Nelson_Rebel wrote: »And fossilize ALREADY breaks on any damage done AND with Clockwork city was ADDITIONALLY nerfed to a measly 8 meters now while sorcs have a 40 meter rune cage that does the same damn thing. lol wut?
Nelson_Rebel wrote: »power lash still can only be proced once every 6 seconds due to internal cooldowns for that. The point of this is the proc allowing Dk’s to have an ability to help sustainability since we have none in addition to the highest costing skills in the game
Nelson_Rebel wrote: »I have some suggestions for this particular playstyle and the class that would benefit the most underperforming class spec while leaving tanking aspects and BG tanks unbuffed.
Due to the continuing changes after Morrowind that nuked sustainability, and even more uneeded nerfs to the Dk’s Battle Roar and even to their Helping hands, the Dk spec and specifically the Mag Dk has almost zero sustainable options with no passives to help other than the now-near useless battle roar.
~<Here are 3 simple changes that would help the struggling DK non-tanks without buffing the PvE meta/PvP troll tanks
1. •Reduce the Highest magicka costs ingame
of the Magic Skills in all the Dk skill lines by 5-10%. Why does the class with the worst sustainability have the highest costing skills in the first place?
2. •Allow Talons and Fossilize to be unpurgable/uncleansable **HERE IS WHY** Players inside talons can still; Cast skills, block, heal, even CLOAK inside talons and still attack within talons as well.
This skill is the only option Dk’s have to reliably proc Power Lash, which since Dk’s have NO sustainability, this was our only option to help offset our resource drain. Now since Forward Momentum (2H skill) and all purges (like templars) can simply cast this off Dk’s have no sustainable damage skills for our Magic Spec without being pulverized. And fossilize ALREADY breaks on any damage done AND with Clockwork city was ADDITIONALLY nerfed to a measly 8 meters now while sorcs have a 40 meter rune cage that does the same damn thing. lol wut?
3. •Add an actual recovery passive in some fashion to the DK’s passive skill lines. Battle roar is WAY to weak. I don’t care if it’s a weaker form of it. Just something to help us out besides waiting for an ultimate to get back a pitiful amount of resources that get burned in less than 10 seconds because our skills are the highest costing in the game.
~~Please do something to help the DK’s who don’t want to be PvE tanks or PvP troll tank builds. I understand stam dk is doing well, but none of my suggestions buff the Stam by any means. Seriously what’s the point of having an entire flame skill line if the Magick Dk is relatively dead? It’s almost impossible to open world PvP as one. In duels I can still somewhat manage to kill people but not NEARLY as effectively as any other class spec is able to duel. Let alone Battlegrounds, Trials, or Open World PvP.
~~ I know there are threads upon threads of this, and entire page but come on. Help this class out, and the magicka spec.
@ZOS_GinaBruno
Nelson_Rebel wrote: »And fossilize ALREADY breaks on any damage done AND with Clockwork city was ADDITIONALLY nerfed to a measly 8 meters now while sorcs have a 40 meter rune cage that does the same damn thing. lol wut?
It does not break on damage anymore.Nelson_Rebel wrote: »power lash still can only be proced once every 6 seconds due to internal cooldowns for that. The point of this is the proc allowing Dk’s to have an ability to help sustainability since we have none in addition to the highest costing skills in the game
Try a charged lightning staff with a shock enchant. 1 blockade of storms can get you 4 free power lashes. With torugs pact you can get 100% uptime on free power lashes.