Worth being a vampire as a healer?

  • RoyalPink06
    RoyalPink06
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    None of my 4 healer characters are vampire, nor will they ever be. My regen is ~2100 (at work so I can't confirm the exact number) and I complete content just fine with no resource issues.

    The simple solution is to try it both ways (with vamp and without) and see which you like better. What is there to lose?
    NA PS4
  • Nogawd
    Nogawd
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    As many have stated, most fire can be avoided by simply knowing the mechanics.

    My healer has been a vamp since launch. Beast in pvp and I can clear any content. Rare cases just temporarily reduce the stage if you have to.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Gulnagel wrote: »
    I'm a high elf templar healer, people recommend me to become a vampire for the 10% magica recovery, but is it really worth it with the extra fire damage?

    Am I missing something here?

    If all you are after is the 10% regen - then no, I would say it is not worth it. I say this as someone who has many hours into playing as High Elf Templar Healer. If you plan on dealing with the hassle of feeding and keeping your stage low it might at least outweigh the negatives I suppose and justify the skill points. But unless you plan on doing that I wouldn't bother with it.

    However - if you plan to PvP or want to take advantage of the faster sneak speeds to move around with it's worth considering because it does come in handy.

    Feeding is not a hassle if you have double bloody mara recipe (it drops from halloween boxes and costs around 2k at guild merchants). That drink reduced vamp stage.
    Just need to eat your normal food after this, since bloody mara replaces food buff.

    It might be less of a hassle now with the addition of the Bloody Mary. But that's still an extra drink you are going to have to craft - which means you are going to have to spend an extra Nirnroot and Frost Mirriam making them. So I would still describe keeping your stage low as a hassle.

    I'm a stage 4 vampire so I don't have to worry with it. I play as a Vampire mostly for the stealth speed. I'm not one of these players enamored with the 10% regen bonus and there is no way I would put up with the extra fire damage I take just for that bonus alone. I just wouldn't consider it worth it. But if other players do - then that's for them to decide.

    I have healed as both a vampire and a non vampire and I barely even noticed the 10%.

    All those ingredients are super cheap, though... Nirnroot is no longer required for crafting writs, so it became much cheaper. My mm shows 38 gold craft cost and 96 gold average guild store cost... And you only need one every 5 hours of playtime.
    "Hassle" is a very strong word for that, imo.

    Ok, well we'll call it an inconvenience then.

    What ever word you like.
    Edited by Jeremy on November 14, 2017 7:15PM
  • LadyNalcarya
    LadyNalcarya
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Gulnagel wrote: »
    I'm a high elf templar healer, people recommend me to become a vampire for the 10% magica recovery, but is it really worth it with the extra fire damage?

    Am I missing something here?

    If all you are after is the 10% regen - then no, I would say it is not worth it. I say this as someone who has many hours into playing as High Elf Templar Healer. If you plan on dealing with the hassle of feeding and keeping your stage low it might at least outweigh the negatives I suppose and justify the skill points. But unless you plan on doing that I wouldn't bother with it.

    However - if you plan to PvP or want to take advantage of the faster sneak speeds to move around with it's worth considering because it does come in handy.

    Feeding is not a hassle if you have double bloody mara recipe (it drops from halloween boxes and costs around 2k at guild merchants). That drink reduced vamp stage.
    Just need to eat your normal food after this, since bloody mara replaces food buff.

    It might be less of a hassle now with the addition of the Bloody Mary. But that's still an extra drink you are going to have to craft - which means you are going to have to spend an extra Nirnroot and Frost Mirriam making them. So I would still describe keeping your stage low as a hassle.

    I'm a stage 4 vampire so I don't have to worry with it. I play as a Vampire mostly for the stealth speed. I'm not one of these players enamored with the 10% regen bonus and there is no way I would put up with the extra fire damage I take just for that bonus alone. I just wouldn't consider it worth it. But if other players do - then that's for them to decide.

    I have healed as both a vampire and a non vampire and I barely even noticed the 10%.

    All those ingredients are super cheap, though... Nirnroot is no longer required for crafting writs, so it became much cheaper. My mm shows 38 gold craft cost and 96 gold average guild store cost... And you only need one every 5 hours of playtime.
    "Hassle" is a very strong word for that, imo.

    Ok, well we'll call it an inconvenience then.

    What ever word you like.

    To each their own I guess.
    Edited by LadyNalcarya on November 14, 2017 8:01PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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