LiquidPony wrote: »Never saw the point of running VO on the DW bar unless you absolutely have to. I wouldn't want to lose the stamina cost reduction on my bow bar.
LiquidPony wrote: »Never saw the point of running VO on the DW bar unless you absolutely have to. I wouldn't want to lose the stamina cost reduction on my bow bar.
In most cases, you're using a heavy attack build on the DW bar and your bow bar is all light attack weaves for your typical DoTs. So with how much sustain you get with the heavy attacks people run DW VO so they can push more dps by pairing sets like VO with TFS; and with TFS stacks resetting if you use it on your DW bar, it makes it more optimal to run VO weapons and a 2pc monster.
To the OP -
I think TFS and Hundings w/ daggers will still be your best bet for most cases. However, if absolute maximum dps is not an issue, you can use either setup and see little difference between the dps results.
Note - TFS will always inflate your dummy skeleton parses.
RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
TFS is useless save for solo play and cheesing target dummy.
RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
LiquidPony wrote: »RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
@RABIDxWOLVERINE dig deeper into Alcast's site; he does not recommend using TFS for organized Trials groups.
https://alcasthq.com/eso-stamina-optimization-raids/
TFS is definitely not optimal in organized raid groups.
RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
It's actually based mostly off group composition. TFS only works for yourself. If you have more than 2 stamina in your group then one can run Night Mother's and another can run Sunderflame to get roughly the same 'penetration'. Though penetration isn't exactly accurate, it strips the armor of your target making it a debuff, thus all stamina users can benefit. So you have two players, each one wearing one of those sets. Then you can have other players wear other buff sets such as Morag Tong or War Machine, or even have some go 'full damage' meaning they aren't wearing a buff set but would still benefit from the penetration that TFS would've provided.
LiquidPony wrote: »TFS is useless save for solo play and cheesing target dummy.
Not really.
TFS is useful in dungeons because you're not going to be stacking armor debuffs and is also useful in raid groups that don't have the Sunderflame + NMG + Alkosh stack (if your group only has 1 or 2 stam toons in it for instance).
RABIDxWOLVERINE wrote: »RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
It's actually based mostly off group composition. TFS only works for yourself. If you have more than 2 stamina in your group then one can run Night Mother's and another can run Sunderflame to get roughly the same 'penetration'. Though penetration isn't exactly accurate, it strips the armor of your target making it a debuff, thus all stamina users can benefit. So you have two players, each one wearing one of those sets. Then you can have other players wear other buff sets such as Morag Tong or War Machine, or even have some go 'full damage' meaning they aren't wearing a buff set but would still benefit from the penetration that TFS would've provided.LiquidPony wrote: »TFS is useless save for solo play and cheesing target dummy.
Not really.
TFS is useful in dungeons because you're not going to be stacking armor debuffs and is also useful in raid groups that don't have the Sunderflame + NMG + Alkosh stack (if your group only has 1 or 2 stam toons in it for instance).
@LiquidPony and @Danksta Is there any way you two could elaborate further? I'm new to doing trials and what not as Ive never really considered myself good enough for end game content (I might be but haven't gained enough confidence to feel like I am maybe). If its a hassle to elaborate further could you at least point me to some places were I could arm myself with the knowledge needed to be a better end-game and overall player?
Thank you for enlightening me!
Oreyn_Bearclaw wrote: »RABIDxWOLVERINE wrote: »RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
It's actually based mostly off group composition. TFS only works for yourself. If you have more than 2 stamina in your group then one can run Night Mother's and another can run Sunderflame to get roughly the same 'penetration'. Though penetration isn't exactly accurate, it strips the armor of your target making it a debuff, thus all stamina users can benefit. So you have two players, each one wearing one of those sets. Then you can have other players wear other buff sets such as Morag Tong or War Machine, or even have some go 'full damage' meaning they aren't wearing a buff set but would still benefit from the penetration that TFS would've provided.LiquidPony wrote: »TFS is useless save for solo play and cheesing target dummy.
Not really.
