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Help me with my Stam Warden Build

  • Jjitsuboy98
    Jjitsuboy98
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    SirDopey wrote: »
    Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc

    I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.

    If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.

    Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.

    I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.

    Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist

    But that 7th legion heal tho...

    I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health

    In a 3 minute duel the other day on my stam DK, 7th outhealed rally. It’ll proc more with more opponents as well since there’s no cooldown.

    It’s really broken OP, pair it with either malu or troll for max cheese.

    The 1vX meta is definitely 7th+Malu+X where X is whatever extra you want to add to the already complete warden kit

    Been thinking of trying troll king . Malubeth is okay i just don't have two heavy pieces. Should have bought that heavy impen shoulder last night. I know i run troll king on my Nightblade so I might try it out.
  • Jjitsuboy98
    Jjitsuboy98
    ✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    SirDopey wrote: »
    Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc

    I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.

    If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.

    Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.

    I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.

    Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist

    But that 7th legion heal tho...

    I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health

    In a 3 minute duel the other day on my stam DK, 7th outhealed rally. It’ll proc more with more opponents as well since there’s no cooldown.

    It’s really broken OP, pair it with either malu or troll for max cheese.

    The 1vX meta is definitely 7th+Malu+X where X is whatever extra you want to add to the already complete warden kit

    Btw isn't a fully charged heavy attack almost as good as using dizzy swing? Primarily when comboing it with sub and dbos. With lag lately I have been wanting to throw my controller trying to use that skill.
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    SirDopey wrote: »
    Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc

    I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.

    If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.

    Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.

    I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.

    Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist

    But that 7th legion heal tho...

    I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health

    In a 3 minute duel the other day on my stam DK, 7th outhealed rally. It’ll proc more with more opponents as well since there’s no cooldown.

    It’s really broken OP, pair it with either malu or troll for max cheese.

    The 1vX meta is definitely 7th+Malu+X where X is whatever extra you want to add to the already complete warden kit

    Btw isn't a fully charged heavy attack almost as good as using dizzy swing? Primarily when comboing it with sub and dbos. With lag lately I have been wanting to throw my controller trying to use that skill.

    If they’re off balanced a heavy attack hits harder. Heavies also make sure you’re faced properly for your sub and give you the follow up passive on DBoS. You’ll need the dizzying CC for non DB combos though.

    Troll is really nice as well, it’s superior to malu against defile+befoul setups but not quite as strong otherwise imo. Vitality is a nice buff for wardens though since you’ve got so much native healing. It’s not a loss to run either of them imo.

    I think Bloodspawn comes in just below those two for stam warden.
  • Thogard
    Thogard
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    ✭✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    SirDopey wrote: »
    Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc

    I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.

    If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.

    Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.

    I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.

    Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist

    But that 7th legion heal tho...

    I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health

    In a 3 minute duel the other day on my stam DK, 7th outhealed rally. It’ll proc more with more opponents as well since there’s no cooldown.

    It’s really broken OP, pair it with either malu or troll for max cheese.

    The 1vX meta is definitely 7th+Malu+X where X is whatever extra you want to add to the already complete warden kit

    Btw isn't a fully charged heavy attack almost as good as using dizzy swing? Primarily when comboing it with sub and dbos. With lag lately I have been wanting to throw my controller trying to use that skill.

    DS is more of a PC (mouse / keyboard) skill. Because of the way it does a double LOS and range check I can’t imagine it being easy to pull off against decent players on console.

    When you are knocked up in the air you can’t block until you land again. That’s what makes DS so strong. When it lands, they can’t block your follow up daw breaker, and usually the execute that comes after that.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    Thogard wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    SirDopey wrote: »
    Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc

    I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.

    If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.

    Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.

    I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.

    Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist

    But that 7th legion heal tho...

    I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health

    In a 3 minute duel the other day on my stam DK, 7th outhealed rally. It’ll proc more with more opponents as well since there’s no cooldown.

    It’s really broken OP, pair it with either malu or troll for max cheese.

    The 1vX meta is definitely 7th+Malu+X where X is whatever extra you want to add to the already complete warden kit

    Btw isn't a fully charged heavy attack almost as good as using dizzy swing? Primarily when comboing it with sub and dbos. With lag lately I have been wanting to throw my controller trying to use that skill.

