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Should Zenimax separate pvp from pve balancing etc.?

  • Vahrokh
    Vahrokh
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    Yes
    Yes, I am really annoyed they nerfed sorcs most iconic spell (crystal frags). Possibly 80% of the players (me included) are completely uninterested by PvP, however they get slapped all the time with hard nerfs because of PvP balance being shared with PvE balance.
  • Toast_STS
    Toast_STS
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    Myerscod wrote: »
    Where's that beating a dear horse gif? Seriously, this must be the 1000th poll, but guess what. ZOS will never do it.

    beat-a-dead-horse-gif-4.gif

    he said DEAR horse...this one looks like a CHEAP horse :)

    Pretty sure that's an ass. Dumb comment but I was curious if I could say ass on the forums.
    VR14 DK Leaps-in-keeps
  • JWKe
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    This game although not explicitly stated is a PvE game first and then PvP game.
  • Doctordarkspawn
    Doctordarkspawn
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    Yes
    DHale wrote: »
    They already said they can’t so wanting something that cannot be done makes me want to spring fairy dust on myself and fly away on my unicorn. Btw I am taking Santa Claus with me.

    They 'say' it cant be done.

    Whether or not that''s true is another matter.
  • Doctordarkspawn
    Doctordarkspawn
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    Yes
    Whether you agree or disagree, one thing is absolutely undesputeable:

    There is no benefit to keeping PVP and PVE balance in the same changes.

    One gets pissed off, the other gets happy, and thus a change is reversed and the opposite happens. PVE suffers for PVP time and again which is eternally held back for one half of the game and visa versa.

    Seperate them. Now.
  • ccfeeling
    ccfeeling
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    Yes
    YES !
  • MehrunesFlagon
    MehrunesFlagon
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    Yes
    CavalryPK wrote: »
    I would support it. however one of the devs said in ESO LIVE that if they split it then they would have twice the work when it comes to balancing.

    and quite honestly i don't care.they could hire more staff.
  • Ch4mpTW
    Ch4mpTW
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    Yes
    We as a community have been asking ZOS to balance PvE and PvP individually for YEARS now. Yes. Years. Not only that, but the “data” that @ZOS_RichLambert claims so often that he and his team constantly observe should prove how screwed up “balance” currently is due to their choices regarding balance.

    I mean, a perfect example are Wardens. Supposedly they are so great in PvP (both magicka and stamina-wise)... Yet from a PvE perspective, StamDens are mediocre at best. Meanwhile, MagDens have been a laughing stock every since Morrowind has gone live. The DPS of a MagDen within a PvE environment is beyond bad. It’s atrocious. And not only that, but their skills are very clunky. And barely have any fluidity.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    kargen27 wrote: »
    Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.

    MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.

    PvE and PvP are intertwined because it is good for the game.

    It’s really not good for the game.
    I would agree that the progression intertwined is good for the game but the skills, gear and passives for PvE should be completely seperate from PvP
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • agingerinohio
    agingerinohio
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    Yes
    Yes, but I understand why they can't. As for the strong heals in PvP....befoul cp and defile poisons seem to help a little...
  • kargen27
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    Whether you agree or disagree, one thing is absolutely undesputeable:

    There is no benefit to keeping PVP and PVE balance in the same changes.

    One gets pissed off, the other gets happy, and thus a change is reversed and the opposite happens. PVE suffers for PVP time and again which is eternally held back for one half of the game and visa versa.

    Seperate them. Now.

    One of the biggest nerfs in the game was because of a PvE issue. They reworked sustain because they didn't like how quickly groups were getting through end game content.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    kargen27 wrote: »
    Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.

    MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.

    PvE and PvP are intertwined because it is good for the game.

