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Magicka DK - basic skill layout needed

Octopuss
Octopuss
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I have a DK which I've used as a mule up until now, but I'd like to start playing him.
He is magicka based, and I intend to use destruction staff.
I have not even a basic idea about the skills, so I'd be very grateful if someone gave me a very rough rundown of what I should be using and what the low lvl rotation might look like.
  • Nelson_Rebel
    Nelson_Rebel
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    Stop

    Race change to redguard

    And go stamina Dk


    mag dk is weaker, less mobile, less sustainability, no access to execution, no escape.


    And to top it off can only block cast to do anything. And still is 10k parse weaker than stam DK. Don't waste your time and frustration trying to make mag dk work anymore. It's pointless, it's dead
    Edited by Nelson_Rebel on November 23, 2017 8:38PM
  • Octopuss
    Octopuss
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    That's a useless reply. Please don't bother anymore.
  • Nelson_Rebel
    Nelson_Rebel
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    Octopuss wrote: »
    That's a useless reply. Please don't bother anymore.

    It's really not, That's all factual. You can look up any parse on youtube Dk's are the weakest dps class in the game next to mag warden.
  • Octopuss
    Octopuss
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    I don't give a rat's [snip] about dps races and optimized builds for 1,03874% higher damage when using this or that.
    I play for fun, and an orc magicka DK with fire staff is exactly what I want to do now.
    Now someone answer my question please.

    [Edited to remove profanity]
    Edited by ZOS_KatP on November 24, 2017 4:30PM
  • Nelson_Rebel
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    Octopuss wrote: »
    I don't give a rat's [snip] about dps races and optimized builds for 1,03874% higher damage when using this or that.
    I play for fun.
    Now someone answer my question please.

    Just giving you heads up, no need to act all salty and riled


    If you're just doing it fo fun then start out with either 5 piece sun set, or burning spell weave. 2 piece grothdar and 4 piece julianos with destro/destro

    [Edited for quote]
    Edited by ZOS_KatP on November 24, 2017 4:31PM
  • ak_pvp
    ak_pvp
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    This guy crys too much.

    BSW, skoria/grothdarr, moondancer 3pc+front bar inferno nirn. Backbar vMA fire/lightning nirn, or maybe infused. Not a math wizard so my CP is super basic if it matters.

    Basic rotation stolen from nos but I do effectively the same:

    fb: whip, embers, engulfing, force pulse,* innerlight, meteor
    BB: blockade, FOO, trap,** Eruption, inner light, standard.

    *Crushing shock works too, used for ranged/mechanic based fights and passives. On dummy use ele drain.
    *In practice a shield would have to replace either trap or FOO. And in MoL, chains too.

    1. Eruption>Trap>Flames of Oblivion>
    2. Engulfing>Burning Embers>Blockade>6 whips.
    3. Engulfing>Burning Embers>Blockade>Repeat Step 1.

    Edited by ak_pvp on November 23, 2017 9:19PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Octopuss
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    then start out with either 5 piece sun set, or burning spell weave. 2 piece grothdar and 4 piece julianos with destro/destro
    I give up. You didn't even read my post at all. At all.
  • Narvuntien
    Narvuntien
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    Huh.. no need for force pulse.. you have Whip and lash.

    Engulfing flames, burning embers, Whip or Lash, Wall of elements, Inner light, Dragonknight standard.
    Eruption, Flames of oblivion, rearming trap, elemental drain/harness magicka, Molten armaments, elemental fury.

    Buffs: Molten armaments, elemental drain. Flames of oblivion.

    AoEs: Eruption, Wall of fire

    Dots: Engulfing flames, Burning embers.

    The semi spamable: Whip or Lash.
    You use Lash if you have lightning staff, Whip for fire. You need to have a destruction staff ability on both bars. So if you want to use Lightning wall on your back bar (where it is better to be) you have to switch your ultimates over.