TFS is useful in dungeons because you're not going to be stacking armor debuffs and is also useful in raid groups that don't have the Sunderflame + NMG + Alkosh stack (if your group only has 1 or 2 stam toons in it for instance).
@LiquidPony and @Danksta Is there any way you two could elaborate further? I'm new to doing trials and what not as Ive never really considered myself good enough for end game content (I might be but haven't gained enough confidence to feel like I am maybe). If its a hassle to elaborate further could you at least point me to some places were I could arm myself with the knowledge needed to be a better end-game and overall player?
Thank you for enlightening me!
This is how you want to think of sets for stamina. If you want to take an extreme example like myself (bit of a hoarder/perfectionist), I carry weapons in 3 sets: Hundings, VO, NM, and I carry body/jewlery pieces of all three of those, as well as Sunderflame and alkosh (Should also prob have Morag Tong). I basically try to have it planned so I can run any combination that my group needs.
So fast forward to a raid. How many stam we got? Okay, does anybody have a preference on what sets they run? If nobody says anything, I run Sunder/NM. You can still hit 50k plus single target with this, and you are giving 3440 + 2580= 6020 penetration to all the stamina players in your group (more than a set of TFS). If someone says, hey I got NM covered (pretty common as its craftable), then I will go Sunder/Hundings for a bit more personal DPS. If both sunder and NM are covered, then I can go look to something like Alkosh/Hundings, or even VO/Hundings.
End of the day, the best stamina players in the best raids are flexible and coordinate sets. The lowest DPS should be running the most Debuff sets, and the best players can hopefully go full damage. Some days you might be the little fish, some days you might be the big fish, so carrying one set of gear is a poor choice.
There is no magic answer, you want to make sure everything is covered:
Penetration sets:
Sunderflame: Only needs to be worn by one person. Gives 3440 physical penetration and can have an effective uptime of nearly 100% on stationary bosses. This seems to be the rarest of the 3 as you need to farm from COA. I personally run this a lot. If you get good with sunder (takes a bit of practice), you will never be lonely on raid night.
Nightmothers: Again, only needs to be worn by one person. It's craftable, so weapons are easy to acquire. Gives 2580 physical penetration and can have an effective uptime of nearly 100% on most fights. Stam Sorcs are excellent for this with hurricane, as they put in on everything.
Alkosh: This one is a little more difficult to use, but its very powerful. Most raids have at least 2 sometimes 3 people running Alkosh, often one is a tank. In good raids, you will typically see alkosh around 80%. This gives both magic and stamina 3010 penetration, making it extra potent.
Buff Sets:
War Machine: This gives everyone Major Slayer when casting an Ult, which is a nice damage buff. Practically speaking, it should probably only be run by NBs and Templars because they have very low cost ultimates.
Morag Tong: Gives a buff to poison damage. If you have at least two Stam DKs (lots of poison damage), someone should probably run this set.
Damage Sets:
Hundings: This is the bread and butter of damage sets. It's nice because its craftable, so weapons are a piece of cake.
Automaton: Probably only viable on stam sorcs, but it is BIS for them for straight damage.
Vicious Ophidian: Slightly less damage than hundings, but it comes with some extra perks of mobility and stamina management. Weapons are hard to get, but if you have them, they are really nice in trash fights, and work just fine on bosses. The flip side is that the jewelry is super easy to farm. VO/Hundings is a solid straight damage combo for a lot of classes.
Briarheart: Basically hundings with a small heal. You dont see it much because the weapons are hard to get, which makes hundings a much easier choice for most. If you have the weapons in perfect traits, knock yourself out.
TLDR: 1. Coordinate with group. 2. Make sure all penetration sets are covered. 3. See if any of the buff sets make sense for your group. 4. Fill in the gaps with damage sets. 5. Win.