    It’s really not good for the game.
    I would agree that the progression intertwined is good for the game but the skills, gear and passives for PvE should be completely seperate from PvP

    Sure it is good for the game. A player wants Caltrops on a character they head off to PvP. That may be their only reason for entering. Some will hate the experience and some will come to really enjoy PvP. Most though are going to fall somewhere in the middle and will come to prefer one over the other but not mind having to do either. Hate, love or in the middle though all have now played content they otherwise would not have played and that is good for the game.

    Would be nice if more skills reacted different when hitting other players as opposed to monsters and evil doers.
    and then the parrot said, "must be the water mines green too."
  • Dreyloch
    Dreyloch
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    No
    Should they? Of course. Will they?
    Nope, not gonna happen. I wish it would. I've said it countless times on these boards. I'm convinced ZoS doesn't care about this or is incapable of it.
    Edited by Dreyloch on November 30, 2017 12:12AM
    "The fear of Death, is often worse than death itself"
  • Dreyloch
    Dreyloch
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    No
    kargen27 wrote: »
    Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.

    MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.

    PvE and PvP are intertwined because it is good for the game.

    And I'm sure many players on both sides of the coin would argue the fact we have to do the things we hate for the sake of being better at what we want to do. Why not make content for both sides equally? Maybe it would be slightly less, but it could be balanced a heck of a lot more.
    "The fear of Death, is often worse than death itself"
  • kargen27
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    Dreyloch wrote: »
    kargen27 wrote: »
    Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.

    MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.

    PvE and PvP are intertwined because it is good for the game.

    And I'm sure many players on both sides of the coin would argue the fact we have to do the things we hate for the sake of being better at what we want to do. Why not make content for both sides equally? Maybe it would be slightly less, but it could be balanced a heck of a lot more.

    Not sure if I understand what you are saying. PvE will always have more content than PvP. RNG keeps players doing repeat content in PvE but eventually they are going to get what they want and the only thing to keep them going is new content. NPCs act as they always do each time you encounter them. A boss in a dungeon isn't going to surprise you with a new tactic. So new content is how to keep players interested. PvP is more fluid. Players adapt to other players so the tactics change. PvP relies more on player behavior to keep things interesting and less on new content. Sure they want to add variety to PvP when they can for example dueling and battlegrounds but for the most part it is PvE that thrives on new content.
    and then the parrot said, "must be the water mines green too."
  • MasterSpatula
    MasterSpatula
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    No
    I actually agree with ZOS's core philosophy that an experienced PVE player ought to be able to go into Cyrodiil and pretty much know what their abilities do and how they behave due to their PVE experience. I think two different balances would be confusing and inconsistent.

    And, of course, the pessimistic side of me who's observed ZOS make a chain of blatantly terrible changes this year just thinks that splitting the balance gives them twice as many opportunities to ruin abilities, make the classes less fun, and make the game more frustrating.
    Edited by MasterSpatula on November 30, 2017 1:02AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • monktoasty
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    Yes
    Yes..pvp system should be separate. It's always a minority of pvpers players that get skills nerf ed for pve cause they get wrecked by some build.
  • Aldruin
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    So would you have PvE or PvP balancing enabled in Imperial City? They could have done separate balancing before and they should have, but it's way too late for that.
  • monktoasty
    monktoasty
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    Yes
    I actually agree with ZOS's core philosophy that an experienced PVE player ought to be able to go into Cyrodiil and pretty much know what their abilities do and how they behave due to their PVE experience. I think two different balances would be confusing and inconsistent.

    And, of course, the pessimistic side of me who's observed ZOS make a chain of blatantly terrible changes this year just thinks that splitting the balance gives them twice as many opportunities to ruin abilities, make the classes less fun, and make the game more frustrating.

    It's already two systems..you need a whole different bar set up and equipment to do pvp vs pve..
  • ToRelax
    ToRelax
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    Yes
    Aldruin wrote: »
    So would you have PvE or PvP balancing enabled in Imperial City? They could have done separate balancing before and they should have, but it's way too late for that.

    You just seperate the effects on skills when they are cast on mobs vs when they are cast on players. And we already have that in some instances.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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