The Zerg mentality from Cyrodiil has infected BG.
Turning on CP has made building a character with near immortal tanking and low damage, that can't kill anyone on your own, the new meta in BGs. The Zerg mentality from Cyrodiil has infected BG.
Here's a breakdown by BG game mode.
Domination - Tank everyone, never die, stack flags and flip all flags, as long as you outnumber by the flag, the flag will slowly flip in your favor.
Crazy King - Tank like in Domination, just add some mobility.
Chaos Ball - Tank's wet dream, tank holds the ball until death and then hands it off to the other tank on the team upon death.
Capture the Relic - Tank by the flag and just bash the person trying to capture the flag, only time getting the flag works is when someone misses the bash.
Deathmatch - Everyone on the team is built to tank with very low damage but when the entire team focuses one enemy at a time, the team can score kills. Also, just ball the team up around the action, tank everything, combine the very low damage to focus fire and steal kills from others who did 90% of the damage.
We've gone from builds meant to 1vX to builds that Xv1. Tanking is the new Meta.
Joy_Division wrote: »I think the problem goes beyond CPs.
I played BGs quite a bit when they came out, but quickly grew bored of them because in the majority of the time, it's disadvantageous to actually fight other players if you want to win. They totally encourage passive play and builds meant to survive rather than kill. Tanking avoiding fights, not dying is the natural meta. CP has just put this into sharper relief and made BGs even more boring and uneventful.
Of course, ESO would be a much better and player friendly game if ZoS removed the CP system entirely. But to make BGs fun, IMHO, they need to design objective based games that encourage fighting and killing other players.
Joy_Division wrote: »I think the problem goes beyond CPs.
I played BGs quite a bit when they came out, but quickly grew bored of them because in the majority of the time, it's disadvantageous to actually fight other players if you want to win. They totally encourage passive play and builds meant to survive rather than kill. Tanking avoiding fights, not dying is the natural meta. CP has just put this into sharper relief and made BGs even more boring and uneventful.
Of course, ESO would be a much better and player friendly game if ZoS removed the CP system entirely. But to make BGs fun, IMHO, they need to design objective based games that encourage fighting and killing other players.
Joy_Division wrote: »I think the problem goes beyond CPs.
I played BGs quite a bit when they came out, but quickly grew bored of them because in the majority of the time, it's disadvantageous to actually fight other players if you want to win. They totally encourage passive play and builds meant to survive rather than kill. Tanking avoiding fights, not dying is the natural meta. CP has just put this into sharper relief and made BGs even more boring and uneventful.
Of course, ESO would be a much better and player friendly game if ZoS removed the CP system entirely. But to make BGs fun, IMHO, they need to design objective based games that encourage fighting and killing other players.
This point isn't made often enough in BG threads. Adding CPs to BGs wouldn't be nearly as big a problem if most BG modes were designed in such a way that unkillable tanks/healbots didn't score points or help their team (you know, just like real PVP Cyrodiil). Unfortunately, BG design promotes building to tank instead of building to fight.
Joy_Division wrote: »I think the problem goes beyond CPs.
I played BGs quite a bit when they came out, but quickly grew bored of them because in the majority of the time, it's disadvantageous to actually fight other players if you want to win. They totally encourage passive play and builds meant to survive rather than kill. Tanking avoiding fights, not dying is the natural meta. CP has just put this into sharper relief and made BGs even more boring and uneventful.
Of course, ESO would be a much better and player friendly game if ZoS removed the CP system entirely. But to make BGs fun, IMHO, they need to design objective based games that encourage fighting and killing other players.
This point isn't made often enough in BG threads. Adding CPs to BGs wouldn't be nearly as big a problem if most BG modes were designed in such a way that unkillable tanks/healbots didn't score points or help their team (you know, just like real PVP Cyrodiil). Unfortunately, BG design promotes building to tank instead of building to fight.
Which we saw in nCP BGs. Teams with coordinated tactics and tankier setups ruled in the instances I was in.
CP or nCP the modes of play were too passive; just make it choas ball with DMG that ignores block and deathmatch. Also the pay wall is too high to bring in the population. New maps every new dlc instead of having it locked behind the Morrowind chapter.
Joy_Division wrote: »I think the problem goes beyond CPs.