    DS is more of a PC (mouse / keyboard) skill. Because of the way it does a double LOS and range check I can’t imagine it being easy to pull off against decent players on console.

    When you are knocked up in the air you can’t block until you land again. That’s what makes DS so strong. When it lands, they can’t block your follow up daw breaker, and usually the execute that comes after that.

    You can still smack people around with DS on PS4. The only issue with it, is not so much the controls, it's more about latency. Many of the PvPers that I talk too, that play casually, play on the PS4 wireless card. Which I don't recommend. I always promote going ethernet.

    On PS4 NA prime time on my internet, for example, if I get tossed into the air with DS, I can CC break as my character is being sent up words. Cannot really do that type of feat on a feeble connection speed.

    Either way, the draw backs to actually striking someone with DS are still present on console, as they are on PC. But as you said, once they are air borne it's GGs.
    Edited by Takes-No-Prisoner on December 4, 2017 9:08PM
  • Jjitsuboy98
    Jjitsuboy98
    ✭✭✭✭
    Thogard wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    SirDopey wrote: »
    Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc

    I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.

    If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.

    Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.

    I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.

    Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist

    But that 7th legion heal tho...

    I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health

    In a 3 minute duel the other day on my stam DK, 7th outhealed rally. It’ll proc more with more opponents as well since there’s no cooldown.

    It’s really broken OP, pair it with either malu or troll for max cheese.

    The 1vX meta is definitely 7th+Malu+X where X is whatever extra you want to add to the already complete warden kit

    Btw isn't a fully charged heavy attack almost as good as using dizzy swing? Primarily when comboing it with sub and dbos. With lag lately I have been wanting to throw my controller trying to use that skill.

    DS is more of a PC (mouse / keyboard) skill. Because of the way it does a double LOS and range check I can’t imagine it being easy to pull off against decent players on console.

    When you are knocked up in the air you can’t block until you land again. That’s what makes DS so strong. When it lands, they can’t block your follow up daw breaker, and usually the execute that comes after that.

    You can still smack people around with DS on PS4. The only issue with it, is not so much the controls, it's more about latency. Many of the PvPers that I talk too, that play casually, play on the PS4 wireless card. Which I don't recommend. I always promote going ethernet.

    On PS4 NA prime time on my internet, for example, if I get tossed into the air with DS, I can CC break as my character is being sent up words. Cannot really do that type of feat on a feeble connection speed.

    Either way, the draw backs to actually striking someone with DS are still present on console, as they are on PC. But as you said, once they are air borne it's GGs.

    I used to play the pc version and it was so much easier to target everything. Especially dizzy swing.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    That's possible due to add-ons and a much higher frame rate. With my keyboard/track ball on ESO PC, I can swing my characters camera around almost twice as fast then I can on PS4.

    Targeting on console is a lot more trickier due to frame rate already being around ~30FPS but that is before we get into fights. It'll tank pretty hard during big fights making you time your movements much more carefully.
    Edited by Takes-No-Prisoner on December 4, 2017 10:25PM
  • DudeTheMan
    Which can survive longer in a zerg situation Stam dk or Stam warden?
  • Jjitsuboy98
    Jjitsuboy98
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    DudeTheMan wrote: »
    Which can survive longer in a zerg situation Stam dk or Stam warden?

    I feel like Stam DK is considerably more tanky.
  • Thogard
    Thogard
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    DudeTheMan wrote: »
    Which can survive longer in a zerg situation Stam dk or Stam warden?

    I feel like Stam DK is considerably more tanky.
    It’s not. But it is better at resource management while Permablockng, so it can do that for longer.
    But stamden has such better healing that I’d easy say a pure defense warden is harder to kill than a pure defense Stam DK.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • RajinPVP
    RajinPVP
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    Some suggested gears here are strong like alc+7th .. but if a fight lasted for more than 2mins I guess you are screwed since not enough Stam sustain there.. specially if they are using increased cost poison.

    Since your play style is almost like me (lonely loner) in pvp... maybe you might like what I’m using. I’m using troll king+7th+bone pirate and this is on 5 medium+ 2 heavy (6x impen, 2x well fitted,2h+s&b) since I’m an orc race.. I make use of my racial stats to my advantage as you can see I have a lot of healing and Stam recovery to sustain in longer fights and outnumbered situations. But since your a argonian.. I suggest Malubet as monster set and staying stage 4 vamp.