    Rotation.
    *activate your buffs*
    Trap, Eruption. engulfing flames, burning embers, wall of elements. (dragonknight standard), Whip, Whip, wall of elements, engulfing flames, burning embers, Eruption, Trap, Heavy attack. wall of elements, engulfing flames, burning embers, Whip, whip.

    Remember light attack between each skill. Flames of obvions needs to be repplied every second rotation (same time as eruption). Element drain needs to be reapplied every 3rd rotation and moltern armaments every 4th rotation (or you can use Spell power pots but I am too much of a cheapskate for skeleton parses). use ultimate whenever it is up

    I just run out of magicka, even with a heavy attack in my rotation and only get 22K Dps
    Edited by Narvuntien on November 24, 2017 2:40AM
  • WatchYourSixx
    WatchYourSixx
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    You don't specify what level it is, but if it's not lvl 50 then just julianos and 2 torugs pact, with fire front bar and lightning back bar would be optimal for leveling. You'll want whips, burning embers, engulfing flames, wall of elements and inner light on your front bar, with meteor if maxed mages guild or leap for fun while leveling. On the back bar you'll want to shoot for rearming trap from fighters guild, flames of Oblivion, eruption, and maybe the annulment shield for survival or chains for sticking to your enemies.

    Ultimately it doesn't really matter when you're leveling, but once you get to Max level you'll want 5 burning spellweave, 2 skoria or grothdarr, and either 3 willpower or 4 moondancer.

    As far as dps goes, *** what anybody says, mag DK is in a bad place but it's the most awesome type of DPS! Never a dull moment. And from my personal experience, I can get 40k completely solo on a dummy. I've never hit 40k with a redguard Stam DK personally. I'm sure it's doable but I'm mag ride or die :)

    There's lots of variations of rotations that are very similar, some are easier than others, but ultimately for leveling it doesn't matter. I'm open to any questions or comments tho.

    Edit: https://forums.elderscrollsonline.com/en/discussion/comment/4565593#Comment_4565593

    I posted my rotation here back in October, check it out if you're curious.
    Edited by WatchYourSixx on November 24, 2017 6:57AM
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

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    - Magnus the Mage (DC) Sorc
  • Flameheart
    Flameheart
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    To quote myself from another thread:

    https://forums.elderscrollsonline.com/en/discussion/comment/4662232/#Comment_4662232
    2 x Grothdarr (1x medium, 1 x heavy, alle divines and magicka enchanted), 5 x BSW (all divines and magicka enchanted), 4 x Aether/Moondancer (jewelry all with spell damage enchant), Moondancer/Aether lightning staff backbar (nirnhorned, weapon damage enchant), vMA Fire staff front bar (infused, schock enchant).

    Frontbar: Engulfing Flames / Flame Lash / Burning Embers / Inner Light / Elemental Blockade / Standard of Might
    Backbar: Harness Magicka (flex spot) / Flames of Oblivion / Eruption / Inner Light (flex spot) / Rearming Trap / Elemental Rage

    For some encounters in VMoL you need chains and Deep Breath. Usually I would never unslot Harness Magicka, this skill is just too good in hard vet content be it raid or group.

    Mundus: Lover (10 CPs in Spell Erosion are enough in a raid with full raid buffs and debuffs)
    Food: Standard blue CP 150 health + magicka food

    With CP 660 you are at over 17k health, over 18k with Ebon.

    Rota:

    Potion -> Inner Light -> HA Flame staff attack -> Standard of Might

    LA -> Trap -> LA -> FoO -> LA -> Eruption -> bar swap cancel ->

    LA -> Engulfing Flames -> LA -> Burning Ambers -> LA -> Elemental Blockade -> LA -> Flame Lash (at best as a Power Lash proc) -> LA -> FL -> LA -> FL -> LA -> FL -> LA -> FL -> LA -> Engulfing Flames -> LA -> Burning Ambers -> LA -> Elemental Blockade -> LA -> Flame Lash -> LA -> FL -> bar swap and continue on backbar again. Standard of Might on cooldown or as the raid encounter demands it.

