Got a theory, was beta/launch as good as it got? It took 7 years to make eso, and seems like they trying to desroy it in 7, theyvare doing a pretty good job at that...
3 more years to find out if that theory is true or not though
Narvuntien wrote: »Nah don't let the chicken littles of the forums get you down they have been saying that for years and its still going.
Yo_Langland wrote: »I've had a lot of fun but it's really starting to feel like I'm just spending time playing a game that's just a sinking ship that has no chance of not sinking and the crew is just trying to get as much gold into the lifeboat as possible before it goes down for good. It's so frustrating because this game has such amazing content and it's grown so much since it's come out, but it just doesn't play smoothly and everything I read tells me it never will
Yo_Langland wrote: »I've had a lot of fun but it's really starting to feel like I'm just spending time playing a game that's just a sinking ship that has no chance of not sinking and the crew is just trying to get as much gold into the lifeboat as possible before it goes down for good. It's so frustrating because this game has such amazing content and it's grown so much since it's come out, but it just doesn't play smoothly and everything I read tells me it never will
Making a game of this magnitude is going to come with problems. No MMORPG escapes that fact.
Don't listen to the "game is dead/game is dying" crowd. It's just doomsayer nonsense from salty people who don't understand MMO development.
Their doomsday threads aren't based in fact: The real fact is the game shows healthy growth and promise, and isn't anywhere near death.
ESO will soldier on, and it will be here for a long time to come.
Healthy growth and promise does not mean it is good does it? It merely means it attracts a specific crowd. As a day 1 ESO player i find very little to do and content being seriously too easy. The only challenges would be certain speed or no death in end game pve trails. Other than that, you can grab a level 1 character and blast through all content with repetitive go fetch quests and have zero issues dealing decent damage without having a clue or even using sets.
Problems can not be avoided, but when a problem (or problems) persist for months or even nearly 2 years now (in some cases in ESO) and reports sent in and nothing being done, that is either being lazy or not bothered to address it/them.
I agree with you, the game is no where near death and more new players are joining, but just wait till they reach end game content and actually complete everything, it is a different story, that is one of the biggest things the devs should take a serious look into (not fix, there is no "fix" for end gamers). Instead, we get 4 motifs every update, reworked sets (which some of us spent hours and hours trying to get and became obsolete) and the same copy and paste builds for pve (so much for diversity).
There is a reason why i am still in ESO since the 6 month beta, it is a very very good game, but my goodness.....it feels like an absolute mess or clusterfk the majority of the time, which is really sad.
Got a theory, was beta/launch as good as it got? It took 7 years to make eso, and seems like they trying to desroy it in 7, theyvare doing a pretty good job at that...
3 more years to find out if that theory is true or not though
This, add that you will run out of things to do in any MMO, at that time you either play for social reasons, just play new stuff then released or quit.mirta000b16_ESO wrote: »Healthy growth and promise does not mean it is good does it? It merely means it attracts a specific crowd. As a day 1 ESO player i find very little to do and content being seriously too easy. The only challenges would be certain speed or no death in end game pve trails. Other than that, you can grab a level 1 character and blast through all content with repetitive go fetch quests and have zero issues dealing decent damage without having a clue or even using sets.
Problems can not be avoided, but when a problem (or problems) persist for months or even nearly 2 years now (in some cases in ESO) and reports sent in and nothing being done, that is either being lazy or not bothered to address it/them.
I agree with you, the game is no where near death and more new players are joining, but just wait till they reach end game content and actually complete everything, it is a different story, that is one of the biggest things the devs should take a serious look into (not fix, there is no "fix" for end gamers). Instead, we get 4 motifs every update, reworked sets (which some of us spent hours and hours trying to get and became obsolete) and the same copy and paste builds for pve (so much for diversity).
There is a reason why i am still in ESO since the 6 month beta, it is a very very good game, but my goodness.....it feels like an absolute mess or clusterfk the majority of the time, which is really sad.
There is a market for casual MMOs. In 2012 - 2015 this market gap was occupied with Guild Wars 2. Developers made HoT after listening to the complaints of "there's no end game" and "the game is too easy". The game lost a lot of its original fans. Thankfully there was ESO to pick us up.
Each MMO attracts a specific crowd. Nothing wrong with that. Healthy growth would mean that it's good for the specific crowd that it attracts.
Narvuntien wrote: »Nah don't let the chicken littles of the forums get you down they have been saying that for years and its still going.