MLGProPlayer wrote: »MLGProPlayer wrote: »xenowarrior92eb17_ESO wrote: »
If they implement a system similar to the ridiculously stupid transmutation system, it will just be another enormous waste of time.
Transmutation system is perfect. Transmute stones drop like candy. You can get your perfect weapon in just a few hours.
Wrong. I can't get ANY, because my wife and I don't do pvp or other group functions. We play together, and that's it...because that's what we've always wanted to do since we first played Morrowind, 14 yrs ago, sinking literally 1000s of hours into that, Oblivion and Skyrim. We pay for 2 ESO+ subs, just so we can enjoy this game together. It's bad enough that so many armor/weapon sets are locked behind pvp/group play, but to lock an entire feature like transmute behind it is simply stupid, and unfair.
If all you do is casual overland content, then you don't need optimal gear traits.
Transmute was designed for players who do endgame content, since they need optimal traits. Coincidentally, end game players can get transmute stones very easily (because they were designed for them).
they are adding style stones (data mined) so it'll probably work the same way as transmute.
Be interesting to see where they drop, since style is not and end game attribute like trait arguably are.
MLGProPlayer wrote: »MLGProPlayer wrote: »xenowarrior92eb17_ESO wrote: »
If they implement a system similar to the ridiculously stupid transmutation system, it will just be another enormous waste of time.
Transmutation system is perfect. Transmute stones drop like candy. You can get your perfect weapon in just a few hours.
Wrong. I can't get ANY, because my wife and I don't do pvp or other group functions. We play together, and that's it...because that's what we've always wanted to do since we first played Morrowind, 14 yrs ago, sinking literally 1000s of hours into that, Oblivion and Skyrim. We pay for 2 ESO+ subs, just so we can enjoy this game together. It's bad enough that so many armor/weapon sets are locked behind pvp/group play, but to lock an entire feature like transmute behind it is simply stupid, and unfair.
If all you do is casual overland content, then you don't need optimal gear traits.
Transmute was designed for players who do endgame content, since they need optimal traits. Coincidentally, end game players can get transmute stones very easily (because they were designed for them).
You are the 3rd person that has responded to me with the word "need", even though I never once used the word "need" in my comments.
If I want all of my toons to wear full sets of a certain trait, or if I want to go the other way and have a different trait on every piece, that is my business, and my right. "Need" doesn't factor into it for me, any more than "need" factors into someone buying a new pair of shoes, even though they have a closet full of them (*cough*mywife*cough*).
I didn't "need" to create nearly 20 toons (5 on XB1, the rest on PC), leveling them all to 50, including their crafting skills...but I did. I don't "need" over 2 million gold, or over 1500 each of every common mat and ingredient in the game, or 500+ each of purple and yellow improvement mats....but I have them.
FloppyTouch wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »xenowarrior92eb17_ESO wrote: »
If they implement a system similar to the ridiculously stupid transmutation system, it will just be another enormous waste of time.
Transmutation system is perfect. Transmute stones drop like candy. You can get your perfect weapon in just a few hours.
Wrong. I can't get ANY, because my wife and I don't do pvp or other group functions. We play together, and that's it...because that's what we've always wanted to do since we first played Morrowind, 14 yrs ago, sinking literally 1000s of hours into that, Oblivion and Skyrim. We pay for 2 ESO+ subs, just so we can enjoy this game together. It's bad enough that so many armor/weapon sets are locked behind pvp/group play, but to lock an entire feature like transmute behind it is simply stupid, and unfair.
If all you do is casual overland content, then you don't need optimal gear traits.
Transmute was designed for players who do endgame content, since they need optimal traits. Coincidentally, end game players can get transmute stones very easily (because they were designed for them).
You are the 3rd person that has responded to me with the word "need", even though I never once used the word "need" in my comments.