    This isn't that complex and brute force for raids (vMoL) where you have enough Lightning Walls and other shock glyph procs for the Unbalance effect to boost the Exploiter CP star and therefore Power Leash procs. In 4-man-stuff you should be fine with some Eledrain/bubble support and maybe by doing less Flame Lashes but a HA Lightning staff attack on the back bar.

    A friend reached 52k dps raidbuffed on a raid centurio dummy, but ok he plays flawless and maybe had even some crit luck, but 45k+ raidbuffed dps should be possible on average.
    Edited by Flameheart on November 24, 2017 11:33AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • GreenhaloX
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    I crack up at those anti-MagDK comments and posts within this forum about how MagDK is supposedly weak and lower dps. I don't PvP much and can't stand Dueling, but I play the hell out of PvE contents. Like you, I play this game for fun and entertainment. It's still a video game to me, but damn, to a lot of folks this game is like a job or life to them or something. I am typically a lonewolf in this game, so, I like to solo or try to solo world boss pits and undaunted dungeons whenever feasible. I have both stam and MagDK dps and tanks; both are strong in both build/skillsets. My dps MagDK is a Beton, because I like the extra percentage increase of majicka and cost reduction of majicka passives that come with a Breton. My MagDK tank (hybrid tank and dps) is Dark Elf. I am still wiping the floor with PvE land contents with these two. The Dark Elf is very strong for both tanking and the need to supplement dpsing for any PvE contents, (outside of trials, that is.) Also, actually, a MagDK dps sorc is a force to reckon with for dueling.

    For the Breton dps MagDK, I have the Skoria 2-piece which add a good thump in damaging. Grothdaar is also good, but I use that on one of my MagSorc. I prefer the Skoria on this MagDK. You don't need 40k majicka pool or higher. 36 to 38k works just fine. Plus, the higher majicka pool you go, the more you're sacrificing on spell damage. Sure, damage are based on majicka and stamina, but not solely; otherwise you would not have a spell damage or weapon damage category. Without going into the nitty and gritty, I had done my own action testing between having a much higher majicka (or stamina for stam toons) and lower spell or weapon damage. You're killing things quite slowly or softly with majicka in the 40ks and spell in the lower 1k; same with stamina in the 40ks and weapon damage only being in the lower 2k. You have to balance both the resources and spell/weapon damage. For majicka-based, you're fine with 36 to 38k, and you can still have spell damage in the 2k (without buff) or a sorc with a pet Clannfear.

    So, that jibber jabbering out of the way, for my dps MagDK, I am destroying adds, mobs, boss, whatever with the following:

    Front bar (inferno sharpened staff): I use this mainly for support and protection; like you get more juice from the Coagulating Blood here.

    Force Pulse / Molten Armaments / Coagulating Blood / Burning Embers / Spiked Bone Shield* / Ult: Fiery Rage

    * Note: I switched back to the Spiked Bone Shield. "I like HA." I don't like the LA whatever; particularly for soloing world bosses. This dps MagDK does just fine with dps and gets better protection, resistance and health recovery with HA passives, as well as a bit more hp. Lots of peeps like the LA because of majicka recovery passive and such. I get good and just fine majicka recovery with heavy attack, and with a DK itself, you get good recovery in all resources when casting the ultimate. With CWC, they changed the Harness Majicka, so, now you can only slot it with just 5-pieces LA (what a big bull crap.) Since I don't like and refuse to use LA, I can't slot the Harness Majicka anymore. That provided a good shield for a dps MagDK. The Igneous Shield isn't all that good anymore for a lower hp dps DK, since the change and nerf with Morrowind patch. I also refuse to slot Igneous shield for any of my dps DKs; however, the Igneous is still good for DK tanks, granted, you have hp in the 40k and higher. So, the Bone Shield still works ok, but not as good as the Harness Majicka.

    Back Bar (Lightning sharpened staff): This is actually my go-to for dpsing skillset. Certain dps skillsets, you get more juice with the lightning staff over inferno.

