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Axe bleed and flame lash

Xvorg
Xvorg
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I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
Edited by Xvorg on November 14, 2017 2:42PM
Sarcasm is something too serious to be taken lightly

I was born with the wrong sign
In the wrong house
With the wrong ascendancy
I took the wrong road
That led to the wrong tendencies
I was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
Used the wrong method with the wrong technique
  • Koolio
    Koolio
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    It does not. Only proc on Light and Heavy attacks and weapon skill.
  • Xvorg
    Xvorg
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    Koolio wrote: »
    It does not. Only proc on Light and Heavy attacks and weapon skill.

    But the tooltip says it procs on melee dmg.

    And then, the question we have been asking ZoS during the last 3 years, What the * is melee dmg?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • casparian
    casparian
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    Koolio wrote: »
    It does not. Only proc on Light and Heavy attacks and weapon skill.

    Sort of. It doesn't proc on most class melee abilities (no Jabs, no Whip, etc.), but it does proc on some, such as Surprise Attack (but not Concealed Weapon for some reason).
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
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    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
    Edited by Minno on November 14, 2017 3:31PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • charley222
    charley222
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    nvm
    Edited by charley222 on November 14, 2017 3:31PM
    the wall of the covenant
  • Minno
    Minno
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    Xvorg wrote: »
    Koolio wrote: »
    It does not. Only proc on Light and Heavy attacks and weapon skill.

    But the tooltip says it procs on melee dmg.

    And then, the question we have been asking ZoS during the last 3 years, What the * is melee dmg?

    Isn't it any ability under 6-8 meters? Lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xvorg
    Xvorg
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    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Minno wrote: »
    Xvorg wrote: »
    Koolio wrote: »
    It does not. Only proc on Light and Heavy attacks and weapon skill.

    But the tooltip says it procs on melee dmg.

    And then, the question we have been asking ZoS during the last 3 years, What the * is melee dmg?

    Isn't it any ability under 6-8 meters? Lol

    yeah xD
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
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    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WrathOfInnos
    WrathOfInnos
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    Minno wrote: »

    5% DMG done is not terrible

    Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.

    https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951
  • Minno
    Minno
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    Minno wrote: »

    5% DMG done is not terrible

    Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.

    https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951

    I read that thread after I posted my comment.

    What happens if players don't have minor beserk? What's the actual percentage then, using the same 12%+20% from ele master/tham?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WrathOfInnos
    WrathOfInnos
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    Minno wrote: »
    Minno wrote: »

    5% DMG done is not terrible

    Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.

    https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951

    I read that thread after I posted my comment.

    What happens if players don't have minor beserk? What's the actual percentage then, using the same 12%+20% from ele master/tham?

    @Minno That would just be 134.5/132 or 1.9% per sword.

  • Xvorg
    Xvorg
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    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
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    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    Yea that's broken if evasion procs it lol.

    Though I'm considering swapping to MA; cheap Sprint, 20% dodge roll, faster Sprint = chances to swap to 20% block+20% break free in thief CP trees giving mag builds superior Stam reductions. Only issue is Regen and crit and penetration; I think templars could work this better due to channeled focus+ele drain giving 540 Regen that ignore magblock in addition to using prisoners to give another 900 Regen through Sprint.

    Interesting to test out. Might be pigeonholed into julianos to make up for the missing crit chance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Minno wrote: »
    Minno wrote: »

    5% DMG done is not terrible

    Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.

    https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951

    I read that thread after I posted my comment.

    What happens if players don't have minor beserk? What's the actual percentage then, using the same 12%+20% from ele master/tham?

    @Minno That would just be 134.5/132 or 1.9% per sword.

    Thanks!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Qbiken
    Qbiken
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    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    This might be the #1 most interesting theorycrafting I´ve read about :D
  • Xvorg
    Xvorg
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    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    Yea that's broken if evasion procs it lol.

    Though I'm considering swapping to MA; cheap Sprint, 20% dodge roll, faster Sprint = chances to swap to 20% block+20% break free in thief CP trees giving mag builds superior Stam reductions. Only issue is Regen and crit and penetration; I think templars could work this better due to channeled focus+ele drain giving 540 Regen that ignore magblock in addition to using prisoners to give another 900 Regen through Sprint.

    Interesting to test out. Might be pigeonholed into julianos to make up for the missing crit chance.

    Yup, I went for Julianos, though Kagre should be a wise option too due to the extra Health stat. Nevertheless, tri stat glyph is a must
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
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    Qbiken wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    This might be the #1 most interesting theorycrafting I´ve read about :D

    Yup. And question for all:
    - does quick cloak proc axe bleed?

    ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Qbiken
    Qbiken
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    Minno wrote: »
    Qbiken wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    This might be the #1 most interesting theorycrafting I´ve read about :D

    Yup. And question for all:
    - does quick cloak proc axe bleed?

    ;)

    Medium armor magDK new meta confirmed xD
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Minno wrote: »
    Qbiken wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    This might be the #1 most interesting theorycrafting I´ve read about :D

    Yup. And question for all:
    - does quick cloak proc axe bleed?

