See? it -would- be a "punishment" you'd care about. And the waiting time would not run down while that character was offline, so... no escaping the law that way, hear! (the bio or coffee or snacktine or cigarette break on the other hand... )If I had to sit in a prison or stocks for 10 minutes, not be able to play my character or have to play some stupid minigame to get out, I would just log to another character or log out completely.
It would not be "permanent".Having a permanent bounty would prevent people from playing that character altogether because you could never go into a city.
Balance them -just- like the PvP guards in cyrodil.vyndral13preub18_ESO wrote: »I just don’t see how you make guards a real threat and have them be killable.
Oh, noes, the grammer police caught up to me! Whatever will I doooo! Guess its off to the spelling cells with me! -grabs soap on a rope, just in case-You misspelled scum
I am not sure I would want people to be -that- vexed for just stocks. AFKing a little to take a break would be fine with me for the lesser tiers of punishment...There is a massive multiplayer online text-based RPG (http://www.gemstone.net) that will put your character in jail or in the stocks for committing crimes. The amount of time you receive depends on the severity of the crime. You have to be logged into the game for the time to count down. Also, to make sure you aren't AFK, you have to answer questions or type a particular piece of text every so often.
So?There are two entire DLCs built explicitly around murdering and thieving (or, for those of the opposite political persuasion, thieving and murdering). In addition, at least a few Morrowind quests have the player break into restricted areas (or in one instance pickpocketing an NPC in town).
Before changing any part of the current "law enforcement" system, whatever is proposed must be reconciled with these DLCs and quests so as not to break the entire experience.