If I want all of my toons to wear full sets of a certain trait, or if I want to go the other way and have a different trait on every piece, that is my business, and my right. "Need" doesn't factor into it for me, any more than "need" factors into someone buying a new pair of shoes, even though they have a closet full of them (*cough*mywife*cough*).
I didn't "need" to create nearly 20 toons (5 on XB1, the rest on PC), leveling them all to 50, including their crafting skills...but I did. I don't "need" over 2 million gold, or over 1500 each of every common mat and ingredient in the game, or 500+ each of purple and yellow improvement mats....but I have them.
Ur missing the point, that ur saying it breaks the game for you with no chance to get these traits change crystals bc you don’t do the content the requires you to have best trait in ur gear.
The stuff ur doing can be done with any trait this part of the game does not effect you and ur wife in anyway. The 5 piece bonus is more then enough. When it comes to pve end game and group min/maxing is much more important and that’s what these items was for. If ur going to do this end game stuff then you are going to need it to be competitive. If ur not it’s not necessary at all whether it be reinforce or training will not stop you from finishing a quest or farming mats.
FloppyTouch wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »xenowarrior92eb17_ESO wrote: »
If they implement a system similar to the ridiculously stupid transmutation system, it will just be another enormous waste of time.
Transmutation system is perfect. Transmute stones drop like candy. You can get your perfect weapon in just a few hours.
Wrong. I can't get ANY, because my wife and I don't do pvp or other group functions. We play together, and that's it...because that's what we've always wanted to do since we first played Morrowind, 14 yrs ago, sinking literally 1000s of hours into that, Oblivion and Skyrim. We pay for 2 ESO+ subs, just so we can enjoy this game together. It's bad enough that so many armor/weapon sets are locked behind pvp/group play, but to lock an entire feature like transmute behind it is simply stupid, and unfair.
If all you do is casual overland content, then you don't need optimal gear traits.
Transmute was designed for players who do endgame content, since they need optimal traits. Coincidentally, end game players can get transmute stones very easily (because they were designed for them).
You are the 3rd person that has responded to me with the word "need", even though I never once used the word "need" in my comments.
If I want all of my toons to wear full sets of a certain trait, or if I want to go the other way and have a different trait on every piece, that is my business, and my right. "Need" doesn't factor into it for me, any more than "need" factors into someone buying a new pair of shoes, even though they have a closet full of them (*cough*mywife*cough*).
I didn't "need" to create nearly 20 toons (5 on XB1, the rest on PC), leveling them all to 50, including their crafting skills...but I did. I don't "need" over 2 million gold, or over 1500 each of every common mat and ingredient in the game, or 500+ each of purple and yellow improvement mats....but I have them.
Ur missing the point, that ur saying it breaks the game for you with no chance to get these traits change crystals bc you don’t do the content the requires you to have best trait in ur gear.
The stuff ur doing can be done with any trait this part of the game does not effect you and ur wife in anyway. The 5 piece bonus is more then enough. When it comes to pve end game and group min/maxing is much more important and that’s what these items was for. If ur going to do this end game stuff then you are going to need it to be competitive. If ur not it’s not necessary at all whether it be reinforce or training will not stop you from finishing a quest or farming mats.
WOW.
You tell me I'm "missing the point", then proceed to use the words "require" and "necessary", which are, in fact, synonyms for "need".
Also, I never said "it breaks the game".
I don't know what your problem is, but you need to spend more time on reading comprehension, and less on trying to dictate to someone how they should play a game.
how can you say thatt transmutation is stupid, because you dont have the dlc? the crystals are extremely easy to get, AND they help shorten the grind ALOT
My wife and I have ESO+, so yes I have the DLC. That was a really silly assumption.
It's poorly implemented because they locked the crystals behind trials, pvp, vet dungeons, etc....something my wife and I never do. They should have also made them available via random drops from mats, like they've done with furnishing ingredients, or even with runestones. Aside from that, there's no reason not to have them randomly drop from dolmens, public dungeon bosses, etc. The current system is very limited, for no reason whatsoever.
