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Healing training dummy?

  • lolo_01b16_ESO
    lolo_01b16_ESO
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    No
    If I want to figure out if a +healing done set piece is more beneficial than a +spell damage or what mundus stone is the best, I can already do that by simply casting heals on myself. So I don't really see any reason to use a healing dummy.
  • Inarre
    Inarre
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    Yes
    I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.

    It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.

    Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.

    That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.
    Edited by Inarre on November 30, 2017 12:05AM
  • Ratzkifal
    Ratzkifal
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    Yes
    Also a tank training dummy ^^
    This Bosmer was tortured to death. There is nothing left to be done.
  • Loc2262
    Loc2262
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    Maybe
    I'm voting "maybe", because a healing test dummy could be useful to find out the best "build" for raw healing numbers, just like a DPS dummy to test and train rotations.

    But I totally agree with the other posters here that a good healer is much more than pure HPS. On the contrary, the fewer heals a healer has to do, the better, since the more support they can do. Each skill timeslot not used for springs/BOL/ward can be used for ele drain, combat prayer, blockade of lightning, heavy attack (to proc aether/concussed), spears, bubbles, etc.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Other
    They are called Tanks.
  • idk
    idk
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    No
    A healing training dummy is virtually pointless.

    For a trial healer what is important is being able to keep up their rotation to ensure a high up time of buffs, supplying resources as well as some heals. Rotations can be practices without anyone or anything. A dummy would not give any useful information.

    Beyond that it is situational which again, a healing dummy would not offer any useful information for situational issues. So it is still virtually pointless. Heck, there is only one heal that requires a target and it is not widely used in PvP.

    BTW, tracking the uptime of buffs is simple. it is tracking it on yourself. So I guess Zos already added the healing dummy, it is the healer themselves.
  • Belegnole
    Belegnole
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    Yes
    @coop500

    I support your idea because it can help healers who need to get better, but are not currently doing something in group.

    Properly designed a healing dummy that randomly receives various amounts of damage similar to say a tank against a boss would at least reflect part of what a healer does. Using both a healer dummy and a dps dummy would be useful to better reflect what a healer does in combat. With both one could stop one dummy from dying while trying to hit a damage target on the other.

    While it wouldn't be as good as the real thing, anything it better than nothing. Especially if you know it's limitations.
  • teiselaise
    teiselaise
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    Yes
    If we get a healing dummy, I want a dummy witch punches my tank
    Argonian masterrace
  • newtinmpls
    newtinmpls
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    Yes
    ooohhhhh very cool idea
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • THWIP71
    THWIP71
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    I'll let you follow me around and keep me healed, if you need a "training dummy" ; I've been called worse. :D
  • LadyNalcarya
    LadyNalcarya
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    No
    Inarre wrote: »
    I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.

    It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.

    Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.

    That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.

    Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
    The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.
    kargen27 wrote: »
    ZioGio wrote: »
    Destruent wrote: »
    Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?
    It would be pointless.
    Being a good healer is more than just outhealing damage.

    Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.

    Why should it be any different with healers wanting to test and amplify their skills' output?

    This is different, though.
    The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
    If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
    In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.

    In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
    Yes, but if you practice dps on a dummy, eventually you'll improve.
    Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.
    Edited by LadyNalcarya on November 30, 2017 5:27PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • kargen27
    kargen27
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    Inarre wrote: »
    I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.

    It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.

    Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.

    That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.

    Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
    The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.
    kargen27 wrote: »
    ZioGio wrote: »
    Destruent wrote: »
    Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?
    It would be pointless.
    Being a good healer is more than just outhealing damage.

    Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.

    Why should it be any different with healers wanting to test and amplify their skills' output?

    This is different, though.
    The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
    If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
    In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.

    In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
    Yes, but if you practice dps on a dummy, eventually you'll improve.
    Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.

    Quick question and something I will try later in game. Many people including myself uses an addon that tracks buff up time. If a healer is grouped with someone attacking a dummy would that addon track buffs the healer keeps up on the attacker? Seems what we need is a way to track buffs and not necessarily healing.
    and then the parrot said, "must be the water mines green too."
  • Destruent
    Destruent
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    No
    kargen27 wrote: »
    Inarre wrote: »
    I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.

