Too many CC in this game!

GreenhaloX
GreenhaloX
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I'm sure, like many others, I can't put in a lot of hours into this game that much anymore. I may put in a couple hours a couple to few days during the week, maybe, and play catch up on the weekends or days off with longer hours of playtime. With that said, I usually play during enlightenment so we get more XP. Even when you do get max CP on your toon with leveling up new toons, there are still skillsets that need to be level up and morphed. So, practically, the most viable way for leveling up (for me, at least) is during enlightenment and hitting those dailies (fighter, mage and undaunted) and world boss pits. You just good XP when returning and dropping off the quest pieces. However, in doing so, you hit those dolmens, delves and public dungeons, and you are just encountering too much CC (or crowd control) or similar from the adds. Particularly, if you're soloing it or others also hitting those dolmens, then more adds are popping up; which means more adds with more CC.

Damn.. you're getting knocked up and down, immobilized, stunned, maimed, and the likes, left and right, front and behind, all around, from Ogrims thumping you with boulders or running you down, then, the daedroths knocking you down with the flame blast and the ground red circles. You have seducers, Daedric DK and NB stunning you and trapping you. Also, the winged twilights stunning you in place, other daedrics and undead sorcs immobizing and throwing fear on you, and other undeads stunning you. Now, we have the recent addition of the clannfears pouncing on you and knocking you down and then immobilizing you with devour, or whipping you and knocking you down with tail swipes. Man, I used to like the clannfear, especially, when frolicking around with my sorc. Since, I cannot stand those clannfears. These, among other crapshoots that slows you down and whatever else giving those adds and bosses more advantages.

What the hell, man?! Since One Tamriel, with every patch and DLC, there are new additions of CC to the adds and bosses. It is really not that fun or much enjoyable anymore with ESO's PvE land. It is still not hard, but definitely not challenging either. It has been quite annoying having to do those dailies and world boss pits so you can level your toons up. Stop with the CC, already.. goodness!
  • Ratzkifal
    Ratzkifal
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    Have you tried using a cc break to become immune to cc for a whilr? Or what about cc immunity potions? The heavy armor skill is an option too.
    This Bosmer was tortured to death. There is nothing left to be done.
  • JKorr
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    Haven't noticed it that much, tbh. The last 9 dolmens I did, I did solo. Little harder because of the clannfear change, but still not a huge issue. Potions, blocking, breaking ability all work, too.
  • josiahva
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    Ratzkifal wrote: »
    Have you tried using a cc break to become immune to cc for a whilr? Or what about cc immunity potions? The heavy armor skill is an option too.

    I think you are missing the point. This is overland content, why should you have to waste potions on overland content? I mean, yes, good players aren't caught by CC as much, but the OP has a point, CC doesn't make overland PvE any harder, just infinitely more annoying.
  • JKorr
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    josiahva wrote: »

    I think you are missing the point. This is overland content, why should you have to waste potions on overland content? I mean, yes, good players aren't caught by CC as much, but the OP has a point, CC doesn't make overland PvE any harder, just infinitely more annoying.

    Never knew potions should only be used on certain parts of the game.

    Guess I'm playing it wrong then. My alchemist characters make potions/poisons for all my characters to use, and I do no pvp at all, no trials, and very little pledge content. When I use the potions I make, I never consider them to be "wasted".
  • Feanor
    Feanor
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    The game needs definitely less snares, especially in PvP. CCs though? Just fix CC immunity and everything is fine. As for the “it’s overland content” argument, that’s not really a valid point. Where else should players learn about basic game concepts? After they got kicked from their latest group finder run and came to the forum whining incessantly about filthy elitists?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • makreth
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    PvE is way too easy already...are you suggesting making a light attack mode journey...? I can't believe what people are complaining about..but they still have the right to do so I guess. I personally don't agree with you. Crowd control is a part of the game, you can avoid it, interrupt it, block it. You just have to pay attention to your surroundings and your enemies. If that is too much of a hassle then I don't think you're playing the right game. The game becomes really boring if you take that aspect out.