Oreyn_Bearclaw wrote: »RABIDxWOLVERINE wrote: »RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
It's actually based mostly off group composition. TFS only works for yourself. If you have more than 2 stamina in your group then one can run Night Mother's and another can run Sunderflame to get roughly the same 'penetration'. Though penetration isn't exactly accurate, it strips the armor of your target making it a debuff, thus all stamina users can benefit. So you have two players, each one wearing one of those sets. Then you can have other players wear other buff sets such as Morag Tong or War Machine, or even have some go 'full damage' meaning they aren't wearing a buff set but would still benefit from the penetration that TFS would've provided.LiquidPony wrote: »TFS is useless save for solo play and cheesing target dummy.
Not really.
TFS is useful in dungeons because you're not going to be stacking armor debuffs and is also useful in raid groups that don't have the Sunderflame + NMG + Alkosh stack (if your group only has 1 or 2 stam toons in it for instance).
@LiquidPony and @Danksta Is there any way you two could elaborate further? I'm new to doing trials and what not as Ive never really considered myself good enough for end game content (I might be but haven't gained enough confidence to feel like I am maybe). If its a hassle to elaborate further could you at least point me to some places were I could arm myself with the knowledge needed to be a better end-game and overall player?
Thank you for enlightening me!
This is how you want to think of sets for stamina. If you want to take an extreme example like myself (bit of a hoarder/perfectionist), I carry weapons in 3 sets: Hundings, VO, NM, and I carry body/jewlery pieces of all three of those, as well as Sunderflame and alkosh (Should also prob have Morag Tong). I basically try to have it planned so I can run any combination that my group needs.
So fast forward to a raid. How many stam we got? Okay, does anybody have a preference on what sets they run? If nobody says anything, I run Sunder/NM. You can still hit 50k plus single target with this, and you are giving 3440 + 2580= 6020 penetration to all the stamina players in your group (more than a set of TFS). If someone says, hey I got NM covered (pretty common as its craftable), then I will go Sunder/Hundings for a bit more personal DPS. If both sunder and NM are covered, then I can go look to something like Alkosh/Hundings, or even VO/Hundings.
End of the day, the best stamina players in the best raids are flexible and coordinate sets. The lowest DPS should be running the most Debuff sets, and the best players can hopefully go full damage. Some days you might be the little fish, some days you might be the big fish, so carrying one set of gear is a poor choice.
There is no magic answer, you want to make sure everything is covered:
Penetration sets:
Sunderflame: Only needs to be worn by one person. Gives 3440 physical penetration and can have an effective uptime of nearly 100% on stationary bosses. This seems to be the rarest of the 3 as you need to farm from COA. I personally run this a lot. If you get good with sunder (takes a bit of practice), you will never be lonely on raid night.
Nightmothers: Again, only needs to be worn by one person. It's craftable, so weapons are easy to acquire. Gives 2580 physical penetration and can have an effective uptime of nearly 100% on most fights. Stam Sorcs are excellent for this with hurricane, as they put in on everything.
Alkosh: This one is a little more difficult to use, but its very powerful. Most raids have at least 2 sometimes 3 people running Alkosh, often one is a tank. In good raids, you will typically see alkosh around 80%. This gives both magic and stamina 3010 penetration, making it extra potent.
Buff Sets:
War Machine: This gives everyone Major Slayer when casting an Ult, which is a nice damage buff. Practically speaking, it should probably only be run by NBs and Templars because they have very low cost ultimates.
Morag Tong: Gives a buff to poison damage. If you have at least two Stam DKs (lots of poison damage), someone should probably run this set.
Damage Sets:
Hundings: This is the bread and butter of damage sets. It's nice because its craftable, so weapons are a piece of cake.
Automaton: Probably only viable on stam sorcs, but it is BIS for them for straight damage.
Vicious Ophidian: Slightly less damage than hundings, but it comes with some extra perks of mobility and stamina management. Weapons are hard to get, but if you have them, they are really nice in trash fights, and work just fine on bosses. The flip side is that the jewelry is super easy to farm. VO/Hundings is a solid straight damage combo for a lot of classes.
Briarheart: Basically hundings with a small heal. You dont see it much because the weapons are hard to get, which makes hundings a much easier choice for most. If you have the weapons in perfect traits, knock yourself out.
TLDR: 1. Coordinate with group. 2. Make sure all penetration sets are covered. 3. See if any of the buff sets make sense for your group. 4. Fill in the gaps with damage sets. 5. Win.
