Probably to do with the way Warden DPS plays.
Nightblade gets major ward/resolve for free as part of their rotation.
Dk has passive durability built in
Sorcs have biggest shield, and use hurricane
Templars tend to like having their rune focus up as DPS (and no one plays stamplar)
Mag warden doesn't seem to get any defensive buffs at all from the optimal DPS setup, so I can see why they'd feel squishier. Especially with light armour.
Lightspeedflashb14_ESO wrote: »Probably to do with the way Warden DPS plays.
Nightblade gets major ward/resolve for free as part of their rotation.
Dk has passive durability built in
Sorcs have biggest shield, and use hurricane
Templars tend to like having their rune focus up as DPS (and no one plays stamplar)
Mag warden doesn't seem to get any defensive buffs at all from the optimal DPS setup, so I can see why they'd feel squishier. Especially with light armour.
What is the optimal dps set up for a warden? If it involves any of the animal companion skill line, you auto get healed for a bunch, so it really sounds like a learn your class kind of thing.
I also have 2 of each class, mag/Stam and never found any of the classes lacking in survaibiltiy. I did a lot of research before playing them though, so it helps when you understand the game.
Lightspeedflashb14_ESO wrote: »Probably to do with the way Warden DPS plays.
Nightblade gets major ward/resolve for free as part of their rotation.
Dk has passive durability built in
Sorcs have biggest shield, and use hurricane
Templars tend to like having their rune focus up as DPS (and no one plays stamplar)
Mag warden doesn't seem to get any defensive buffs at all from the optimal DPS setup, so I can see why they'd feel squishier. Especially with light armour.
What is the optimal dps set up for a warden? If it involves any of the animal companion skill line, you auto get healed for a bunch, so it really sounds like a learn your class kind of thing.
I also have 2 of each class, mag/Stam and never found any of the classes lacking in survaibiltiy. I did a lot of research before playing them though, so it helps when you understand the game.
I'm talking more about resistance buffs rather than healing as defense.
In the optimal warden setup, you are not running your major resistance buffs, and you don't have something like blade cloak to mitigate AOE
So in the end Mag Warden ends up as a less durable magblade.
Both run Harness, Magblade gets heals from funnel health and siphoning attacks, where warden gets healing from animal companion passives and from lotus blossum (if they choose to use it) meanwhile the Magblade gets major resists from shadow passives, making them more durable overall.