This build works open world, I run it a lot. You probably need to heavy attack more. Dizzy is mediocre but it’s a pug-slayer. If you’ve got room to fit reverb back bar you can run dive instead.
You can run dw+SnB for more damage and use Dive+reverb as part of your burst with sub+DB but then you need to run medium with shuffle.
You can run 2h+dw but you lose out on block and you can back bar 2h with SnB front bar
I would run 5x alchemist back bar, 5x 7th Legion on jewels and body. 2x malubeth. Asylum battle axe. Ditch the gap closer so that you can run green lotus. Ditch netch for bird of prey. Pop an immovable pot on your S&B bar, then you have 15s of absurd damage and immovability.
You're relying on weapon damage, not max stam. When I proc glyph, alchemist, and Legion I'm around 5.5k weapon damage without continuous attack.
You're relying on weapon damage, not max stam. When I proc glyph, alchemist, and Legion I'm around 5.5k weapon damage without continuous attack.
Jjitsuboy98 wrote: »This build works open world, I run it a lot. You probably need to heavy attack more. Dizzy is mediocre but it’s a pug-slayer. If you’ve got room to fit reverb back bar you can run dive instead.
You can run dw+SnB for more damage and use Dive+reverb as part of your burst with sub+DB but then you need to run medium with shuffle.
You can run 2h+dw but you lose out on block and you can back bar 2h with SnB front bar
What are your jewlery enchantments
Drop WWH and add clever alchemist.
But that is a pvp build not a duel build. Dizzy swing isnt that great 1v1
Jjitsuboy98 wrote: »This build works open world, I run it a lot. You probably need to heavy attack more. Dizzy is mediocre but it’s a pug-slayer. If you’ve got room to fit reverb back bar you can run dive instead.
You can run dw+SnB for more damage and use Dive+reverb as part of your burst with sub+DB but then you need to run medium with shuffle.
You can run 2h+dw but you lose out on block and you can back bar 2h with SnB front bar
What are your jewlery enchantments
1x damage 1x regen 1x shield play or 2x damage 1x regen. I use the shield play in BGs where you can afford to sacrifice a bit of damage and healing and being able to block more is extra helpful for contesting objectives imo.
With alch+7th as @Adenoma is suggesting you get insane burst damage and you can get more regen by using Lava foot soup which gives max stam and stam regen. This means you get an extra damage glyph or a shield play enchant in place of a regen glyph
Your spammable in a duel is dive and your cc is reverb
Jjitsuboy98 wrote: »Made alchemist. Running it with seventh and blood spawn.
AverageJo3Gam3r wrote: »Right after morrowind dropped I leveled a warden and played it a bit. I ran shackle, bone pirate, and troll king, DW+1HS. Burst combo was sub+dive+DW heavy attack. Can time to hit all at the same time. Steel tornado is your pseudo execute.
Your spammable in a duel is dive and your cc is reverb
Sigh.
I drop dizzy for bird and sshimmerinv shield for reverb when i duel. Playing Warden makes me feel so unoriginal lolJjitsuboy98 wrote: »Made alchemist. Running it with seventh and blood spawn.
Welcome to the club... if you are redguard and VMA 2h then you have same gear, skills, and race as me lol.
Tfw im not a special snowflake
Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc
I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.
If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.
Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.
I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.
Jjitsuboy98 wrote: »Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc
I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.
If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.
Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.
I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.
Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist
Jjitsuboy98 wrote: »Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc
I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.
If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.
Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.
I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.
Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist
But that 7th legion heal tho...
check out my vids in this thread:
https://forums.elderscrollsonline.com/en/discussion/383734/build-vid-stam-dk-bg-small-scale-pvp-build-the-narcissist-cwc-rdy/
Jjitsuboy98 wrote: »Your spammable in a duel is dive and your cc is reverb
Sigh.
I drop dizzy for bird and sshimmerinv shield for reverb when i duel. Playing Warden makes me feel so unoriginal lolJjitsuboy98 wrote: »Made alchemist. Running it with seventh and blood spawn.
Welcome to the club... if you are redguard and VMA 2h then you have same gear, skills, and race as me lol.
Tfw im not a special snowflake
How much better do u like warden than Stam do? I still need practice but right now I still like Stam DK better just because my healing and sustain are still better. I guess u trace burst for dots. I'm still l2p warden tho. Ima try dive and reverb because dizzy is making me angry. To much damn lag
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »Since clockwork city came out I've been running 5 bone pirate, 3 Agility and 2 Earthgore, all weapon damage glyphs. Vma 2hander front bar and VMA sword and board back bar. Smiting on front bar, Trees on back. Orc
I use cutting dive to wear away at enemy resources by making them have to either permablock, shield or kite. Then use a charge, sub assault, executioner combo to do the real damage.
If I'm getting overwelmed or low on resources switch to back bar and use heroic slash to get stam back quickly. I'm very mindful of my earthgore procs - ensuring I don't pop trees too soon or too long since it went off, giving we good uptime of big heals between the two.
Even though I'm now in 5 medium I feel just as tanky as I did on my pre clockwork, build but with a lot more damage now.
I've considered subbing the agility + VMA weapons for brass fortress but haven't tried it yet.
Equipped bone pirate and shackle tonight and my tooltip were high as when im I'm fully priced with seventh and alchemist
But that 7th legion heal tho...
I haven't really payrd attention to the heal. How significant is it. I like the extra health on the clever seventh build 32 k health