Good thread! I have some questions.
I currently run fixed sets, meaning I don’t have a set to swap to, and that is Hunding’s + VO + Monster. My VO the jewelry set, all gold, so I’m hesitant to swap it out.
For the Hunding’s set (3 Armor + weapons) should I make a set of NMG to swap with?
I’ve been farming TFS but have gotten no weapons at all. My thought was to swap TFS and Hunding’s and keep VO fixed but that doesn’t sound like a good idea any more.
RABIDxWOLVERINE wrote: »Oreyn_Bearclaw wrote: »RABIDxWOLVERINE wrote: »RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
It's actually based mostly off group composition. TFS only works for yourself. If you have more than 2 stamina in your group then one can run Night Mother's and another can run Sunderflame to get roughly the same 'penetration'. Though penetration isn't exactly accurate, it strips the armor of your target making it a debuff, thus all stamina users can benefit. So you have two players, each one wearing one of those sets. Then you can have other players wear other buff sets such as Morag Tong or War Machine, or even have some go 'full damage' meaning they aren't wearing a buff set but would still benefit from the penetration that TFS would've provided.LiquidPony wrote: »TFS is useless save for solo play and cheesing target dummy.
Not really.
TFS is useful in dungeons because you're not going to be stacking armor debuffs and is also useful in raid groups that don't have the Sunderflame + NMG + Alkosh stack (if your group only has 1 or 2 stam toons in it for instance).
@LiquidPony and @Danksta Is there any way you two could elaborate further? I'm new to doing trials and what not as Ive never really considered myself good enough for end game content (I might be but haven't gained enough confidence to feel like I am maybe). If its a hassle to elaborate further could you at least point me to some places were I could arm myself with the knowledge needed to be a better end-game and overall player?
Thank you for enlightening me!
This is how you want to think of sets for stamina. If you want to take an extreme example like myself (bit of a hoarder/perfectionist), I carry weapons in 3 sets: Hundings, VO, NM, and I carry body/jewlery pieces of all three of those, as well as Sunderflame and alkosh (Should also prob have Morag Tong). I basically try to have it planned so I can run any combination that my group needs.
So fast forward to a raid. How many stam we got? Okay, does anybody have a preference on what sets they run? If nobody says anything, I run Sunder/NM. You can still hit 50k plus single target with this, and you are giving 3440 + 2580= 6020 penetration to all the stamina players in your group (more than a set of TFS). If someone says, hey I got NM covered (pretty common as its craftable), then I will go Sunder/Hundings for a bit more personal DPS. If both sunder and NM are covered, then I can go look to something like Alkosh/Hundings, or even VO/Hundings.
End of the day, the best stamina players in the best raids are flexible and coordinate sets. The lowest DPS should be running the most Debuff sets, and the best players can hopefully go full damage. Some days you might be the little fish, some days you might be the big fish, so carrying one set of gear is a poor choice.
There is no magic answer, you want to make sure everything is covered:
Penetration sets:
Sunderflame: Only needs to be worn by one person. Gives 3440 physical penetration and can have an effective uptime of nearly 100% on stationary bosses. This seems to be the rarest of the 3 as you need to farm from COA. I personally run this a lot. If you get good with sunder (takes a bit of practice), you will never be lonely on raid night.
Nightmothers: Again, only needs to be worn by one person. It's craftable, so weapons are easy to acquire. Gives 2580 physical penetration and can have an effective uptime of nearly 100% on most fights. Stam Sorcs are excellent for this with hurricane, as they put in on everything.
Alkosh: This one is a little more difficult to use, but its very powerful. Most raids have at least 2 sometimes 3 people running Alkosh, often one is a tank. In good raids, you will typically see alkosh around 80%. This gives both magic and stamina 3010 penetration, making it extra potent.
Buff Sets:
War Machine: This gives everyone Major Slayer when casting an Ult, which is a nice damage buff. Practically speaking, it should probably only be run by NBs and Templars because they have very low cost ultimates.