    Flame Lash* / Choking Talons / Blockage of Storms / Draw Essence / Volatile Armor / Ult: Ice Comet**

    * Well, you do get a bit more juice with Flash Lash with the inferno staff, but I like the combo of the lighting heavy attack and Flash Lash. It's easier for me to have it on the same bar, versus, flipping back and forth to the Lash on the front bar. It is a sacrifice, but it makes it up on damage with this combo; still good damage output, and you get resource recovery with the heavy attack.
    ** Ice Comet/Shooting Star seems to get more bang with the lightning staff

    That's pretty much it. I don't slot Inner light or Eruption/Cinder Storm. You don't really need the extra majicka from the Inner Light; nice to have, but not a need. That just takes up a slot where you can actually slot a more feasible dpsing skill. Eruption/Cinder Storm is just high cost. However, I would probably slot Eruption, if we had an extra slot, but, what I have works quite well for me. It is a balance of very good dpsing skillsets with feasible protection and recovery.

    My dpsing is actually, or mostly the lightning bar skillsets; lots of DoTs, direct damages, as well as hp recovery with the slotted skills. Usually for multiple adds/mob, I'll start with laying down Blockade of Storms first, then trap them with Choking Talons, follow by Draw Essence. Most are already toasted with just these; if higher hp adds/mob, then, I would add on the heavy lightning attack, follow by Flame Lash. Dolmens, dungeons, whatever.. done. With world bosses, it's pretty much: Blockade of Storms, (I may use Choking Talons or may not. It's high cost and don't trap the boss, but supposedly you still benefit with damage reduction), Draw Essence, Volatile Armor (to send back the spike damages and spell/physical buff), then flip to the front bar, slash with the Burning Embers (for the DoT), then flip back to back bar and hit him with heavy lightning attack (for more damages and resource recovery) and follow through with a couple Flame Lashes. Press repeat, and use Coagulating Blood, Spiked Bone Shield, Molten Armaments and the Ice Comet or Fiery Rage in between or whenever feasible. I also prefer the Ice Comet over the Fiery Rage, because of its lower cost and comparable damage capabilities. Here and there, I'll throw down the Fiery Rage just for giggles an grins, but I like the sound and effect of the Ice Comet.

    I'm not going to get into the nitty and gritty on the build, as some like BSW and Silk of the Sun. I just like and fair quite well with Julianos (all HA, btw) and Destruction Mastery. Also, I can care less about using trial gears. Sure, it gives a little bit more damage against the trial boss (but that's it) and gives certain perks and buff to the group. However, for soloing and just going around ravaging/rampaging around and having fun in PvE land, yeah, you don't really need MoonDancer, IA or Maelstrom. Adds and mobs of all types, shape and form are disintegrating just fine with what I have; bosses chipping down just fine.

    Well, there you go.. hope this pseudo-novel gives you an idea or two.
  • geonsocal
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    i have a mag dk and stam dk also...one focuses on fire, the other on defile...

    my mag dk is steady trying to light the world on fire...

    so his rotation on his DW (i have 10 different characters, so I had to be as diverse as possible in their weapon choices - my preferred choice for this character would have probably been SnB ) is:

    burning talons, coagulating blood, burning embers, hardened armor, flames of oblivion, and ferocious leap...

    inferno staff bar: molten armaments, coagulating blood (vigor for pvp), blockade of fire (destructive reach for pvp), hardened armor (elusive mist for pvp), flames of oblivion, and eye of flame...

    I heavy attack with the staff a lot...and wear 5 heavy/2 light (julianos/silks of the sun), grothdar...