    What I don't like though is the scripted execution of the AI. It's totally very predictable and I know pretty much when and what the enemy will cast on me. I would like some more randomness in executing CC by the AI.
    Edited by makreth on November 16, 2017 3:23PM
  • Kali_Despoine
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    It's their (dev) cheap way to make things harder.
    I now use trash stam pots on my magica toons to confront this.
  • Voxicity
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    No. Learn to play or get good. Overland content is already far too easy. We need it to get harder, not easier.
  • Joy_Division
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    Best way to deal with CC is to rebind your CC break / interrupt configuration to the most easily accessible key or button so it's one click or push and it's done. Ever since I've done this, CC, whether from mobs, Bosses, or enemy players is zero issues whatsoever as it is broken immediately.
  • zaria
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    Yes especially in CWC all mobs uses CC or knockdown. One tricks I learned questing is to move around. Just dropping your DoT and then block also work. Interupt don't work on ranged knock down like the clanfear.
    At an dolmen I was jumped by 6 clanfear, had not dot been down I would died.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JKorr
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    zaria wrote: »
    Yes especially in CWC all mobs uses CC or knockdown. One tricks I learned questing is to move around. Just dropping your DoT and then block also work. Interupt don't work on ranged knock down like the clanfear.
    At an dolmen I was jumped by 6 clanfear, had not dot been down I would died.

    my opinion only; I've had less/fewer issues with cc/knockdown in CWC. Whether its because I changed my playing style or something else, I don't know. Going to start one of my dks through next to see what happens.

  • Eddyble
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    I didn't notice it too much until Clockwork. just passing through a group of fabricants I get immobilized every other second. CC break and immunity don't seem to work all the time. It has become rather annoying. A whole region where that's all the enemies do seems like a cheese attempt to make things difficult or slow things down to make it seem to give more play time.
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • monktoasty
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    It is very annoying that mobs spam their cc
  • agingerinohio
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    When someone is stacking fissure and talons on you at the same time whilst you are being pelted with a stam drain/immobilizing poison ganker style, YES I would have to agree.
  • Hempyre
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    Block.
    Break free.
    Imov pots.

    Profit.
  • Jeremy
    Jeremy
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    GreenhaloX wrote: »
    I'm sure, like many others, I can't put in a lot of hours into this game that much anymore. I may put in a couple hours a couple to few days during the week, maybe, and play catch up on the weekends or days off with longer hours of playtime. With that said, I usually play during enlightenment so we get more XP. Even when you do get max CP on your toon with leveling up new toons, there are still skillsets that need to be level up and morphed. So, practically, the most viable way for leveling up (for me, at least) is during enlightenment and hitting those dailies (fighter, mage and undaunted) and world boss pits. You just good XP when returning and dropping off the quest pieces. However, in doing so, you hit those dolmens, delves and public dungeons, and you are just encountering too much CC (or crowd control) or similar from the adds. Particularly, if you're soloing it or others also hitting those dolmens, then more adds are popping up; which means more adds with more CC.

    Damn.. you're getting knocked up and down, immobilized, stunned, maimed, and the likes, left and right, front and behind, all around, from Ogrims thumping you with boulders or running you down, then, the daedroths knocking you down with the flame blast and the ground red circles. You have seducers, Daedric DK and NB stunning you and trapping you. Also, the winged twilights stunning you in place, other daedrics and undead sorcs immobizing and throwing fear on you, and other undeads stunning you. Now, we have the recent addition of the clannfears pouncing on you and knocking you down and then immobilizing you with devour, or whipping you and knocking you down with tail swipes. Man, I used to like the clannfear, especially, when frolicking around with my sorc. Since, I cannot stand those clannfears. These, among other crapshoots that slows you down and whatever else giving those adds and bosses more advantages.

    What the hell, man?! Since One Tamriel, with every patch and DLC, there are new additions of CC to the adds and bosses. It is really not that fun or much enjoyable anymore with ESO's PvE land. It is still not hard, but definitely not challenging either. It has been quite annoying having to do those dailies and world boss pits so you can level your toons up. Stop with the CC, already.. goodness!

    The endless stuns and knock backs are irritating and a cheesey way to try and provide more challenge. It just annoys you. That is really all it does. It's like having a constant stream of intentional lag spikes inserted into your game play and making you have click your spells and abilities several more time to get them to work.

