It does not. Only proc on Light and Heavy attacks and weapon skill.
It does not. Only proc on Light and Heavy attacks and weapon skill.
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
5% DMG done is not terrible
WrathOfInnos wrote: »
5% DMG done is not terrible
Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.
https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951
WrathOfInnos wrote: »
5% DMG done is not terrible
Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.
https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951
I read that thread after I posted my comment.
What happens if players don't have minor beserk? What's the actual percentage then, using the same 12%+20% from ele master/tham?
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
WrathOfInnos wrote: »WrathOfInnos wrote: »
5% DMG done is not terrible
Interesting you bring this up. I was just discussing swords in another thread and how they do not give nearly 5% due to additive % increases.
https://forums.elderscrollsonline.com/en/discussion/comment/4643951#Comment_4643951
I read that thread after I posted my comment.
What happens if players don't have minor beserk? What's the actual percentage then, using the same 12%+20% from ele master/tham?
@Minno That would just be 134.5/132 or 1.9% per sword.
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
Yea that's broken if evasion procs it lol.
Though I'm considering swapping to MA; cheap Sprint, 20% dodge roll, faster Sprint = chances to swap to 20% block+20% break free in thief CP trees giving mag builds superior Stam reductions. Only issue is Regen and crit and penetration; I think templars could work this better due to channeled focus+ele drain giving 540 Regen that ignore magblock in addition to using prisoners to give another 900 Regen through Sprint.
Interesting to test out. Might be pigeonholed into julianos to make up for the missing crit chance.
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
This might be the #1 most interesting theorycrafting I´ve read about
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
This might be the #1 most interesting theorycrafting I´ve read about
Yup. And question for all:
- does quick cloak proc axe bleed?
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
This might be the #1 most interesting theorycrafting I´ve read about
Yup. And question for all:
- does quick cloak proc axe bleed?
Medium armor magDK new meta confirmed xD
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
This might be the #1 most interesting theorycrafting I´ve read about
Yup. And question for all:
- does quick cloak proc axe bleed?
Medium armor magDK new meta confirmed xD
Nah, far from it. It lacks a second reliable defensive tool, though you can compensate it with Iceheart shield and Volatile. But setting enemies off balance to get a free powerlash (with the dmg and heal associated) without spending magicka in a stun and a first flame lash cast seems quite tasty.
Maybe it can make it into duelling...
Now that I think, Innate axiom should be a better option than Sun...
I've been trying a DW mDK and since swords are not so good in PvP, I went for axes, with the idea that the twin blade an blunt passive procced on whip, but I have noticed that it doesn't proc. Is there anybody who could confirm this?
5% DMG done is not terrible, if you consider the fact DKs, like Templars, have lots of direct DMG with dots attached. So the 5% would buff both portions of tooltips whereas staffs only buff one component.
As someone already said, axes proc only on light/heavy attack + weapon skills. But also consider bleeds ignore resists, so while it might do terrible burst dmg compared to Stam builds that can boost the stat, the ignoring of resists would be a great too for mDK looking to burst through shields + resists.
I say try it out. Light attack+whip and let's see those numbers!
Edit:
And DKs already boost dots through thamaturge. So I can see the alure of going axes over swords.
Yup, currently I' weaving everything to proc the bleed (it helps the skoria proc, though I'm not currently using skoria, but Iceheart for farming the damned sun swords).
There are some nteresting things I've discovered with that weird build (medium armor mDK xD)
Care to share your findings?
Till now:
- Evasion dodge set enemies off balance when you put 120 points into Attro (tactician) IDK if it's "working as intended", but opens a little window for a non permablocking mDK build.
- GDB is not that bad for farming in PvE, and is actually quite useful combined with tactician. IDK if in PvP it will have the same usefulness (I hope it does, for a pure magicka build, GDB is pretty bad).
- Without wrath, medium could be viable for an mDKif build properly (Towards tactician and exploiter stars). Though it loses potential with the magica associated stars. Since that build suffers from low penetration, it is not a bad idea to put the remaining 35 points into spell penetration.
I consider that build in the current state won't be as powerful as in a couple patches more, when CP pool is raised again. Then, the combo tactician + exploiter should be the way to go for any mDK who doesn't want to permablock... I mean, a free cast strong skill just after using stam for dodge rolling attacks (and if the evasion dodge is working as intended) would help a lot to the mDK sustain.
This might be the #1 most interesting theorycrafting I´ve read about
Yup. And question for all:
- does quick cloak proc axe bleed?
Medium armor magDK new meta confirmed xD
Nah, far from it. It lacks a second reliable defensive tool, though you can compensate it with Iceheart shield and Volatile. But setting enemies off balance to get a free powerlash (with the dmg and heal associated) without spending magicka in a stun and a first flame lash cast seems quite tasty.
Maybe it can make it into duelling...
Now that I think, Innate axiom should be a better option than Sun...
Innate, julianos, clever, anything you can use to increase mag DMG but craft a MA 5pc
For defense, block is your best friend. Frost staff backbar with ele drain could help offset Regen plus give you much needed penetration.
Tbh, is the off balance DMG increase that much? You have to give up 20% extra crit DMG, extra penetration, and extra mag DMG done to get the extra 10% in off balance. But then again I'm looking at this from a templar viewpoint, who can't reliably proc off balance but has 10% extra crit DMG.
Bleed scales on maximum stamina and weapon damage so it will be weak.
Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.
Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.
I know that, the point is to run less dots.
Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.
Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria
Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.
I know that, the point is to run less dots.
Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.
Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria
Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.
Bleed chance is actually low, around 8% per axe if I'm not mistaken. I've tested even in PvE and it rarely procs enough to make it better than 2 daggers or swords. As for extra DoTs on a mag DK or Templar most abilities are already DoTs and will proc Skoria quite reliably. Also Skoria, being elemental damage, will hit harder with 5p light because it benefits from the added 4.9K penetration. If you do the maths you will also find that each extra DoT ability has diminishing returns in terms of proc chance. If you are running 3-4 already it will proc almost as soon as the cool down ends.
I know that, the point is to run less dots.
Nevertheless, I don't consider 8% proc chance quite low. Skoria procs on a 8% chance.
Anyway, if whip does not procs a bleed, then it is little chance I run axes and skoria
Yea but it's like 8% of 6% which is quite low. Your DoTs you can keep on almost constantly. If you want a more reliable DoT run BSW and/or infused or charged weapon with flame glyph. With charged the chance to apply burning is 85% and the DoT itself is quite strong since it benefits from class and CP passives.
That leads me to another question: A mDK running charged with a Poison glyph benefits of both, poisoned and burned effect? I believe it should