    ;)

    Medium armor magDK new meta confirmed xD


    Nah, far from it. It lacks a second reliable defensive tool, though you can compensate it with Iceheart shield and Volatile. But setting enemies off balance to get a free powerlash (with the dmg and heal associated) without spending magicka in a stun and a first flame lash cast seems quite tasty.

    Maybe it can make it into duelling...

    Now that I think, Innate axiom should be a better option than Sun...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xvorg wrote: »
    Qbiken wrote: »
    Minno wrote: »
    Qbiken wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    This might be the #1 most interesting theorycrafting I´ve read about :D

    Yup. And question for all:
    - does quick cloak proc axe bleed?

    ;)

    Medium armor magDK new meta confirmed xD


    Nah, far from it. It lacks a second reliable defensive tool, though you can compensate it with Iceheart shield and Volatile. But setting enemies off balance to get a free powerlash (with the dmg and heal associated) without spending magicka in a stun and a first flame lash cast seems quite tasty.

    Maybe it can make it into duelling...

    Now that I think, Innate axiom should be a better option than Sun...

    Innate, julianos, clever, anything you can use to increase mag DMG but craft a MA 5pc

    For defense, block is your best friend. Frost staff backbar with ele drain could help offset Regen plus give you much needed penetration.

    Tbh, is the off balance DMG increase that much? You have to give up 20% extra crit DMG, extra penetration, and extra mag DMG done to get the extra 10% in off balance. But then again I'm looking at this from a templar viewpoint, who can't reliably proc off balance but has 10% extra crit DMG.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    Xvorg wrote: »
    Qbiken wrote: »
    Minno wrote: »
    Qbiken wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    Minno wrote: »
    Xvorg wrote: »
    I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?

    5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.

    As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.

    I say try it out. Light attack+whip and let's see those numbers!

    Edit:
    And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.

    Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).

    There are some nteresting things I've discovered with that weird build (medium armor mDK xD)

    Care to share your findings?

    Till now:

    - Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
    - GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
    - Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.

    I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.

    This might be the #1 most interesting theorycrafting I´ve read about :D

    Yup. And question for all:
    - does quick cloak proc axe bleed?

    ;)

    Medium armor magDK new meta confirmed xD


    Nah, far from it. It lacks a second reliable defensive tool, though you can compensate it with Iceheart shield and Volatile. But setting enemies off balance to get a free powerlash (with the dmg and heal associated) without spending magicka in a stun and a first flame lash cast seems quite tasty.

    Maybe it can make it into duelling...

    Now that I think, Innate axiom should be a better option than Sun...

    Innate, julianos, clever, anything you can use to increase mag DMG but craft a MA 5pc

    For defense, block is your best friend. Frost staff backbar with ele drain could help offset Regen plus give you much needed penetration.

    Tbh, is the off balance DMG increase that much? You have to give up 20% extra crit DMG, extra penetration, and extra mag DMG done to get the extra 10% in off balance. But then again I'm looking at this from a templar viewpoint, who can't reliably proc off balance but has 10% extra crit DMG.

    Off balance dmg is a 10% with exploiter, but the main problem with mDK is sustain. Since you have access to igneous weapons, the missing crit chance can be compensated with major sorc (and an extra 20% dmg on full heavy attacks, which are already stronger due to agility passive)

    There are 2 other things I discovered that I missed to mention:

    - When you set an enemy off balance, you use power lash stunning the enemy. Since the enemy is stunned, you can whip it again to set him off balance and then a second power lash
    - You can set off balance enemies with CC inmunity though you can't stun them.

    Currently I'm farming Sun swords but I'm not decided on the trait... sharpen seems good option for penetration, same as defending for extra mitigation. Charged shouldn't be bad if wearing skoria (and axes... weaving is important in this build to get ulti fast).

    Anyway, the build, compared to a standard mDK build loses 60 points in the Attro constelation (to get tactician) and it's an obligation for any mDK buld that wants to use the extra dmg of exploiter (what forces you to allocate 75 points into thaum... always). And since most HA mDKs build run with low crit chance, extra dmg on crits is not a big deal... penetration is.
    Edited by Xvorg on November 14, 2017 5:37PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Actually, the mechanical crit set could offset losing crit entirely. Letting you add a monster helm for burst and choosing another set that doesn't have crit stats. But lose potential DMG.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Bleed scales on maximum stamina and weapon damage so it will be weak. Also wearing medium instead of light will hit sustain and damage done.
    Edited by Asardes on November 14, 2017 5:41PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria

    Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria

    Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.

    That leads me to another question: A mDK running charged with a Poison glyph benefits of both, poisoned and burned effect? I believe it should
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Xvorg wrote: »
    Asardes wrote: »
    Bleed scales on maximum stamina and weapon damage so it will be weak.

    Yup, but the dmg is not why you look for in that build... skoria proc is

    Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.

    I know that, the point is to run less dots.

    Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.

    Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria

    Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.

    That leads me to another question: A mDK running charged with a Poison glyph benefits of both, poisoned and burned effect? I believe it should

    Yes, both will be buffed by your DK passives, but burning is stronger on magicka builds due to CP allocation and Concentration LA passive that gives penetration. In fact it's the strongest enchant hands down for any Magicka build in both PvE and PvP in terms of DPS.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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