    Edit: just remembered you're looking for the "ummorphed" versions of the skills:

    http://elderscrollsonline.wiki.fextralife.com/Dragonknight

    especially with how frequently some skills get tweaked - always good to familiarize yourself with the tool tips...
    Edited by geonsocal on November 25, 2017 12:29AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • DeathHouseInc
    DeathHouseInc
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    Light Attack > Blockade of Storms > Endless Hail > Light Attack > Poison Injection > Light Attack > Caltrops > Log Out > Log in> Pet > Light Attack > Daedric Prey > Weapon Swap > Light Attack > Force Pulse > Light Attack > Force Pulse > Light Attack > Force Pulse > Light Attack > Weapon Swap > Light Attack > Weapon Bar Swap Elemental Blockade > Log Out > Log in> > Light Attack > Crippling Grasp > Light Attack > Twisting Patch > Weapon Swap Rearming Trap > Heavy Attack > Power of the Light > Heavy Attack > Rending Slashes > Log Out > Log in > Heavy Attack > Biting Jabs > Light Attack > Deadly Cloak > Light Attack > Power of the Light > Weapon Bar Swap > Restart
    Edited by DeathHouseInc on November 25, 2017 1:07AM
  • Octopuss
    Octopuss
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    It appears that magicka DKs don't usually use any of the Draconic Power and Earthen Heart lines...

    Also, could anyone explain to me the deal with shock enchant on fire staff and lighning staff on the backbar? I can't wrap my head around all those supercomplicated status effects or whatever it is.
  • scipionumatia
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    @Octopuss the enchants have a 100% chance to go off every 4 seconds for damage (fire, ice, lightning, poison, disease, oblivion) and each time they go off they have a 20% chance to give a status effect. fire and poison give a stronger DoT, ice gives slow (I believe??) lightning gives concussion (I believe??) and poison gives defile. oblivion doesn't give a status effect but it does grant unresistable damage which in of itself is the bonus. For most pve situations youll want fire enchant if mag, poison if stam.
    The other type of glyph is a boost/reduction type of glyph. these are the ones that give you more weapon or spell damage for 5 seconds, or reduce targets armor.
    For most pve builds your gonna want to have the poison/fire glyph on the one weapon and a weapon/spell damage glyph on the other. dual wield builds for stam will often utilize a weapon damage buff glyph, a poison damage glyph and on back bar a double ravage health poison. but since your asking about mag Dk with destro staff Id recommend going fire glyph.

    infused is a good choice because it reduces the cooldown by half, and boosts enchant effects. so on the weapon/spell damage glyphs, they last for 5 seconds with a 10 second cooldown after firing off. infused means your enchant will refresh when you use a weaponskill or light/heavy attack and will essentially give you 100% uptime. infused on damage glyphs will give you a 2 second cooldown which means you can have a proc and Dot chance every 2 seconds. also pretty good.

    *side note- if you dual wield and have an infused weapon, your offhand enchant will have the reduced cooldown BUT will not have its status boosted.
    Scipio Numantia Red guard Nightblade PvP- AD
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  • Octopuss
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    So if I'm after status effects, which trait is better - infused or charged?
  • NyassaV
    NyassaV
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    Unfortunately that Nelson guy is correct if you intend to do anything competitive with your character. I suggest going onto youtube and checking out what Gilliamtherogue has
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Octopuss
    Octopuss
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    Hollery wrote: »
    Unfortunately that Nelson guy is correct if you intend to do anything competitive with your character. I suggest going onto youtube and checking out what Gilliamtherogue has
    Another reading failure.
  • WrathOfInnos
    WrathOfInnos
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    Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.

    MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.

    AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).

  • ak_pvp
    ak_pvp
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    Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.

    MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.

    AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).

    Its viable. But its definitely possible to complete vMoL without them. A stamDK can run chains, or if the tanks are good enough.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nelson_Rebel
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    Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.

    MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.

    AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).

    It's because Mag Dk now has the absolute worse resource management ingame of all classes, and the second worst DPS parses of all the classes and specs in PvE damage next to stam and mag Wardens. Even if you specced for resource management, you will be worse than others who spec for damage of the other classes.



    And you must not do Vmol lately. Mag DK's are a wasted slot in serious vet runs for anything. Even for just completions. The tanks are more than capable of doing chains on the twins. And then effectively using talons
  • rossk25
    rossk25
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    I run a MagDK and it is alot of fun.

    In dungeons (both normal and vet) I play as a healer and I think magDK make great healers.

