gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Is VMA the new, "In my day we had to walk to school, in the snow, up a hill, in a blizzard"
gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
All that data means nothing if you're the one outlier who runs it 100 times and doesn't get the lightning staff.
Every time you beat Vmaelstrom arena you should get a ticket.
If you have 50 tickets you can redeem them for a maelstrom weapon of your choice.
That will make it not touching on insanity because no matter what the statistics say, a player could run it forever and not get their desired weapons.
gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
All that data means nothing if you're the one outlier who runs it 100 times and doesn't get the lightning staff.
Every time you beat Vmaelstrom arena you should get a ticket.
If you have 50 tickets you can redeem them for a maelstrom weapon of your choice.
That will make it not touching on insanity because no matter what the statistics say, a player could run it forever and not get their desired weapons.
As I told before - Statistic doesn't work for single person, but works for whole community what is ZOS aiming for.
We everyone know that token system is BEST choice in every aspect of the game, but stop beating a dead horse. ZOS won't implement this, for one of the reasons: no time, because working on DLCs, no idea how to implement that, they doesn't want because in their opinion a little bit of RNG is needed in MMOs. I don't know official state of ZOS about this, but for some reason they don't want that in the game. I don't defend them, just showing the facts. My point is, transmutation system cut grind time by 7-9 times, what is completly enough, and one single system solves most of the RNG problems, like undauted shoulders, or certain weapons from dungeons (resto lich, infused BSW inferno).
We everyone know ZOS doesn't like to hurry with the promises, they were talking about token before releasing the Morrowind, and ATLEAST we got this transmutation thingy. It's good enough for me, I can't expect more from ZOS.
Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
All that data means nothing if you're the one outlier who runs it 100 times and doesn't get the lightning staff.
Every time you beat Vmaelstrom arena you should get a ticket.
If you have 50 tickets you can redeem them for a maelstrom weapon of your choice.
That will make it not touching on insanity because no matter what the statistics say, a player could run it forever and not get their desired weapons.
As I told before - Statistic doesn't work for single person, but works for whole community what is ZOS aiming for.
We everyone know that token system is BEST choice in every aspect of the game, but stop beating a dead horse. ZOS won't implement this, for one of the reasons: no time, because working on DLCs, no idea how to implement that, they doesn't want because in their opinion a little bit of RNG is needed in MMOs. I don't know official state of ZOS about this, but for some reason they don't want that in the game. I don't defend them, just showing the facts. My point is, transmutation system cut grind time by 7-9 times, what is completly enough, and one single system solves most of the RNG problems, like undauted shoulders, or certain weapons from dungeons (resto lich, infused BSW inferno).
We everyone know ZOS doesn't like to hurry with the promises, they were talking about token before releasing the Morrowind, and ATLEAST we got this transmutation thingy. It's good enough for me, I can't expect more from ZOS.
Can we please stop using "ZoS Doesn't have time" as an excuse as to why there are so many unfixed bugs or lack of QoL enhancments? They don't have enough time because they refuse to re-invest their enormous profits from the crown store/crates back into the game (expanding the studio hiring more employees to fix current content and enhance UI among other countless things)
Maybe you are ok with going through life and expecting the bare minimum from companies who you give your money to but I am not. We need to keep asking for these things as its the only course of action we have.
gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
All that data means nothing if you're the one outlier who runs it 100 times and doesn't get the lightning staff.
Every time you beat Vmaelstrom arena you should get a ticket.
If you have 50 tickets you can redeem them for a maelstrom weapon of your choice.
That will make it not touching on insanity because no matter what the statistics say, a player could run it forever and not get their desired weapons.
As I told before - Statistic doesn't work for single person, but works for whole community what is ZOS aiming for.
We everyone know that token system is BEST choice in every aspect of the game, but stop beating a dead horse. ZOS won't implement this, for one of the reasons: no time, because working on DLCs, no idea how to implement that, they doesn't want because in their opinion a little bit of RNG is needed in MMOs. I don't know official state of ZOS about this, but for some reason they don't want that in the game. I don't defend them, just showing the facts. My point is, transmutation system cut grind time by 7-9 times, what is completly enough, and one single system solves most of the RNG problems, like undauted shoulders, or certain weapons from dungeons (resto lich, infused BSW inferno).