They made it drop from EVERY part of the endgame, so don't call it poorly implemented just because you refuse to do any if it.
Also it made me wonder if you don't do dungeons/trials/pvp what gear would you want to retrait ?
WTF are you talking about? If they dropped from "every part", this discussion wouldn't be happening. Your problem is, you think "endgame content" only involves non-pve, which is patently false.
And asking what gear I'd want to retrait is silly ; obviously we want to retrait whatever gear we have, from the combined 21 CP-level characters between us. Whether or not we play dungeons/trial/pvp is completely irrelevant, where that is concerned.
FloppyTouch wrote: »FloppyTouch wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »xenowarrior92eb17_ESO wrote: »
If they implement a system similar to the ridiculously stupid transmutation system, it will just be another enormous waste of time.
Transmutation system is perfect. Transmute stones drop like candy. You can get your perfect weapon in just a few hours.
Wrong. I can't get ANY, because my wife and I don't do pvp or other group functions. We play together, and that's it...because that's what we've always wanted to do since we first played Morrowind, 14 yrs ago, sinking literally 1000s of hours into that, Oblivion and Skyrim. We pay for 2 ESO+ subs, just so we can enjoy this game together. It's bad enough that so many armor/weapon sets are locked behind pvp/group play, but to lock an entire feature like transmute behind it is simply stupid, and unfair.
If all you do is casual overland content, then you don't need optimal gear traits.
Transmute was designed for players who do endgame content, since they need optimal traits. Coincidentally, end game players can get transmute stones very easily (because they were designed for them).
You are the 3rd person that has responded to me with the word "need", even though I never once used the word "need" in my comments.
If I want all of my toons to wear full sets of a certain trait, or if I want to go the other way and have a different trait on every piece, that is my business, and my right. "Need" doesn't factor into it for me, any more than "need" factors into someone buying a new pair of shoes, even though they have a closet full of them (*cough*mywife*cough*).
I didn't "need" to create nearly 20 toons (5 on XB1, the rest on PC), leveling them all to 50, including their crafting skills...but I did. I don't "need" over 2 million gold, or over 1500 each of every common mat and ingredient in the game, or 500+ each of purple and yellow improvement mats....but I have them.
Ur missing the point, that ur saying it breaks the game for you with no chance to get these traits change crystals bc you don’t do the content the requires you to have best trait in ur gear.
The stuff ur doing can be done with any trait this part of the game does not effect you and ur wife in anyway. The 5 piece bonus is more then enough. When it comes to pve end game and group min/maxing is much more important and that’s what these items was for. If ur going to do this end game stuff then you are going to need it to be competitive. If ur not it’s not necessary at all whether it be reinforce or training will not stop you from finishing a quest or farming mats.
WOW.
You tell me I'm "missing the point", then proceed to use the words "require" and "necessary", which are, in fact, synonyms for "need".
Also, I never said "it breaks the game".
I don't know what your problem is, but you need to spend more time on reading comprehension, and less on trying to dictate to someone how they should play a game.
And you need to spend less time worrying about things that don’t effect you in any way
All the best
MLGProPlayer wrote: »xenowarrior92eb17_ESO wrote: »
If they implement a system similar to the ridiculously stupid transmutation system, it will just be another enormous waste of time.
Transmutation system is perfect. Transmute stones drop like candy. You can get your perfect weapon in just a few hours.
Wrong. I can't get ANY, because my wife and I don't do pvp or other group functions. We play together, and that's it...because that's what we've always wanted to do since we first played Morrowind, 14 yrs ago, sinking literally 1000s of hours into that, Oblivion and Skyrim. We pay for 2 ESO+ subs, just so we can enjoy this game together. It's bad enough that so many armor/weapon sets are locked behind pvp/group play, but to lock an entire feature like transmute behind it is simply stupid, and unfair.