    I run 2 skoria, 5 BSW and 4 mad tinkerers (just for the extra crit and spell dmg). I have no problems healing both vet and normal dungeons and I think magDK are great as they have access to DK standard (helps increase DPS while they take less dmg making healing easier) you can provide the group with major savagery and sorcery. Cauterize is actually really useful now with the recent changes (faster healing and can self heal) and I love the Magma shell Ulti as this is a really great for dmg mitigation especially during those "oh sh|t" moments or when you need to temporarily stop healing to rez someone.

    I use BSW as any flame dmg activates the 5 piece and more spell dmg = better heals. I prefer to use chains because if an enemy cant be pulled (most bosses) it refunds the mag cost, activate BSW and provides little dps.

    I use skoria with either WoE and eruption just to provide some dmg when I do not need to heal or I am re-activating buffs and debuffs*

    *I am trying to farm a 5 piece set of SPC.

    My skills usually looks like this:

    Destro: WoE, IW, ele drain, orbs*, engulfing flames/chains. Ulti: DK Standard
    Resto: Healing springs, ward, mutagen, cauterize and eruption. Ulti: Magma Shell


    I sometimes switch out mutagen for Igneous shield but because I heavy attack to restore mag I get access to MM through that (with resto staff passive).

    *I only use orbs if people complain they are running out of resources. Otherwise its usually something else such as crushing shock or annulment.

    In really hard fights, I will run dual resto and use combat prayer along with other healing abilities. But this means no ele drain.



    If anyone has any advice for me it would be greatly appreciated!!!!
    Bosmer Magicka Templar - Dest/Resto Staff [ex Stamina Templar - Bow/DW]
    Dunmer Magicka DK - Dest/Resto staff
    Breton Magicka NB - [Dest/DW PvE] [Dest/Resto PvP]
    Bosmer Stamina Warden - Bow/2H
  • WrathOfInnos
    WrathOfInnos
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    Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.

    MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.

    AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).

    It's because Mag Dk now has the absolute worse resource management ingame of all classes, and the second worst DPS parses of all the classes and specs in PvE damage next to stam and mag Wardens. Even if you specced for resource management, you will be worse than others who spec for damage of the other classes.

    And you must not do Vmol lately. Mag DK's are a wasted slot in serious vet runs for anything. Even for just completions. The tanks are more than capable of doing chains on the twins. And then effectively using talons

    Skeptical, but also interested if this is a real strat. It has been a little while since I was in vMoL. In my experience the light boss tank can bring in the light adds without issue, but the dark boss group requires a MagDK with chains. StamDK does not have enough Magicka to chain 4 adds in a row, and dark boss tank positioning does not allow for them to reach all the dark adds. How would the dark boss tank pull this off without allowing negates to go all over the place. Is there a video of this method?

    As for MagDK, a friend of mine just demonstrated a 38k solo parse, which puts it ahead of Magplar and most magWardens, and only slightly behind magSorc and magNB. Sure MagDK can't compete with stamDK, but what magicka class can? MagDK does have the weakness of taking a valuable melee spot, there's no denying that, and they tend to steal off-balance with flame lash.

    As for sustain, their skills are expensive and passives not great, but they have 2 things going for them. They get most of their magicka back every time they use an ultimate. And they get a 40% boost to heavy attack damage, making them one of the most adaptable to the heavy attack meta.

  • Octopuss
    Octopuss
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    The thread derailed exactly the way I hoped it wouldn't.
    Anyway...
    Octopuss wrote: »
    It appears that magicka DKs don't usually use any of the Draconic Power and Earthen Heart lines...

    Also, could anyone explain to me the deal with shock enchant on fire staff and lighning staff on the backbar? I can't wrap my head around all those supercomplicated status effects or whatever it is.

  • Nelson_Rebel
    Nelson_Rebel
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    Why are people being so hard on MagDK? I would love to see these critics complete vMoL without one.

    MagDK is definitely viable in end game content. You'll want to use Burning Embers, Engulfing Flames, Flames of Oblivion, Eruption, Wall of Elements (either morph), Inner Light and Harness Magicka pretty much all the time. Sometimes you'll also want to use whip (either morph, depends on build), crushing shock, rearming trap, molten armaments and destructive clench.