I played BGs quite a bit when they came out, but quickly grew bored of them because in the majority of the time, it's disadvantageous to actually fight other players if you want to win. They totally encourage passive play and builds meant to survive rather than kill. Tanking avoiding fights, not dying is the natural meta. CP has just put this into sharper relief and made BGs even more boring and uneventful.
Of course, ESO would be a much better and player friendly game if ZoS removed the CP system entirely. But to make BGs fun, IMHO, they need to design objective based games that encourage fighting and killing other players.
This point isn't made often enough in BG threads. Adding CPs to BGs wouldn't be nearly as big a problem if most BG modes were designed in such a way that unkillable tanks/healbots didn't score points or help their team (you know, just like real PVP Cyrodiil). Unfortunately, BG design promotes building to tank instead of building to fight.
Joy_Division wrote: »I think the problem goes beyond CPs.
I played BGs quite a bit when they came out, but quickly grew bored of them because in the majority of the time, it's disadvantageous to actually fight other players if you want to win. They totally encourage passive play and builds meant to survive rather than kill. Tanking avoiding fights, not dying is the natural meta. CP has just put this into sharper relief and made BGs even more boring and uneventful.
Of course, ESO would be a much better and player friendly game if ZoS removed the CP system entirely. But to make BGs fun, IMHO, they need to design objective based games that encourage fighting and killing other players.
I find CPs to be a vast improvement to bgs.
They still suffer from premade vs pug and no competence based matchmaking (aka rating) though - which is just a design flaw.
I don't understand how any of these premades actually have fun "pug stomping" over and over.I find CPs to be a vast improvement to bgs.
They still suffer from premade vs pug and no competence based matchmaking (aka rating) though - which is just a design flaw.
Agreed, but I think what frustrates people is not others being in a premade.. but playing very much like one. And what I mean by that is having a team composition specific for 4-man BGs (like MagPlar, StamDen, StamBlade, MagSorc) that combines tankiness with burst damage and then running around like a ball group calling out single targets. You will basically win every game mode bar perhaps Domination.
You can be in a premade with a more relaxed yolo attitude, where everyone brings whatever they fancy playing that day and you play a bit more split up rather than balling. Where despite being a premade you bring an open world/solo build and pick some 1v1 or 1v2 fights whenever you can, to test yourself.
I just think some people can get a bit too butthurt when they lose a game or die a couple of times. So they choose to play in a way that is definitely more efficient in terms of winning, but undoubtedly less fun too. That's not directed at you, btw.
I don't understand how any of these premades actually have fun "pug stomping" over and over.I find CPs to be a vast improvement to bgs.
They still suffer from premade vs pug and no competence based matchmaking (aka rating) though - which is just a design flaw.
Agreed, but I think what frustrates people is not others being in a premade.. but playing very much like one. And what I mean by that is having a team composition specific for 4-man BGs (like MagPlar, StamDen, StamBlade, MagSorc) that combines tankiness with burst damage and then running around like a ball group calling out single targets. You will basically win every game mode bar perhaps Domination.
You can be in a premade with a more relaxed yolo attitude, where everyone brings whatever they fancy playing that day and you play a bit more split up rather than balling. Where despite being a premade you bring an open world/solo build and pick some 1v1 or 1v2 fights whenever you can, to test yourself.
I just think some people can get a bit too butthurt when they lose a game or die a couple of times. So they choose to play in a way that is definitely more efficient in terms of winning, but undoubtedly less fun too. That's not directed at you, btw.
I find CPs to be a vast improvement to bgs.
They still suffer from premade vs pug and no competence based matchmaking (aka rating) though - which is just a design flaw.
Agreed, but I think what frustrates people is not others being in a premade.. but playing very much like one. And what I mean by that is having a team composition specific for 4-man BGs (like MagPlar, StamDen, StamBlade, MagSorc) that combines tankiness with burst damage and then running around like a ball group calling out single targets. You will basically win every game mode bar perhaps Domination.
You can be in a premade with a more relaxed yolo attitude, where everyone brings whatever they fancy playing that day and you play a bit more split up rather than balling. Where despite being a premade you bring an open world/solo build and pick some 1v1 or 1v2 fights whenever you can, to test yourself.
I just think some people can get a bit too butthurt when they lose a game or die a couple of times. So they choose to play in a way that is definitely more efficient in terms of winning, but undoubtedly less fun too. That's not directed at you, btw.