    Weapon damage on this build is decent.. about 3.2k after major brutality and 4K+ after weapon enchant+7th proc with 22k max health and 36k max Stam about 1.7k Stam regen. Main Dps bar is s&b using LA+heroic+bash , reverb as cc and 2h bar is buff+execute bar. Even tho I’m using 5x medium I’m not using shuffle.. instead I use forward momentum .. i could go on about how I play but I’m sure you already get what I’m saying here. It’s fun to play since you can be agile and as Stam warden... you have access to huge burst Damage. If your still having problem with Stam sustain then just put 1 reduce feat cost on jewelry. I hope this is helpful.
    Edited by RajinPVP on December 5, 2017 4:03PM
  • Lexxypwns
    Lexxypwns
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    DudeTheMan wrote: »
    Which can survive longer in a zerg situation Stam dk or Stam warden?

    Stam DK has more native mitigation than stam warden, therefore imo, for pure tank its the superior choice. If you're wanting to tank and add group utility then its stam warden easily as you can run a guard tank that's got access to aoe major defile and some nice group buffs and healing.
    b4nn3d7337 wrote: »
    Some suggested gears here are strong like alc+7th .. but if a fight lasted for more than 2mins I guess you are screwed since not enough Stam sustain there.. specially if they are using increased cost poison.

    Since your play style is almost like me (lonely loner) in pvp... maybe you might like what I’m using. I’m using troll king+7th+bone pirate and this is on 5 medium+ 2 heavy (6x impen, 2x well fitted,2h+s&b) since I’m an orc race.. I make use of my racial stats to my advantage as you can see I have a lot of healing and Stam recovery to sustain in longer fights and outnumbered situations. But since your a argonian.. I suggest Malubet as monster set and staying stage 4 vamp.

    Weapon damage on this build is decent.. about 3.2k after major brutality and 4K+ after weapon enchant+7th proc with 22k max health and 36k max Stam about 1.7k Stam regen. Main Dps bar is s&b using LA+heroic+bash , reverb as cc and 2h bar is buff+execute bar. Even tho I’m using 5x medium I’m not using shuffle.. instead I use forward momentum .. i could go on about how I play but I’m sure you already get what I’m saying here. It’s fun to play since you can be agile and as Stam warden... you have access to huge burst Damage. If your still having problem with Stam sustain then just put 1 reduce feat cost on jewelry. I hope this is helpful.

    1700 is too much sustain imo, unless you're just spamming spores you won't need so much
    Edited by Lexxypwns on December 5, 2017 4:30PM
  • Jjitsuboy98
    Jjitsuboy98
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    It seems like you can blast down low defense targets and people who don't block but For for the heavy armor and permablock builds it just ruins my wardens burst. I went back to my heavy nightblade where i can fear, incap, spectral bow these types of players. And with all the zergs running around since the servers were fixed my DK and warden are getting melted :(

    But back to the tankiness of warden vs DK.......when running the exact same setup on my DK he seems way more tanky tank and survivable. Honestly I have like 12 k tooltips on sub and dawn breaker (maybe a little higher on dbos) but my leap is 20 k tooltip almost as much as both combined. If you combine a heavy attack plus claw (which is almost instant) followed by a leap it takes out most non blocking characters as well.
  • Hecker777
    Hecker777
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    I ran a build last night that I almost feel the need to apologize for. 5 7th legion 5 Clever Alch 2 Bloodspawn. I am able to maintain 30k health 30/32k stam (front/back bar) and fully proced 5.6k wep damage with 22k resists. I went into a BG that was a 2v3v4 (gg zos) and I was the 2. We got power sigil, and my buddy went in with a perma. That plus my beetles and dawnbreaker nuked 5 people....I almost felt kinda bad
    No class CC and I don't run a gap closer...so yeah if you streak away from me I'll probably bird spam you WHAT ELSE AM I SUPPOSED TO DO??
    Outrider of Vokundein-Vice PvP Officer- Member of Legend Gaming
    Officer- Eastmarch Trade Company
    Officer- Order of the Bear
    Core- Fear is Failure

    DK Tank - Stam Sorc DPS - Stam Warden PvP DPS- Mag DK PvP DPS
    690+ CP PC NA
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