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Any chance for skillbase gameplay?

  • runagate
    runagate
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    Hallothiel wrote: »
    @runagate

    Lol - apologies for taking you seriously!

    Thing is, this is what I have read / been told to do for end game stuff - must practice your rotations! This then this then this etc. But when I try it just ends up a sad mess and I die. Obviously I don't practice enough.....(feels like I am back at my piano lessons when 9 yrs old)

    But I am a queen of button mashing - best and most 'interesting' way play......!

    No apologies necessary. That my attempt at humor could be taken at face value is more a comment on ESO mechanics and the player community than anything else. Also, my verbal sarcasm IRL is actually much, much more deadpan that the above and I am happy to let people uncomfortably ponder whether I'm being sarcastic or not.

    Oddly enough, the "rotation" part of ESO has more to do with the fact that DoTs are super-important for high DPS than anything else. If the importance of DoTs wasn't part of the mechanics this wouldn't be part of the "skill" component of the game. Usually skill means reaction time, aiming and strategy. In ESO it's rarely all that important to move out of the way of things the way we do IRL. Red circles = timed walking away; dodge roll means something entirely different than actually dodging the incoming graphical component of an enemies weapon. Certainly there's not really an "aiming" component of combat in ESO. Thus the timing and smooth repetition are the "skill" of combat in this game.

    But people would rather argue about nonsense than be thoughtful.
  • Vizier
    Vizier
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    The notion there isn't skill involved in PvP combat is laughable. When we see the disparity between success rates of players despite having the same builds as others paints a different picture.

    Are their cheap, OP, builds and tactics in PvP? Sure there are, but even then we see differences between good and bad players, or experienced and new, whichever.

    It takes skill for that solo player to be able to consistently 1v1, 1vX, find the build that works with their play style and execute it. Timing. Thinking on your feet. Using terrain. Manipulating the enemy to give the solo player the advantage over the numbers arrayed against him.

    Or maybe it's a NB with situational awareness that keeps him from being caught despite always tracking, pacing and being amidst the enemy hunting for targets of opportunity. It takes skill to consistently pull off kills.

    Each class has clear differences in their abilities and while, IMO, there are clearly some classes that are harder to play than others, even the OP Sorcs have to have skill when the pressure is put on them.

    It takes skill for players to work as a team in small and large groups and it takes skill from those that lead those groups to make their groups become something far more effective than the sum of their parts. That's why we can see some groups consistently get owned while others WTF *****slap groups 3 and 4 times their size. Truly some could learn a great deal about the value of leadership and quick thinking from some of the fantastic guild and raid leaders in Cyrodiil.

    Is there an element in ESO that seems to cater to the lowest common denominator sometimes? Sure, but then you have to figure it's an even playing field with all the variables fighting other humans offers. So ya, the notion that ESO is lacking in the need for skill based game play is ludicrous. I think perhaps your notion of what is and is not skill needs some expansion...just sayin.
    Edited by Vizier on December 10, 2017 1:40AM
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