing that opinion tbh. You want SA to be interruptible, but it's designed to be used against dodge rollers who are invariably stam builds who will be in a position to bash pretty much always in a 1v1.
You want it to only be useful in Xv1? Yeah, that's the way to do it.