    It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.

    Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.

    That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.

    Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
    The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.
    kargen27 wrote: »
    ZioGio wrote: »
    Destruent wrote: »
    Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?
    It would be pointless.
    Being a good healer is more than just outhealing damage.

    Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.

    Why should it be any different with healers wanting to test and amplify their skills' output?

    This is different, though.
    The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
    If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
    In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.

    In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
    Yes, but if you practice dps on a dummy, eventually you'll improve.
    Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.

    Quick question and something I will try later in game. Many people including myself uses an addon that tracks buff up time. If a healer is grouped with someone attacking a dummy would that addon track buffs the healer keeps up on the attacker? Seems what we need is a way to track buffs and not necessarily healing.

    install combat metrics-->problem solved (for PC)

    And yes, i'd be happy about such tools for console-players.
    Noobplar
  • GrigorijMalahevich
    GrigorijMalahevich
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    No
    To get healing dummies just LFG any vet dungeon
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • kargen27
    kargen27
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    Destruent wrote: »
    kargen27 wrote: »
    Inarre wrote: »
    I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.

    It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.

    Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.

    That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.

    Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
    The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.
    kargen27 wrote: »
    ZioGio wrote: »
    Destruent wrote: »
    Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?
    It would be pointless.
    Being a good healer is more than just outhealing damage.

    Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.

    Why should it be any different with healers wanting to test and amplify their skills' output?

    This is different, though.
    The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
    If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
    In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.

    In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
    Yes, but if you practice dps on a dummy, eventually you'll improve.
    Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.

    Quick question and something I will try later in game. Many people including myself uses an addon that tracks buff up time. If a healer is grouped with someone attacking a dummy would that addon track buffs the healer keeps up on the attacker? Seems what we need is a way to track buffs and not necessarily healing.

    install combat metrics-->problem solved (for PC)

    And yes, i'd be happy about such tools for console-players.

    That was basically my question. Does it work with the test dummies? I would assume it works as it tracks the buffs on a player but I haven't actually tried it. Use it all the time for pledges and trials.
    and then the parrot said, "must be the water mines green too."
  • A_G_G_R_O
    A_G_G_R_O
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    Other
    ESO healing requirements,

    Do you have a pulse?

    Good you can be a healer too, everybody likes a healer....
  • Inarre
    Inarre
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    Yes
    Inarre wrote: »
    I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.

    It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.

    Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.

    That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.

    Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
    The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.

    Right, which is why i said i dont think simply one type of skeleton will be effective. IDK maybe you missed that part.

    Inarre wrote: »
    Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
    Edited by Inarre on November 30, 2017 9:18PM
  • kargen27
    kargen27
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    A_G_G_R_O wrote: »
    ESO healing requirements,

    Do you have a pulse?

    Good you can be a healer too, everybody likes a healer....

    Healing is tougher than DPS. DPS you see the boss you lob arrows at it.

    Healing you have two DPS lobbing arrows in the general direction of the boss as they "kite" around the room as far away from each other as they can get expecting you to keep them alive as you keep an eye on the tank.

    Sometimes it switches up a bit and one DPS lobs arrows while the other stands in front of the boss heavy attacking with a big hammer.

    You are right though healers do get all the love. I get it every time the tank fails to keep taunt and the DPS thinks the red pool on the ground is a safe haven.

    Sometimes I wish my parents hadn't gotten Pong on Atari for me. That is what started my descent into gaming.
    and then the parrot said, "must be the water mines green too."
  • SugaComa
    SugaComa
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    Yes
    Yes, now quit with the elitist attitude people if healers want to test heals that way let them

  • SugaComa
    SugaComa
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    Yes
    If I want to figure out if a +healing done set piece is more beneficial than a +spell damage or what mundus stone is the best, I can already do that by simply casting heals on myself. So I don't really see any reason to use a healing dummy.

    Cos sometime healers want to stand next to a DPS running through his rotation and do something ... I also think undead should take damage from healers so essentially it would be a DPS test
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