I don't give a rat's [snip] about dps races and optimized builds for 1,03874% higher damage when using this or that.
I play for fun.
Now someone answer my question please.
I give up. You didn't even read my post at all. At all.Nelson_Rebel wrote: »then start out with either 5 piece sun set, or burning spell weave. 2 piece grothdar and 4 piece julianos with destro/destro
2 x Grothdarr (1x medium, 1 x heavy, alle divines and magicka enchanted), 5 x BSW (all divines and magicka enchanted), 4 x Aether/Moondancer (jewelry all with spell damage enchant), Moondancer/Aether lightning staff backbar (nirnhorned, weapon damage enchant), vMA Fire staff front bar (infused, schock enchant).
Frontbar: Engulfing Flames / Flame Lash / Burning Embers / Inner Light / Elemental Blockade / Standard of Might
Backbar: Harness Magicka (flex spot) / Flames of Oblivion / Eruption / Inner Light (flex spot) / Rearming Trap / Elemental Rage
For some encounters in VMoL you need chains and Deep Breath. Usually I would never unslot Harness Magicka, this skill is just too good in hard vet content be it raid or group.
Mundus: Lover (10 CPs in Spell Erosion are enough in a raid with full raid buffs and debuffs)
Food: Standard blue CP 150 health + magicka food
With CP 660 you are at over 17k health, over 18k with Ebon.
Rota:
Potion -> Inner Light -> HA Flame staff attack -> Standard of Might
LA -> Trap -> LA -> FoO -> LA -> Eruption -> bar swap cancel ->
LA -> Engulfing Flames -> LA -> Burning Ambers -> LA -> Elemental Blockade -> LA -> Flame Lash (at best as a Power Lash proc) -> LA -> FL -> LA -> FL -> LA -> FL -> LA -> FL -> LA -> Engulfing Flames -> LA -> Burning Ambers -> LA -> Elemental Blockade -> LA -> Flame Lash -> LA -> FL -> bar swap and continue on backbar again. Standard of Might on cooldown or as the raid encounter demands it.
This isn't that complex and brute force for raids (vMoL) where you have enough Lightning Walls and other shock glyph procs for the Unbalance effect to boost the Exploiter CP star and therefore Power Leash procs. In 4-man-stuff you should be fine with some Eledrain/bubble support and maybe by doing less Flame Lashes but a HA Lightning staff attack on the back bar.
A friend reached 52k dps raidbuffed on a raid centurio dummy, but ok he plays flawless and maybe had even some crit luck, but 45k+ raidbuffed dps should be possible on average.
WrathOfInnos wrote: »Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.
MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.
AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).
WrathOfInnos wrote: »Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.
MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.
AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).
Nelson_Rebel wrote: »WrathOfInnos wrote: »Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.
MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.
AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).
It's because Mag Dk now has the absolute worse resource management ingame of all classes, and the second worst DPS parses of all the classes and specs in PvE damage next to stam and mag Wardens. Even if you specced for resource management, you will be worse than others who spec for damage of the other classes.
And you must not do Vmol lately. Mag DK's are a wasted slot in serious vet runs for anything. Even for just completions. The tanks are more than capable of doing chains on the twins. And then effectively using talons
It appears that magicka DKs don't usually use any of the Draconic Power and Earthen Heart lines...
Also, could anyone explain to me the deal with shock enchant on fire staff and lighning staff on the backbar? I can't wrap my head around all those supercomplicated status effects or whatever it is.
WrathOfInnos wrote: »Nelson_Rebel wrote: »WrathOfInnos wrote: »Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.
MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.
AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).
It's because Mag Dk now has the absolute worse resource management ingame of all classes, and the second worst DPS parses of all the classes and specs in PvE damage next to stam and mag Wardens. Even if you specced for resource management, you will be worse than others who spec for damage of the other classes.
And you must not do Vmol lately. Mag DK's are a wasted slot in serious vet runs for anything. Even for just completions. The tanks are more than capable of doing chains on the twins. And then effectively using talons
Skeptical, but also interested if this is a real strat. It has been a little while since I was in vMoL. In my experience the light boss tank can bring in the light adds without issue, but the dark boss group requires a MagDK with chains. StamDK does not have enough Magicka to chain 4 adds in a row, and dark boss tank positioning does not allow for them to reach all the dark adds. How would the dark boss tank pull this off without allowing negates to go all over the place. Is there a video of this method?
As for MagDK, a friend of mine just demonstrated a 38k solo parse, which puts it ahead of Magplar and most magWardens, and only slightly behind magSorc and magNB. Sure MagDK can't compete with stamDK, but what magicka class can? MagDK does have the weakness of taking a valuable melee spot, there's no denying that, and they tend to steal off-balance with flame lash.
As for sustain, their skills are expensive and passives not great, but they have 2 things going for them. They get most of their magicka back every time they use an ultimate. And they get a 40% boost to heavy attack damage, making them one of the most adaptable to the heavy attack meta.
The thread derailed exactly the way I hoped it wouldn't.
Anyway...It appears that magicka DKs don't usually use any of the Draconic Power and Earthen Heart lines...
Also, could anyone explain to me the deal with shock enchant on fire staff and lighning staff on the backbar? I can't wrap my head around all those supercomplicated status effects or whatever it is.
So if I'm after status effects, which trait is better - infused or charged?
Lightspeedflashb14_ESO wrote: »@Nelson_Rebel here is a video of @Gilliamtherogue doing almost 38k dps on a dk without really trying- https://youtu.be/9bnX17DU42U
@rossk25 banner only reduces damage for you. Not your team. Not sure what would make you use eruption over combat prayer. I would also only use ignious sheilds if you didn't have a dk tank. As the shield overwrite each other and you would remove the tanks full shield. I would also trade bsw for julinanos if you dont have SPC, there is no way you ware able to get the required 66% uptime that you would need for bsw to outperform julinanos.
I have a DK which I've used as a mule up until now, but I'd like to start playing him.
He is magicka based, and I intend to use destruction staff.
I have not even a basic idea about the skills, so I'd be very grateful if someone gave me a very rough rundown of what I should be using and what the low lvl rotation might look like.