I usually see resource grabs right before score evaluation, which is very tactical IMHO...Tactics are nie impossible because idiots are running around taking the nearest resources just for AP...
I like this suggestion!Twohothardware wrote: »...I think something like double AP for playing on the Alliance in third place and 50% more AP for second place would be a strong incentive...
TequilaFire wrote: »I disagree OP as I spent too long as part of a guild who played the map offensively capturing keeps and resources for campaign scoring only to end up lower in alliance rank than players that just farmed ap at towers and the like.
Now at least players that play to win the campaign earn ap at a rate equal to the ap farmers.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
TequilaFire wrote: »I disagree OP as I spent too long as part of a guild who played the map offensively capturing keeps and resources for campaign scoring only to end up lower in alliance rank than players that just farmed ap at towers and the like.
Now at least players that play to win the campaign earn ap at a rate equal to the ap farmers.
Its not even close anymore, you can get way more ap flipping keeps and resources than you can farming a resource defensive ticks just are not worth it unless it is 1-2 people farming..and lets be honest, you get maybe 2-3 minutes before others from your alliance show up leeching the ap from your farm.
In the long run, it is much more ap to be had from pvdooring..and I hate it..it has ruined cyrodiil and created what are essentially PVE 5 star Generals....
TequilaFire wrote: »TequilaFire wrote: »I disagree OP as I spent too long as part of a guild who played the map offensively capturing keeps and resources for campaign scoring only to end up lower in alliance rank than players that just farmed ap at towers and the like.
Now at least players that play to win the campaign earn ap at a rate equal to the ap farmers.
Its not even close anymore, you can get way more ap flipping keeps and resources than you can farming a resource defensive ticks just are not worth it unless it is 1-2 people farming..and lets be honest, you get maybe 2-3 minutes before others from your alliance show up leeching the ap from your farm.
In the long run, it is much more ap to be had from pvdooring..and I hate it..it has ruined cyrodiil and created what are essentially PVE 5 star Generals....
It is not true that keeps are always empty when we take them. Often there is a very long battle over a keep when the opposing alliance does what it is supposed to and defends the keep. Some of the most epic battles happen outside the keep when the defenders push out. Very tired of it being called PvP dooring, that term used to be reserved for taking keeps at night when no one else was on. But now if you aren't a tower farmer it is used as an insult.
Sorry objective of the game in Cyrodiil is to win the campaign not farm AP.
BGs are for small scale.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
kylewwefan wrote: »Speaking from a mostly PvE stance, We need AP for things. Have no real interest in fighting other players. Just want to take your stuff and then you can take it right back. It’s cyclical really.
kylewwefan wrote: »Oddly, I don’t think many PvPers really enjoy fighting other PvPers. You know. The ones that can bite back. Sometimes harder. They get all but hurt when they lose a fight and call u out for using cheese build or some garbage.
kylewwefan wrote: »Speaking from a mostly PvE stance, We need AP for things. Have no real interest in fighting other players. Just want to take your stuff and then you can take it right back. It’s cyclical really.
Not everyone thinks like this. But this is the general PvE mindset I think.
Some want achievements. Like scroll running. Or Emp. Or cool tittles like Grand Overlord.
Then there’s the actual PvPers. They want to get out there and crack skulls. They want to fight other players. They want to crush all these PvEers in their full divines glass cannon builds. We are potatoes to them.
Oddly, I don’t think many PvPers really enjoy fighting other PvPers. You know. The ones that can bite back. Sometimes harder. They get all but hurt when they lose a fight and call u out for using cheese build or some garbage.
f047ys3v3n wrote: »I'm thinking the OP must not have been around in the days of low offensive AP ticks. Boy let me tell you it was fun to try to bait players into attacking in order to get a D tick you had to wait anxiously to eventually have happen hoping a bunch of pugs didin't show up after the fight in that interminable wait to steal your AP. Oh, it was so much fun all anybody ever did was fight at gates, bridges, and in towers at resources far in the enemy back field.
You must really be new to make this suggestion.
AllPlayAndNoWork wrote: »I think the whole thing is arse about face. High AP for taking empty keeps but low AP for epic defences of them........
1 person takes an empty keep 6k. 50 people take an empty keep 6k each.
20 people save or defend that keep against 50 get tiny amounts (in comparison) of AP each..... Depending how long it was under attack for.