    AFAIK burning spellweave is still the single best gear set, and you can pair it with another 5 piece set (Julianos, Mothers Sorrow, Mechanical Acuity, Moondancer, IA) or use a monster set (Grothdarr, Ilambris, Skoria) with a jewelry set (willpower, IA, Moondancer, Architect).

    It's because Mag Dk now has the absolute worse resource management ingame of all classes, and the second worst DPS parses of all the classes and specs in PvE damage next to stam and mag Wardens. Even if you specced for resource management, you will be worse than others who spec for damage of the other classes.

    And you must not do Vmol lately. Mag DK's are a wasted slot in serious vet runs for anything. Even for just completions. The tanks are more than capable of doing chains on the twins. And then effectively using talons

    Skeptical, but also interested if this is a real strat. It has been a little while since I was in vMoL. In my experience the light boss tank can bring in the light adds without issue, but the dark boss group requires a MagDK with chains. StamDK does not have enough Magicka to chain 4 adds in a row, and dark boss tank positioning does not allow for them to reach all the dark adds. How would the dark boss tank pull this off without allowing negates to go all over the place. Is there a video of this method?

    As for MagDK, a friend of mine just demonstrated a 38k solo parse, which puts it ahead of Magplar and most magWardens, and only slightly behind magSorc and magNB. Sure MagDK can't compete with stamDK, but what magicka class can? MagDK does have the weakness of taking a valuable melee spot, there's no denying that, and they tend to steal off-balance with flame lash.

    As for sustain, their skills are expensive and passives not great, but they have 2 things going for them. They get most of their magicka back every time they use an ultimate. And they get a 40% boost to heavy attack damage, making them one of the most adaptable to the heavy attack meta.

    It's really not that difficult. As long as the tank uses it real quick we've never needed a mag dk. or our stam dk's slotted it and still do 10k parses better.


    Ok lets say your "friend" did a 38k solo parse that I'm skeptical of because even Alcast and his Crew after Morrowind did not get a parse of that number on a mag dk, Which would make your "friend" the best mag dk in the world at the moment ahead of people doing WORLD FIRST hard modes. But Lets say he is, your "friend" would be able to do 10x better parses on any other class if he "could" do that on a mag dk. As I said 99.99% of the time, bar the exceptional player, Mag Dk has the second worst parses Overall of ALL the classes. There are exceptional players who can pull numbers on any class but those players are not the majority of the cases and Majority of the cases are astoundingly in favor of Mag Sorc, Stam Dk, and Mag NB. The occasional Magplar as well. This is because Mag dks cannot, and will not ever have consistent damage because they are so weak and have no sustain.

    Right now you are 100% incorrect. I told you battle roar was completely made nearly useless after 2 straight patches of nerfs to it AND helping hands lol. You can pop Standard the most expensive ult in the game and you will NOT get most of your resources back. It has a mathematical HARD cap on the exact amount of resources it returns. It only restores like 67 points of stam, magic and Health per POINT of the ultimates cost now. Meaning 99% of the time if you don't have an ultimate, your resources are screwed. Because the return on Battle roar also has diminishing returns on ANY resource over 30 thousand, this change was made with clockwork city. Which means you are now ALSO punished
    for having a large resource pool. Go figure. Also that 40% boost in heavy attack damage is completely pathetic. It's about mathmatically 500 extra damage per HEAVY attack cast. The other classes on all their skills, executes and their heavy attack will absolutely *** on that XD XD XD it's seriously pathetic.

    Octopuss wrote: »
    The thread derailed exactly the way I hoped it wouldn't.
    Anyway...
    Octopuss wrote: »
    It appears that magicka DKs don't usually use any of the Draconic Power and Earthen Heart lines...

    Also, could anyone explain to me the deal with shock enchant on fire staff and lighning staff on the backbar? I can't wrap my head around all those supercomplicated status effects or whatever it is.

