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Axe bleed and flame lash

  • Xvorg
    Xvorg
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    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria

    Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.

    That leads me to another question: A mDK running charged with a Poison glyph benefits of both, poisoned and burned effect? I believe it should

    Yes, both will be buffed by your DK passives, but burning is stronger on magicka builds due to CP allocation and Concentration LA passive that gives penetration. In fact it's the strongest enchant hands down for any Magicka build in both PvE and PvP in terms of DPS.

    But that's the thing, is it worth for an mDK to run 5 pieces LA to get penetration? Most mDKs go direct into HA in spite of the penetration they get on LA. All other stats given by those passives are meh

    Though again, this is from a PvP perspective, in PvE I don't even consider going medium or heavy
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Asardes
    Asardes
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    ✭✭✭✭
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria

    Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.

    That leads me to another question: A mDK running charged with a Poison glyph benefits of both, poisoned and burned effect? I believe it should

    Yes, both will be buffed by your DK passives, but burning is stronger on magicka builds due to CP allocation and Concentration LA passive that gives penetration. In fact it's the strongest enchant hands down for any Magicka build in both PvE and PvP in terms of DPS.

    But that's the thing, is it worth for an mDK to run 5 pieces LA to get penetration? Most mDKs go direct into HA in spite of the penetration they get on LA. All other stats given by those passives are meh

    Though again, this is from a PvP perspective, in PvE I don't even consider going medium or heavy

    If you use 1H+S on one of your bars you can be very tanky even in 5 LA. Not to mention the sustain and damage increase. And you can run harness magicka to mitigate even more.
    Edited by Asardes on November 14, 2017 7:27PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
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  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria

    Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.

    That leads me to another question: A mDK running charged with a Poison glyph benefits of both, poisoned and burned effect? I believe it should

    Yes, both will be buffed by your DK passives, but burning is stronger on magicka builds due to CP allocation and Concentration LA passive that gives penetration. In fact it's the strongest enchant hands down for any Magicka build in both PvE and PvP in terms of DPS.

    But that's the thing, is it worth for an mDK to run 5 pieces LA to get penetration? Most mDKs go direct into HA in spite of the penetration they get on LA. All other stats given by those passives are meh

    Though again, this is from a PvP perspective, in PvE I don't even consider going medium or heavy

    If you use 1H+S on one of your bars you can be very tanky even in 5 LA. Not to mention the sustain and damage increase. And you can run harness magicka to mitigate even more.

    Sustain is not that much... a 10% extra. With base 1k you must go for attro and witchmother to get a decent number and having a shield, though it increases you mitigation, is not a reliable option since you need to block with a small stam pool (unless you run sturdy and block decrease glyphs)

    mDK has always been in a weird spot IMHO...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • DHale
    DHale
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    Axiom does not help dragon blood heals and does not increase heal on embers. No bueno. Btw also does not help breath of life.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    DHale wrote: »
    Axiom does not help dragon blood heals and does not increase heal on embers. No bueno. Btw also does not help breath of life.

    Really? That's bad. Wpn and spell dmg have always increased heals
    Edited by Xvorg on November 14, 2017 8:21PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
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    ✭✭✭✭✭
    Xvorg wrote: »
    DHale wrote: »
    Axiom does not help dragon blood heals and does not increase heal on embers. No bueno. Btw also does not help breath of life.

    Really? That's bad. Wpn and spell dmg have always increased heals

    It still works for jabs+dark flare and unstable core, though.

    DKs got shafted from being able to use innate, though :(
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Toast_STS
    Toast_STS
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    I noticed noxious breath was proccing bleed yesterday. Maybe burning breath will too?
    VR14 DK Leaps-in-keeps
  • Xvorg
    Xvorg
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    ✭✭
    Toast_STS wrote: »
    I noticed noxious breath was proccing bleed yesterday. Maybe burning breath will too?

    really?

    But engulfing is... hmmm almost 2 years without slotting it... maybe I'll try it today
    Edited by Xvorg on November 14, 2017 9:14PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NBrookus
    NBrookus
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    ✭✭✭✭
    Xvorg wrote: »
    But that's the thing, is it worth for an mDK to run 5 pieces LA to get penetration? Most mDKs go direct into HA in spite of the penetration they get on LA. All other stats given by those passives are meh

    Though again, this is from a PvP perspective, in PvE I don't even consider going medium or heavy

    Yes, LA is the way to go for mDKs if you want to kill.

    I'm not seeing the case for medium mDK yet... but stranger things have worked.
  • Qbiken
    Qbiken
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    I´m just waiting for this to turn into a medium armor magDK build for PvP xD
  • DRXHarbinger
    DRXHarbinger
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    "Melee" magika abilities don't count as melee attacks so won't proc it. For sustain in heavy just wear lich jewelry and S&B on back bar. Job done. Can forget light armor then in pvp.
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  • Asardes
    Asardes
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    Probably a close to optimal setup for a PvP MDK would be something like 5 BSW 5/4 Sun (1H+S/Destro) with 2 heavy Skoria or Grothdarr for more health/undaunted bonus, running Apprentice mundus and Whichmother's Brew. You can hit 1.5-1.6K recovery with that setup. With Atronach you can hit 2K easily. You can enchant the back bar staff with a shock enchant to proc concussed, either charged or infused. For stamina simply enchant your bigger armor pieces, or all of them with Tri-Glyphs - you can hit 14-15K stamina depending on race. As for the tankiness given by harness magicka, you can simply stay in the destro ult zerg, spam that, take virtually no damage and even gain some magicka. Which is useful for a DK since it lacks mobility. Axiom is garbage. If you want something crafted, I'd suggest Shacklebreaker. That's good since it gives you quite a bit of extra stamina.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Member of:
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    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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