Morag Tong: Gives a buff to poison damage. If you have at least two Stam DKs (lots of poison damage), someone should probably run this set.
Damage Sets:
Hundings: This is the bread and butter of damage sets. It's nice because its craftable, so weapons are a piece of cake.
Automaton: Probably only viable on stam sorcs, but it is BIS for them for straight damage.
Vicious Ophidian: Slightly less damage than hundings, but it comes with some extra perks of mobility and stamina management. Weapons are hard to get, but if you have them, they are really nice in trash fights, and work just fine on bosses. The flip side is that the jewelry is super easy to farm. VO/Hundings is a solid straight damage combo for a lot of classes.
Briarheart: Basically hundings with a small heal. You dont see it much because the weapons are hard to get, which makes hundings a much easier choice for most. If you have the weapons in perfect traits, knock yourself out.
TLDR: 1. Coordinate with group. 2. Make sure all penetration sets are covered. 3. See if any of the buff sets make sense for your group. 4. Fill in the gaps with damage sets. 5. Win.
So basically what your telling me to do is go farm sunderflame, morag tong, and alkosh so I can be more versatile? I'm also working on my VO set. How do you get gold jewelry for VO?
Good thread! I have some questions.
I currently run fixed sets, meaning I don’t have a set to swap to, and that is Hunding’s + VO + Monster. My VO the jewelry set, all gold, so I’m hesitant to swap it out.
For the Hunding’s set (3 Armor + weapons) should I make a set of NMG to swap with?
I’ve been farming TFS but have gotten no weapons at all. My thought was to swap TFS and Hunding’s and keep VO fixed but that doesn’t sound like a good idea any more.
As a stam DPS it's good to keep a set of several sets. I keep TFS (incase there's 2 stam or less in the group, including myself), VO, Hunding's, NMG, Sunderflame, Automaton (still working on filling out the set and really only good on Sorc and Templar), Morag Tong.
Also, for TFS you don't want to run weapons because the buff will fall off while on your back bar.
RNGesus didn't bless me with VO daggers yet, but I managed to get sword/mace with good traits, so:
Which would be better option TFS + Hunding (with daggers), or TFS + VO (sword/mace) ?
LiquidPony wrote: »Never saw the point of running VO on the DW bar unless you absolutely have to. I wouldn't want to lose the stamina cost reduction on my bow bar.
Good thread! I have some questions.
I currently run fixed sets, meaning I don’t have a set to swap to, and that is Hunding’s + VO + Monster. My VO the jewelry set, all gold, so I’m hesitant to swap it out.
For the Hunding’s set (3 Armor + weapons) should I make a set of NMG to swap with?
I’ve been farming TFS but have gotten no weapons at all. My thought was to swap TFS and Hunding’s and keep VO fixed but that doesn’t sound like a good idea any more.
As a stam DPS it's good to keep a set of several sets. I keep TFS (incase there's 2 stam or less in the group, including myself), VO, Hunding's, NMG, Sunderflame, Automaton (still working on filling out the set and really only good on Sorc and Templar), Morag Tong.
Also, for TFS you don't want to run weapons because the buff will fall off while on your back bar.
Ah! So TFS is really a better swap for VO (Armor+jewelry) than Hunding’s (Armor + Weapons).
What I can manage today is:
Hunding’s/NMG on weapons
VO/TFS on jewelry
Is that the right combo? So I could run the following sets:
Hunding’s+VO (my main)
Hunding’s + TFS
NMG + VO
NMG + TFS
When is TFS preferred over VO?
Good thread! I have some questions.
I currently run fixed sets, meaning I don’t have a set to swap to, and that is Hunding’s + VO + Monster. My VO the jewelry set, all gold, so I’m hesitant to swap it out.
For the Hunding’s set (3 Armor + weapons) should I make a set of NMG to swap with?
I’ve been farming TFS but have gotten no weapons at all. My thought was to swap TFS and Hunding’s and keep VO fixed but that doesn’t sound like a good idea any more.