    To answer your question, yes mag dk's do actually use earthen heart, Eruption is a good AoE ground cast skill that does a flame DoT of the morphed version for 18 seconds. It is expensive to cast though. As for Draconic skills some use talons for Add control if the tank needs assistance but generally no the Draconic skill line is mostly for tanks or PvP. Same with earthen heart except for eruption.


    The point of the enchant is to proc the concussed status affect, which will allow you to proc power lash and also gives you more damage due to the CP passive in the Ritual where you do more damage to concussed enemies
    Edited by Nelson_Rebel on November 30, 2017 12:26PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Nelson_Rebel here is a video of @Gilliamtherogue doing almost 38k dps on a dk without really trying- https://youtu.be/9bnX17DU42U

    @rossk25 banner only reduces damage for you. Not your team. Not sure what would make you use eruption over combat prayer. I would also only use ignious sheilds if you didn't have a dk tank. As the shield overwrite each other and you would remove the tanks full shield. I would also trade bsw for julinanos if you dont have SPC, there is no way you ware able to get the required 66% uptime that you would need for bsw to outperform julinanos.

    Octopuss wrote: »
    So if I'm after status effects, which trait is better - infused or charged?

    solo, used charged, in a group use infused.
    Edited by Lightspeedflashb14_ESO on November 30, 2017 2:25PM
  • Nelson_Rebel
    Nelson_Rebel
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    @Nelson_Rebel here is a video of @Gilliamtherogue doing almost 38k dps on a dk without really trying- https://youtu.be/9bnX17DU42U

    @rossk25 banner only reduces damage for you. Not your team. Not sure what would make you use eruption over combat prayer. I would also only use ignious sheilds if you didn't have a dk tank. As the shield overwrite each other and you would remove the tanks full shield. I would also trade bsw for julinanos if you dont have SPC, there is no way you ware able to get the required 66% uptime that you would need for bsw to outperform julinanos.

    That is Gilliamtherogue who is an exceptional player and well known streamer.

    This is also just a target dummy melee range parse. In trials for DPS parses this will not happen as well for say any other melee range.


    He also has vids of him pulling 40k plus on sorcs, magblades and magplars on dps target dummies.

    As I said there are exceptional players who can pull good numbers on any class in my previous posts. However the majority of cases do not have slots for Mag dks because they are melee dps and in a TRIAL setting they are a liability and a dps loss to more powerful and survivable Dps options that bring far more damage to the group.
  • Octopuss
    Octopuss
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    I carefully read all (or most) posts here twice or three times, and it's all way too complicated.
    Really, all I asked for was basic rotation, without Fighter's guild and whatever else skills. Just the class stuff, plus maybe destruction staff stuff.
    My char is only lvl34 right now, so it will be quite some time (at the rate I am levelling at anyway) before I hit 50, and all the extra elaborate stuff most people keep talking about simply doesn't apply - yet.
    I need to start small to get the grip of it.

    This is what I did:
    front bar: Flame Lash, Flame Clench (the knockback is way too useful to skip), Engulfing Flames, Burning Embers (I have trouble using it because of the range), and 5th slot is undecided yet. I will NOT be putting Magelight there btw.
    back bar: Blockade of Storms, Burning Talons, Inferno, 4th slot undecided, and Molten Armaments.

    I need to figure out a very basic rotation based on these skills and eventually improve it as I unlock more skills. For example, I read people use Ash Cloud. I might like that. But it'll take time to get it.
  • kyle.wilson
    kyle.wilson
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    Octopuss wrote: »
    I have a DK which I've used as a mule up until now, but I'd like to start playing him.
    He is magicka based, and I intend to use destruction staff.
    I have not even a basic idea about the skills, so I'd be very grateful if someone gave me a very rough rundown of what I should be using and what the low lvl rotation might look like.

    This should get you started for a better PVE build.
    https://alcasthq.com/eso-magicka-dragonknight-build-pve/

    @Alcast
  • Octopuss
    Octopuss
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    You didn't even bother reading past the first post.
    This is a complete waste of time. Why did I even bother...
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