VaranisArano wrote: »If you own Clockwork City, you can do a quest to construct a target dummy that has about as much health as a public dungeon boss. It'll be free in-game, as long as you don't mind exploring a lot. The lower health might also be nice for practicing rotations as it won't take forever to kill and reset the dummy even though it won't be a sustained DPS test. http://en.uesp.net/wiki/Online:The_Precursor
If you are a member of guilds, you might look to see if your guild has a guild house with a training dummy. If not, you can probably ask in zone chat if anyone will let you visit their house to practice on a training dummy.
A lot of rotation practice really is just figuring out what works for you and then practicing the rhythms of it, so finding a practice dummy, buying one, or questing for the Precursor will the very helpful.
Elfhunter194 wrote: »I've been trying to get use to animation cancelling but I just cannot click with it for some reason. Same goes for doing an attack and switching weapons fast enough so I don't get caught off guard but the weapon switching fast during combat is far to slow. Timing is a big issue for me and trying to figure out which combination in skills would be best. I've learnt that I've got to figure out what works best for me and that's the hard part. Only if I had a dummy to practice on would make things a whole lot easier.
Elfhunter194 wrote: »VaranisArano wrote: »If you own Clockwork City, you can do a quest to construct a target dummy that has about as much health as a public dungeon boss. It'll be free in-game, as long as you don't mind exploring a lot. The lower health might also be nice for practicing rotations as it won't take forever to kill and reset the dummy even though it won't be a sustained DPS test. http://en.uesp.net/wiki/Online:The_Precursor
If you are a member of guilds, you might look to see if your guild has a guild house with a training dummy. If not, you can probably ask in zone chat if anyone will let you visit their house to practice on a training dummy.
A lot of rotation practice really is just figuring out what works for you and then practicing the rhythms of it, so finding a practice dummy, buying one, or questing for the Precursor will the very helpful.
How long does the quest take? I'm not a fan of questing in this game that much
When a bug becomes a feature touted by a developer.
When a bug becomes a feature touted by a developer.
This.
I love ESO - but I was immensely disappointed when I discovered that animation cancelling had been embraced by ZOS devs and that as a result the high-tier endgame content just about requires it to get adequate DPS on bosses.
Ability animations in other games are there for a reason - to help with game balance.
I'll give you an example: In Destiny, there is an exotic sniper known as the No Land Beyond. Because snipers are OHK weapons, Destiny placed them in the "special weapon" slot and restricted the ammo available during PVP. No Land Beyond was an "exotic" (a semi-rare technically overpowered gold-tier weapon) which was equipped in the Primary slot (so it used Primary ammo which was plentiful). Because of that, the devs designed the gun as a bolt-action: It had one round in the camber and the reload animation was comparatively long.
High-end players discovered that they could "reload cancel" the animation by sprinting right after clicking the reload button, which removed the pain point of the long reload time and made the gun unbalanced.
Bungie issued a patch so that while you could still cancel the animation, the actual reload time remain unchanged. Hence, balance was restored.
ZOS's decision to embrace the exploit and incorporate it into the game means that people who suck at animation cancelling (like myself and my potato internet) are effectively excluded from high-end endgame.
It is what it is. Now that it's a part of the game, it's not going away.
But I was and remain very disappointed with that decision.
When a bug becomes a feature touted by a developer.
This.
I love ESO - but I was immensely disappointed when I discovered that animation cancelling had been embraced by ZOS devs and that as a result the high-tier endgame content just about requires it to get adequate DPS on bosses.
Ability animations in other games are there for a reason - to help with game balance.
I'll give you an example: In Destiny, there is an exotic sniper known as the No Land Beyond. Because snipers are OHK weapons, Destiny placed them in the "special weapon" slot and restricted the ammo available during PVP. No Land Beyond was an "exotic" (a semi-rare technically overpowered gold-tier weapon) which was equipped in the Primary slot (so it used Primary ammo which was plentiful). Because of that, the devs designed the gun as a bolt-action: It had one round in the camber and the reload animation was comparatively long.
High-end players discovered that they could "reload cancel" the animation by sprinting right after clicking the reload button, which removed the pain point of the long reload time and made the gun unbalanced.
Bungie issued a patch so that while you could still cancel the animation, the actual reload time remain unchanged. Hence, balance was restored.
ZOS's decision to embrace the exploit and incorporate it into the game means that people who suck at animation cancelling (like myself and my potato internet) are effectively excluded from high-end endgame.
It is what it is. Now that it's a part of the game, it's not going away.
But I was and remain very disappointed with that decision.
Remember that the only useful animation canceling things are the light/heavy attack weaving and weapon swap canceling. That's really all you need to learn to get high DPS. The rest is absolutely useless and just makes your character look stupid.
khele23eb17_ESO wrote: »And this is why ESO combat looks like ***.
khele23eb17_ESO wrote: »And this is why ESO combat looks like ***.