RABIDxWOLVERINE wrote: »Oreyn_Bearclaw wrote: »RABIDxWOLVERINE wrote: »RABIDxWOLVERINE wrote: »I run 5x TFS 4/5x Hundings and 2 pc monster set (Selenes currently) on my Stam DK and it seems to work better than anything else Ive tried.
I went off Alcast's Venom build and the way he explains it for trials and dungeons TFS/Hundings/Velidreth are BiS for Stam DK. I have more confidence in his opinion than any of these opinions but its probably largely class based.
It's actually based mostly off group composition. TFS only works for yourself. If you have more than 2 stamina in your group then one can run Night Mother's and another can run Sunderflame to get roughly the same 'penetration'. Though penetration isn't exactly accurate, it strips the armor of your target making it a debuff, thus all stamina users can benefit. So you have two players, each one wearing one of those sets. Then you can have other players wear other buff sets such as Morag Tong or War Machine, or even have some go 'full damage' meaning they aren't wearing a buff set but would still benefit from the penetration that TFS would've provided.LiquidPony wrote: »TFS is useless save for solo play and cheesing target dummy.
Not really.
TFS is useful in dungeons because you're not going to be stacking armor debuffs and is also useful in raid groups that don't have the Sunderflame + NMG + Alkosh stack (if your group only has 1 or 2 stam toons in it for instance).
@LiquidPony and @Danksta Is there any way you two could elaborate further? I'm new to doing trials and what not as Ive never really considered myself good enough for end game content (I might be but haven't gained enough confidence to feel like I am maybe). If its a hassle to elaborate further could you at least point me to some places were I could arm myself with the knowledge needed to be a better end-game and overall player?
Thank you for enlightening me!
This is how you want to think of sets for stamina. If you want to take an extreme example like myself (bit of a hoarder/perfectionist), I carry weapons in 3 sets: Hundings, VO, NM, and I carry body/jewlery pieces of all three of those, as well as Sunderflame and alkosh (Should also prob have Morag Tong). I basically try to have it planned so I can run any combination that my group needs.
So fast forward to a raid. How many stam we got? Okay, does anybody have a preference on what sets they run? If nobody says anything, I run Sunder/NM. You can still hit 50k plus single target with this, and you are giving 3440 + 2580= 6020 penetration to all the stamina players in your group (more than a set of TFS). If someone says, hey I got NM covered (pretty common as its craftable), then I will go Sunder/Hundings for a bit more personal DPS. If both sunder and NM are covered, then I can go look to something like Alkosh/Hundings, or even VO/Hundings.
End of the day, the best stamina players in the best raids are flexible and coordinate sets. The lowest DPS should be running the most Debuff sets, and the best players can hopefully go full damage. Some days you might be the little fish, some days you might be the big fish, so carrying one set of gear is a poor choice.
There is no magic answer, you want to make sure everything is covered:
Penetration sets:
Sunderflame: Only needs to be worn by one person. Gives 3440 physical penetration and can have an effective uptime of nearly 100% on stationary bosses. This seems to be the rarest of the 3 as you need to farm from COA. I personally run this a lot. If you get good with sunder (takes a bit of practice), you will never be lonely on raid night.
Nightmothers: Again, only needs to be worn by one person. It's craftable, so weapons are easy to acquire. Gives 2580 physical penetration and can have an effective uptime of nearly 100% on most fights. Stam Sorcs are excellent for this with hurricane, as they put in on everything.
Alkosh: This one is a little more difficult to use, but its very powerful. Most raids have at least 2 sometimes 3 people running Alkosh, often one is a tank. In good raids, you will typically see alkosh around 80%. This gives both magic and stamina 3010 penetration, making it extra potent.
Buff Sets:
War Machine: This gives everyone Major Slayer when casting an Ult, which is a nice damage buff. Practically speaking, it should probably only be run by NBs and Templars because they have very low cost ultimates.
Morag Tong: Gives a buff to poison damage. If you have at least two Stam DKs (lots of poison damage), someone should probably run this set.
Damage Sets:
Hundings: This is the bread and butter of damage sets. It's nice because its craftable, so weapons are a piece of cake.
