Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?
LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
This is actually a pretty unique and great idea!!
Have the dummy lose health at a Trials dmg modifier and force the player to heal through it.
account for critical hits as well!
FloppyTouch wrote: »I rather you focus on dps try a rotation with damage and sustain with adding healing spell if you want to be a better healer. I can’t stand healers that don’t dps
Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
VaranisArano wrote: »Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
Can I get a tanking dummy that yells insults at my character if I don't keep it taunted every 15 seconds?
Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
And a tanking dummy? It can throw a few heavy attacks, random one-shots that need to be avoided and so forth.
This, in some settings you have to heal for your life (not an just an saying), other times you just buff and DD.Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
As a DPS you need a fixed rotation to get good damage, as healer you can't have that.
Noone needs a healer who spams healing springs bc its in his rotation, but noone gets damage at this time...
in other words: you can't simulate the flexibility you need to perform well as heal. Every group and every fight is different.
edit: as a healer you don't need the bigges heals possible or fancy armor with statboost...you need group support, just enough healing to pretend anyone from getting killed and put the rest into damage.
Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
DMuehlhausen wrote: »
Alchemical wrote: »VaranisArano wrote: »Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
Can I get a tanking dummy that yells insults at my character if I don't keep it taunted every 15 seconds?Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
And a tanking dummy? It can throw a few heavy attacks, random one-shots that need to be avoided and so forth.
Do the dummies not already hit back? I thought they did. I do not DPS to any serious degree, so I do not have one, but for some reason I thought they did. I know I used tanking dummies in other MMOs, seems strange they're not in ESO. Accurately gauging your mitigation/self-heals is an important part of tanking.
VaranisArano wrote: »Alchemical wrote: »VaranisArano wrote: »Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
Can I get a tanking dummy that yells insults at my character if I don't keep it taunted every 15 seconds?Alchemical wrote: »I agree with all the points the 'no' crowd have made, but on the other hand I just want one, even if it is pointless, because I demand equal role representation among dummies.
And a tanking dummy? It can throw a few heavy attacks, random one-shots that need to be avoided and so forth.
Do the dummies not already hit back? I thought they did. I do not DPS to any serious degree, so I do not have one, but for some reason I thought they did. I know I used tanking dummies in other MMOs, seems strange they're not in ESO. Accurately gauging your mitigation/self-heals is an important part of tanking.
No, the dummies in ESO are pure damage sponges. The different types mimic the health and resistances of different bosses, all the way from a public dungeon boss, normal group dungeon bosses to vet hardmode trials bosses. But if you want to accurately figure out how much you hit, heal, or tank in combat there's no substitute for fighting an actual boss.
Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
As a DPS you need a fixed rotation to get good damage, as healer you can't have that.
Noone needs a healer who spams healing springs bc its in his rotation, but noone gets damage at this time...
in other words: you can't simulate the flexibility you need to perform well as heal. Every group and every fight is different.
edit: as a healer you don't need the bigges heals possible or fancy armor with statboost...you need group support, just enough healing to pretend anyone from getting killed and put the rest into damage.
LadyNalcarya wrote: »Healing is not about your own big numbers, it's about good group performance. If you help your group performing better (i.e more dps, don't need selfheals and so on) you are good. How can a dummy simulate that?LadyNalcarya wrote: »It would be pointless.
Being a good healer is more than just outhealing damage.
Being good at DPS is also about group performance, but we don't question their need or wants to swap armor and points to test which combination gives them the biggest bang for their buck or to test if expected damage matches the actual output.
Why should it be any different with healers wanting to test and amplify their skills' output?
This is different, though.
The rotation you would use to kill a dummy is pretty much the same as you would use in actual combat.
If the dummy would just generate incoming damage... I would be able to beat any "test" just by spamming healing springs and maybe even templar or warden ultie lol. But in real combat its more about buff uptimes than spamming heals. Even more so, theres no need to spam them so hps is not that important (all encounters where you have heavy damage phases can be outhealed just by stacking healing springs).
In this game, its extremely easy to "just heal". Anyone can do that with 1-2 buttons. Buff/debuff uptimes, though, is a completely different beast.