Did the 32k health person also happen to be using vampire skills? If so, I know who you are talking about and OH GOD.
CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
SecretAtoz wrote: »What is the proper way to determine your dps number? DPS the skeleton target dummy with buff or without buff(No crit pots, no ele drain, etc)? I been doing it without buff.
CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
SecretAtoz wrote: »What is the proper way to determine your dps number? DPS the skeleton target dummy with buff or without buff(No crit pots, no ele drain, etc)? I been doing it without buff.
LadyNalcarya wrote: »CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
Yes, the skeleton test is different from a dungeon boss. It just stands still and doesnt attack you.
So if someone pulls 6k on a static docile target, they would pull much less if they would need to move out of red circles, follow the boss if he's moving etc.
Of course a good skelly parse doesnt always translate into op dps in dungeons and raids, but any decent dd can get decent numbers on skeleton (because its easier than killing actual bosses).
Forgive me, but what's there to "use properly" about the skeleton?Just pretend it's a well-tanked dungeon boss without noteworthy group damage mechanics, for example Bloodspawn or Slimecraw, and rotate away like you'd normally do.
CardboardedBox wrote: »LadyNalcarya wrote: »CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
Yes, the skeleton test is different from a dungeon boss. It just stands still and doesnt attack you.
So if someone pulls 6k on a static docile target, they would pull much less if they would need to move out of red circles, follow the boss if he's moving etc.
Of course a good skelly parse doesnt always translate into op dps in dungeons and raids, but any decent dd can get decent numbers on skeleton (because its easier than killing actual bosses).
I just mean if you Don't keep constant damage on it from the second you start to the second it's dead, your score will suffer. The dps readout loves it's aoe's, and if those two people had no aoe dealing constant damage, it will read out a significantly lower number than they are actually doing. Every second of no damage, hurts the score. So no aoe, worse final score.
But of course, im just assuming they had no aoe from what op said about how low their dps was. Now, if they DID have an aoe, and their dps readout was still that low.....well........yeah....
If they had no aoe damages set off, this thread should be more directed towards informing people of those.
Edit- sorry not aoe, meant dot.
Combat metric on pc is very nice here, you can do an limited parse and see not only your dps but also the presentage and up time of various effects.CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
That is random normal dungeon with an low dps group, used it then learning to heal.ztyhurstub17_ESO wrote: »I don't think you can truly call yourself a DPS, unless you know what your DPS is.
Also... I actually enjoy having a contest with the other DD to see who can pull higher numbers for each fight. The whole combination of timing, positioning, and knowing when to move all plays in to your "score" for the fight.
Now if only there was a "tanking" dummy...
This, I have done an nAS there group dps on the last boss was 35K dps, good players has that as single target dps.CardboardedBox wrote: »LadyNalcarya wrote: »CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
Yes, the skeleton test is different from a dungeon boss. It just stands still and doesnt attack you.
So if someone pulls 6k on a static docile target, they would pull much less if they would need to move out of red circles, follow the boss if he's moving etc.
Of course a good skelly parse doesnt always translate into op dps in dungeons and raids, but any decent dd can get decent numbers on skeleton (because its easier than killing actual bosses).
I just mean if you Don't keep constant damage on it from the second you start to the second it's dead, your score will suffer. The dps readout loves it's aoe's, and if those two people had no aoe dealing constant damage, it will read out a significantly lower number than they are actually doing. Every second of no damage, hurts the score. So no aoe, worse final score.
But of course, im just assuming they had no aoe from what op said about how low their dps was. Now, if they DID have an aoe, and their dps readout was still that low.....well........yeah....
If they had no aoe damages set off, this thread should be more directed towards informing people of those.
Edit- sorry not aoe, meant dot.
CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
I think in most situations it's actually opposite. With dummy you don't have to avoid damage, sometimes heal/cast shields, or chase it because it's not moving
Yes its frustrating doing 50% of dps as healer, granted this mostly happens on trash.This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
Yes its frustrating doing 50% of dps as healer, granted this mostly happens on trash.This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
And you can not do vFH with 11K dps, you have to kill last boss before all the pillars is down.
Two tips, 1) don't only hard cast crystal frag or snipe, 2) check an simpler rotation if you don't get good result using the streamers rotation, they are very good players. You don't drive as an rally driver drifting trough turnabouts as you are not an so good driver.
I did an lot of testing on my templar back then I was around cp200, I tested an bis rotation with relevant gear, julianos+ mother sorrow+ gold staffs. 15K dps, just spamming sweeps gave me 14, spamming dark flare while keeping entropy up gave me 16. Note 15K was with an macro of the bis rotation, doing it myself it was 13.
I found spamming dark flare was way better single target, this was before Morrowind.
I made an healer, never looked back don't even have an DD build for templar.