I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.
It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.
Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.
Yes, but if you practice dps on a dummy, eventually you'll improve.LadyNalcarya wrote: »Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
This is different, though.
The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.
In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
LadyNalcarya wrote: »I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.
It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.
Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.
Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.Yes, but if you practice dps on a dummy, eventually you'll improve.LadyNalcarya wrote: »Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
This is different, though.
The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.
In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.
LadyNalcarya wrote: »I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.
It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.
Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.
Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.Yes, but if you practice dps on a dummy, eventually you'll improve.LadyNalcarya wrote: »Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
This is different, though.
The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.
In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.
Quick question and something I will try later in game. Many people including myself uses an addon that tracks buff up time. If a healer is grouped with someone attacking a dummy would that addon track buffs the healer keeps up on the attacker? Seems what we need is a way to track buffs and not necessarily healing.
LadyNalcarya wrote: »I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.
It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.
Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.
Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.Yes, but if you practice dps on a dummy, eventually you'll improve.LadyNalcarya wrote: »Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
This is different, though.
The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.
In this game it is also easy to "just DPS". A few fights have a DPS check other than those a Templar just jabbing will eventually get the job done.
Testing hps, on the other hand, will only show that youre able to spam healing springs... That is. Unless the dummy would be able to track your buffs and debuffs somehow.
Quick question and something I will try later in game. Many people including myself uses an addon that tracks buff up time. If a healer is grouped with someone attacking a dummy would that addon track buffs the healer keeps up on the attacker? Seems what we need is a way to track buffs and not necessarily healing.
install combat metrics-->problem solved (for PC)
And yes, i'd be happy about such tools for console-players.
LadyNalcarya wrote: »I can 100% say you CAN have a rotation as a healer. Just like someone said above to support their opinion that a heal skeleton is useless because being a healer is more than healing, i think that's the perfect argument in FAVOUR of a healing skeleton.
It's helpful to have a rotation for shards/wall of elements/purifying light/your buffs/squad buffs like combat prayer just like any other dps.
Healers should be able to develop an efficient rotation that enables us to keep buffs/debuffs up to our highest potential and train to get better. Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
That said, I love the overall community's attitude... The one that just doesn't really care as long as they are breathing. Makes my job easier when I can focus on my job instead of fighting with Joe because he thinks my healing output is garbage.
Thing is, hps dummy wouldnt help to improve that rotation. The whole idea is quite... misleading for new healers and healers who want to improve.
The way this game designed doesnt require you to spam heals all the time and you can achieve sufficient hps (for hps checks, such as Serpent's poison phase) with any decent gear setup.
Still, a healing skeleton is only half of that, just like a dps skeleton is only half. I fear the supports job is too complicated to translate into simple targets to practice on and record numbers.
ESO healing requirements,
Do you have a pulse?
Good you can be a healer too, everybody likes a healer....
lolo_01b16_ESO wrote: »If I want to figure out if a +healing done set piece is more beneficial than a +spell damage or what mundus stone is the best, I can already do that by simply casting heals on myself. So I don't really see any reason to use a healing dummy.