    It was a mistake for them to have ever had nerfed the original unstoppable as it provided a way for players like you and I - who find this kind of gameplay obnoxious - to avoid it. So I don't know what developer was responsible for that decision - but it was probably the worst decision in terms of nerfs that was ever made on this game.
    Edited by Jeremy on November 16, 2017 5:19PM
  • Jade1986
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    cc is a problem in a lot of mmos atm. CC being tossed around everywher.
  • Goshua
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    throwing knives, bowtard npc's.. slike 'dudes, you cant kill meanyway..gtfo
  • Colecovision
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    I gotta say I'm with the OP here. I haven't died a single time as a result of these, but they are ridiculously annoying. So for my personal gaming experience, they have not increased difficulty, but they make the game less fun. Also break free on gamepad is a hit and miss experience.
  • boyteco_ESO
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    L2p issue. Block incoming heavy attacks and don't stand in red. 90% of cc negated this way.
  • Mureel
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    Voxicity wrote: »
    No. Learn to play or get good. Overland content is already far too easy. We need it to get harder, not easier.

    Constant stuns, snares and ccs don’t make the game harder at all. Just more annoying.

    That you think all that cheese = difficulty says everything about you and nothing about the OP.
    Edited by Mureel on November 16, 2017 6:22PM
  • Mureel
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    Jeremy wrote: »

    The endless stuns and knock backs are irritating and a cheesey way to try and provide more challenge. It just annoys you. That is really all it does. It's like having a constant stream of intentional lag spikes inserted into your game play and making you have click your spells and abilities several more time to get them to work.

    It was a mistake for them to have ever had nerfed the original unstoppable as it provided a way for players like you and I - who find this kind of gameplay obnoxious - to avoid it. So I don't know what developer was responsible for that decision - but it was probably the worst decision in terms of nerfs that was ever made on this game.

    Yes this!! I was just going to say it’s like multiple lag spikes- because there’s not enough of that as it stands.

    Made me wonder if they did that precisely to slow you down so you think it’s just all the cheese not the server. *tinfoil hat applied*
  • Ankael07
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    josiahva wrote: »

    I think you are missing the point. This is overland content, why should you have to waste potions on overland content? I mean, yes, good players aren't caught by CC as much, but the OP has a point, CC doesn't make overland PvE any harder, just infinitely more annoying.

    Another point I would like to make is that overland content should be preparing people for Undaunted dungeons, trials and PVP.
    To me one of the reasons we have so many ''nerf this boss mechanic, nerf that skill in PVP'' is because people simply arent prepared enough for them while reaching max level. There is an overwhelming difference in difficulty between overland combat and the rest of the game
    Edited by Ankael07 on November 16, 2017 6:22PM
    If you want me to reply to your comment type @Ankael07 in it.
  • Beardimus
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    Yeah its annoying. In particular the OP fear
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • Colecovision
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    L2p issue. Block incoming heavy attacks and don't stand in red. 90% of cc negated this way.

    And the other 10% is annoying.
  • Fang_of_Lorkhaj
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    Shaddup you uncultured swine :p they took blazing spears stun from magplar. People will always complain. Play and carry on. You don't like stuns? Time to look at that cp tree and put 100 in break free cost reduction ;)
  • SpearDusk
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    Yea they increased CC, but don’t look at GW2, the CCs in eso are just a fraction of GW2 :p
  • pieratsos
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    You should try PVP. Always a nice feeling when u get a triple CC while u are rooted and snared :D
  • technohic
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    pieratsos wrote: »
    You should try PVP. Always a nice feeling when u get a triple CC while u are rooted and snared :D
    pieratsos wrote: »
    You should try PVP. Always a nice feeling when u get a triple CC while u are rooted and snared :D

    Pretty much has happened since launch where you can get root and stunned to where you then can’t break free because the system seems to want you to break the root first; which you can’t do because you are stunned.
  • Dawnblade
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    Hopefully a couple of months isn't a terrible necro - but f the CC in this game.

    CWC is full of CC'ing mobs that also pose no threat - all flash and all annoyance (constant knock backs, knock downs, snares, roots) - the combat in CWC is not challenging in the least (mobs from CWC were use as an example in the 'too easy' thread of a player standing next to an aggro'd mob an not dying for quite a while), but it sure is annoying as hell.

    Also love that after years, break free and immunity continue to have days where they just don't work - and nothing ticks me off more than getting perma stun CC rooted and whatnot unable to play my character (I don't mind dying or taking a big hit because I didn't roll out of or away from bad, but dying because of an unresponsive game ticks me off).

    IMO ESO should tone down the CC and up the punishment for failing to move, avoid bad, etc.

    Make combat more challenging through mechanics that must be followed (even in DLC areas) or the player is punished, but don't just slap a bunch of roots, stuns, knock downs and stuff on weak do-nothing mobs to give the illusion of difficulty.
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