Automaton: Probably only viable on stam sorcs, but it is BIS for them for straight damage.
Vicious Ophidian: Slightly less damage than hundings, but it comes with some extra perks of mobility and stamina management. Weapons are hard to get, but if you have them, they are really nice in trash fights, and work just fine on bosses. The flip side is that the jewelry is super easy to farm. VO/Hundings is a solid straight damage combo for a lot of classes.
Briarheart: Basically hundings with a small heal. You dont see it much because the weapons are hard to get, which makes hundings a much easier choice for most. If you have the weapons in perfect traits, knock yourself out.
TLDR: 1. Coordinate with group. 2. Make sure all penetration sets are covered. 3. See if any of the buff sets make sense for your group. 4. Fill in the gaps with damage sets. 5. Win.
So basically what your telling me to do is go farm sunderflame, morag tong, and alkosh so I can be more versatile? I'm also working on my VO set. How do you get gold jewelry for VO?
RNGesus didn't bless me with VO daggers yet, but I managed to get sword/mace with good traits, so:
Which would be better option TFS + Hunding (with daggers), or TFS + VO (sword/mace) ?
ive got 2 VO daggers in precise. havent bothered using them yet. they any good?
i run TFS + Hundings with daggers - love it.
Good thread! I have some questions.
I currently run fixed sets, meaning I don’t have a set to swap to, and that is Hunding’s + VO + Monster. My VO the jewelry set, all gold, so I’m hesitant to swap it out.
For the Hunding’s set (3 Armor + weapons) should I make a set of NMG to swap with?
I’ve been farming TFS but have gotten no weapons at all. My thought was to swap TFS and Hunding’s and keep VO fixed but that doesn’t sound like a good idea any more.
As a stam DPS it's good to keep a set of several sets. I keep TFS (incase there's 2 stam or less in the group, including myself), VO, Hunding's, NMG, Sunderflame, Automaton (still working on filling out the set and really only good on Sorc and Templar), Morag Tong.
Also, for TFS you don't want to run weapons because the buff will fall off while on your back bar.
Ah! So TFS is really a better swap for VO (Armor+jewelry) than Hunding’s (Armor + Weapons).
What I can manage today is:
Hunding’s/NMG on weapons
VO/TFS on jewelry
Is that the right combo? So I could run the following sets:
Hunding’s+VO (my main)
Hunding’s + TFS
NMG + VO
NMG + TFS
When is TFS preferred over VO?
RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw and @Danksta yall should start a stam DPS class haha Ill sign up right now.
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LiquidPony wrote: »LiquidPony wrote: »Never saw the point of running VO on the DW bar unless you absolutely have to. I wouldn't want to lose the stamina cost reduction on my bow bar.
In most cases, you're using a heavy attack build on the DW bar and your bow bar is all light attack weaves for your typical DoTs. So with how much sustain you get with the heavy attacks people run DW VO so they can push more dps by pairing sets like VO with TFS; and with TFS stacks resetting if you use it on your DW bar, it makes it more optimal to run VO weapons and a 2pc monster.
To the OP -
I think TFS and Hundings w/ daggers will still be your best bet for most cases. However, if absolute maximum dps is not an issue, you can use either setup and see little difference between the dps results.
Note - TFS will always inflate your dummy skeleton parses.
Right, you would run VO on your DW bar with TFS because you don't want to lose the penetration bonus while you're on your DW bar. Don't see what the has to do with sustain, though: that falls under the "unless you have to" category of using VO.
Caltrops + Endless Hail + Poison Injection is pretty expensive and a pretty universal trio of bow bar skills for all PvE stam builds. If I'm using VO (which I don't use at all outside of Maelstrom anymore since Hunding's and Briarheart both parse better for me), I want that 8% cost reduction on those skills.
RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw and @Danksta yall should start a stam DPS class haha Ill sign up right now.
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Haha! I'm really not that good and still learn new things quite often. I just do my research and am fortunate to play with some really good players that are willing to help out.
RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw and @Danksta yall should start a stam DPS class haha Ill sign up right now.
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