We everyone know ZOS doesn't like to hurry with the promises, they were talking about token before releasing the Morrowind, and ATLEAST we got this transmutation thingy. It's good enough for me, I can't expect more from ZOS.
Can we please stop using "ZoS Doesn't have time" as an excuse as to why there are so many unfixed bugs or lack of QoL enhancments? They don't have enough time because they refuse to re-invest their enormous profits from the crown store/crates back into the game (expanding the studio hiring more employees to fix current content and enhance UI among other countless things)
Maybe you are ok with going through life and expecting the bare minimum from companies who you give your money to but I am not. We need to keep asking for these things as its the only course of action we have.
I never told I'm OK with that. I am not and I'll never be. But in my experience you can't expect a lot from ZOS, so I'm just trying to appreciate transmutation system what their added.
I don't excuse them aswell. Maybe they "doesn't have time". Maybe they doesn't have enough devs, or whatever. I am aware that big company like ZOS should be responsible for minor and major fixes, players requests, but what can I say? I'm here for long enough to understand that shittin' on them doesn't help at anything.
Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
All that data means nothing if you're the one outlier who runs it 100 times and doesn't get the lightning staff.
Every time you beat Vmaelstrom arena you should get a ticket.
If you have 50 tickets you can redeem them for a maelstrom weapon of your choice.
That will make it not touching on insanity because no matter what the statistics say, a player could run it forever and not get their desired weapons.
As I told before - Statistic doesn't work for single person, but works for whole community what is ZOS aiming for.
We everyone know that token system is BEST choice in every aspect of the game, but stop beating a dead horse. ZOS won't implement this, for one of the reasons: no time, because working on DLCs, no idea how to implement that, they doesn't want because in their opinion a little bit of RNG is needed in MMOs. I don't know official state of ZOS about this, but for some reason they don't want that in the game. I don't defend them, just showing the facts. My point is, transmutation system cut grind time by 7-9 times, what is completly enough, and one single system solves most of the RNG problems, like undauted shoulders, or certain weapons from dungeons (resto lich, infused BSW inferno).
We everyone know ZOS doesn't like to hurry with the promises, they were talking about token before releasing the Morrowind, and ATLEAST we got this transmutation thingy. It's good enough for me, I can't expect more from ZOS.
Can we please stop using "ZoS Doesn't have time" as an excuse as to why there are so many unfixed bugs or lack of QoL enhancments? They don't have enough time because they refuse to re-invest their enormous profits from the crown store/crates back into the game (expanding the studio hiring more employees to fix current content and enhance UI among other countless things)
Maybe you are ok with going through life and expecting the bare minimum from companies who you give your money to but I am not. We need to keep asking for these things as its the only course of action we have.
I never told I'm OK with that. I am not and I'll never be. But in my experience you can't expect a lot from ZOS, so I'm just trying to appreciate transmutation system what their added.
I don't excuse them aswell. Maybe they "doesn't have time". Maybe they doesn't have enough devs, or whatever. I am aware that big company like ZOS should be responsible for minor and major fixes, players requests, but what can I say? I'm here for long enough to understand that shittin' on them doesn't help at anything.
The transmute system was long overdue and while nice it does not solve the vMA weapon issue.
This is coming from someone who already has all their vMA weapons as well.
stop complaining- we had to do it with 130 less cp and when we weren't even guaranteed a weapon drop, let alone one in any good trait. i did over 500 runs before got a sharp inferno, sharp great sword and sharp bow.
stop complaining- we had to do it with 130 less cp and when we weren't even guaranteed a weapon drop, let alone one in any good trait. i did over 500 runs before got a sharp inferno, sharp great sword and sharp bow.
ThePrinceOfBargains wrote: »stop complaining- we had to do it with 130 less cp and when we weren't even guaranteed a weapon drop, let alone one in any good trait. i did over 500 runs before got a sharp inferno, sharp great sword and sharp bow.
