stevepdodson_ESO888 wrote: »
kevlarto_ESO wrote: »Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.
MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.
PvE and PvP are intertwined because it is good for the game.
Doctordarkspawn wrote: »Whether you agree or disagree, one thing is absolutely undesputeable:
There is no benefit to keeping PVP and PVE balance in the same changes.
One gets pissed off, the other gets happy, and thus a change is reversed and the opposite happens. PVE suffers for PVP time and again which is eternally held back for one half of the game and visa versa.
Seperate them. Now.
NewBlacksmurf wrote: »kevlarto_ESO wrote: »Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.
MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.
PvE and PvP are intertwined because it is good for the game.
It’s really not good for the game.
I would agree that the progression intertwined is good for the game but the skills, gear and passives for PvE should be completely seperate from PvP
kevlarto_ESO wrote: »Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.
MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.
PvE and PvP are intertwined because it is good for the game.
kevlarto_ESO wrote: »Yes you pvp should be a whole different group of specials and skills, that way neither the pvp'er or pve'er get screwed when a balance pass is needed for one or the other, but that is to much work for zos, team lamebert/wobble not intelligent enough to do make these changes.
MMOs survive on content that is not only played but also repeated. Some skills that are handy in PvE can only be gained through PvP. Armor sets that work well in PvP can only be gained by doing PvE content. Skill lines and other things are character bound instead of account bound. Some skills you must do side quests to obtain. The reason PvP and PvE has overlapping skills isn't because ZoS is lazy or stupid. It is because overlapping skills means players doing more content. Players doing more content is the biggest determining factor in the success of an MMO.
PvE and PvP are intertwined because it is good for the game.
And I'm sure many players on both sides of the coin would argue the fact we have to do the things we hate for the sake of being better at what we want to do. Why not make content for both sides equally? Maybe it would be slightly less, but it could be balanced a heck of a lot more.
MasterSpatula wrote: »I actually agree with ZOS's core philosophy that an experienced PVE player ought to be able to go into Cyrodiil and pretty much know what their abilities do and how they behave due to their PVE experience. I think two different balances would be confusing and inconsistent.
And, of course, the pessimistic side of me who's observed ZOS make a chain of blatantly terrible changes this year just thinks that splitting the balance gives them twice as many opportunities to ruin abilities, make the classes less fun, and make the game more frustrating.
So would you have PvE or PvP balancing enabled in Imperial City? They could have done separate balancing before and they should have, but it's way too late for that.