One_ofMany wrote: »When I look up class guides and such I mostly see talk about dropped armor/weapons. Do people even use crafted gear outside of..just for looks?
What about food, alchemy and enchanting?
One_ofMany wrote: »How many trades could I take up before I accidentally nerf my combat abilities?
Unless something has changed since I was first leveling up my main, that is not correct. I always had armor and weapons (that I crafted) waiting when I hit the next level milestone. I would craft them for my next higher level in steps of 10 levels. That way when I hit the next plateau, all I had to do was swap into the new armor and weapon.luton0watford4 wrote: »One thing to know is that blacksmithing, clothing and woodworking are based on your char level. IE. A lvl 10 char can craft no higher than lvl 10 gear, regardless of their skill level.
Provisioning, alchemy and enchanting are not based on your level. Ie a lvl 10 enchanter can craft cp 160 glyphs.
In other words, your armour and weapons crafter needs to be someone who gets to CP160 to be of use to you.
luton0watford4 wrote: »One thing to know is that blacksmithing, clothing and woodworking are based on your char level. IE. A lvl 10 char can craft no higher than lvl 10 gear, regardless of their skill level.
Provisioning, alchemy and enchanting are not based on your level. Ie a lvl 10 enchanter can craft cp 160 glyphs.
In other words, your armour and weapons crafter needs to be someone who gets to CP160 to be of use to you.
luton0watford4 wrote: »One thing to know is that blacksmithing, clothing and woodworking are based on your char level. IE. A lvl 10 char can craft no higher than lvl 10 gear, regardless of their skill level.
Provisioning, alchemy and enchanting are not based on your level. Ie a lvl 10 enchanter can craft cp 160 glyphs.
In other words, your armour and weapons crafter needs to be someone who gets to CP160 to be of use to you.
This is not true. Material Levels are the main determining factor in what a Crafter Can make. They do need to have all 10 of the points invested in the material passive to craft top end gear/runes etc. But it possible, unlikely, but possible to have those 30 skill points before you reach L10.
Now, since a qualified crafter is going to need at around 100 skill points just for crafting alone, this does denote a character that has leveled somewhat in order to acquire those skill points. You could probably craft end game gear with less skill points, but that crafter will be limited and probably using a lot more tempers in the process. Well, if you do just gear crafting you could probably get by with 60 to 80 points.
luton0watford4 wrote: »luton0watford4 wrote: »One thing to know is that blacksmithing, clothing and woodworking are based on your char level. IE. A lvl 10 char can craft no higher than lvl 10 gear, regardless of their skill level.
Provisioning, alchemy and enchanting are not based on your level. Ie a lvl 10 enchanter can craft cp 160 glyphs.
In other words, your armour and weapons crafter needs to be someone who gets to CP160 to be of use to you.
This is not true. Material Levels are the main determining factor in what a Crafter Can make. They do need to have all 10 of the points invested in the material passive to craft top end gear/runes etc. But it possible, unlikely, but possible to have those 30 skill points before you reach L10.
Now, since a qualified crafter is going to need at around 100 skill points just for crafting alone, this does denote a character that has leveled somewhat in order to acquire those skill points. You could probably craft end game gear with less skill points, but that crafter will be limited and probably using a lot more tempers in the process. Well, if you do just gear crafting you could probably get by with 60 to 80 points.
I think I might not have explained myself correctly. What I meant is that if you have lvl 50 in clothing, but your char level is only 10, you can only craft upto level 10 gear.
Unless it has changed with the clockwork city update, that is.
luton0watford4 wrote: »luton0watford4 wrote: »One thing to know is that blacksmithing, clothing and woodworking are based on your char level. IE. A lvl 10 char can craft no higher than lvl 10 gear, regardless of their skill level.
Provisioning, alchemy and enchanting are not based on your level. Ie a lvl 10 enchanter can craft cp 160 glyphs.
In other words, your armour and weapons crafter needs to be someone who gets to CP160 to be of use to you.
This is not true. Material Levels are the main determining factor in what a Crafter Can make. They do need to have all 10 of the points invested in the material passive to craft top end gear/runes etc. But it possible, unlikely, but possible to have those 30 skill points before you reach L10.
Now, since a qualified crafter is going to need at around 100 skill points just for crafting alone, this does denote a character that has leveled somewhat in order to acquire those skill points. You could probably craft end game gear with less skill points, but that crafter will be limited and probably using a lot more tempers in the process. Well, if you do just gear crafting you could probably get by with 60 to 80 points.
I think I might not have explained myself correctly. What I meant is that if you have lvl 50 in clothing, but your char level is only 10, you can only craft upto level 10 gear.
Unless it has changed with the clockwork city update, that is.
luton0watford4 wrote: »luton0watford4 wrote: »One thing to know is that blacksmithing, clothing and woodworking are based on your char level. IE. A lvl 10 char can craft no higher than lvl 10 gear, regardless of their skill level.
Provisioning, alchemy and enchanting are not based on your level. Ie a lvl 10 enchanter can craft cp 160 glyphs.
In other words, your armour and weapons crafter needs to be someone who gets to CP160 to be of use to you.
This is not true. Material Levels are the main determining factor in what a Crafter Can make. They do need to have all 10 of the points invested in the material passive to craft top end gear/runes etc. But it possible, unlikely, but possible to have those 30 skill points before you reach L10.
Now, since a qualified crafter is going to need at around 100 skill points just for crafting alone, this does denote a character that has leveled somewhat in order to acquire those skill points. You could probably craft end game gear with less skill points, but that crafter will be limited and probably using a lot more tempers in the process. Well, if you do just gear crafting you could probably get by with 60 to 80 points.
I think I might not have explained myself correctly. What I meant is that if you have lvl 50 in clothing, but your char level is only 10, you can only craft upto level 10 gear.
Unless it has changed with the clockwork city update, that is.
Pretty sure the only part that works that way is the level of the mats that character can find. The mats you find are 50/50 based on the skill and character level. I can double check later. The only restriction I ever noticed was not being able to make a set of gear because I hadn't done enough trait research on that character yet.
One_ofMany wrote: »When I look up class guides and such I mostly see talk about dropped armor/weapons. Do people even use crafted gear outside of..just for looks?
What about food, alchemy and enchanting?
How many trades could I take up before I accidentally nerf my combat abilities?