“Stop complaining about having to eat trash; I had to eat mud and rocks when I was growing up.”
Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »Apache_Kid wrote: »gethemshauna wrote: »ThePrinceOfBargains wrote: »gethemshauna wrote: »Good lord, happens. Just go back into vMA till you will get your weapon, or stop grinding if you are done. We everyone suffered this. Now you have the transmutation crystals, vMA rng topics shouldn't exist longer.
Lmao, what? The grind is still there and it can still take absurdly long. Just because transmutation reduced the pressure for people that have to have the absolute best stats doesn’t mean it isn’t still bad.
Oh, chance of getting right weapon has been increased from 1,19% to 8,3%. Except that, Orsinium event offered you double loot, what means you could get your weapon in around 7 runs, what could be done in 1-2 days. It is not even a grind anymore. Imagine that in the past, people were completing vMA HUNDREDS of times, before they were able to put hands on wanted thing.
That's not how RNG works. Especially in this game.
Agree. That's how statistic works, and by that we can assess the probability.
Except that real-world statistics don't apply in this situation because we don't have all the data. We don't know exactly how all the drops are weighted. They might not even all be the same.
Took me 29 runs during double drops to get a single lighting staff. So you can take your imperfect science known as "statistics" and shove it because it doesn't mean much especially in a situation like this.
Somewhere in the forum you can find a huge collection of vMA loots based on around ~10000 runs. Inside you can see, that weapons and traits drop rates are very close to itselves, with a little predominance of Sharpened. And statistic doesn't work for single person, remember. Going back to the point of the thread - transmutation crystals imho solved problem of vMA grind, it's still grind, but not endless. You still need to put an effort to get wanted weapon, but it doesn't touch an insanity longer.
All that data means nothing if you're the one outlier who runs it 100 times and doesn't get the lightning staff.
Every time you beat Vmaelstrom arena you should get a ticket.
If you have 50 tickets you can redeem them for a maelstrom weapon of your choice.
That will make it not touching on insanity because no matter what the statistics say, a player could run it forever and not get their desired weapons.
As I told before - Statistic doesn't work for single person, but works for whole community what is ZOS aiming for.
We everyone know that token system is BEST choice in every aspect of the game, but stop beating a dead horse. ZOS won't implement this, for one of the reasons: no time, because working on DLCs, no idea how to implement that, they doesn't want because in their opinion a little bit of RNG is needed in MMOs. I don't know official state of ZOS about this, but for some reason they don't want that in the game. I don't defend them, just showing the facts. My point is, transmutation system cut grind time by 7-9 times, what is completly enough, and one single system solves most of the RNG problems, like undauted shoulders, or certain weapons from dungeons (resto lich, infused BSW inferno).
We everyone know ZOS doesn't like to hurry with the promises, they were talking about token before releasing the Morrowind, and ATLEAST we got this transmutation thingy. It's good enough for me, I can't expect more from ZOS.
Can we please stop using "ZoS Doesn't have time" as an excuse as to why there are so many unfixed bugs or lack of QoL enhancments? They don't have enough time because they refuse to re-invest their enormous profits from the crown store/crates back into the game (expanding the studio hiring more employees to fix current content and enhance UI among other countless things)
Maybe you are ok with going through life and expecting the bare minimum from companies who you give your money to but I am not. We need to keep asking for these things as its the only course of action we have.
I never told I'm OK with that. I am not and I'll never be. But in my experience you can't expect a lot from ZOS, so I'm just trying to appreciate transmutation system what their added.
I don't excuse them aswell. Maybe they "doesn't have time". Maybe they doesn't have enough devs, or whatever. I am aware that big company like ZOS should be responsible for minor and major fixes, players requests, but what can I say? I'm here for long enough to understand that shittin' on them doesn't help at anything.
The transmute system was long overdue and while nice it does not solve the vMA weapon issue.
This is coming from someone who already has all their vMA weapons as well.
Eh I see no problem with vMA after transmutation. Everyone should run it a lot, it makes them better players.