It is fine as it is and it's also a choice that has means to help mitigate it. Anyone can grab some extra fire resist if they are challenged staying alive when fire is present.
If it's to much for someone to handle they can feed or cure themselves. Easy solution.
VagabondLife wrote: »Merlin13KAGL wrote:So, you want benefits with no downside? No.
Learn to build to counter it and learn to avoid it.LordSlif wrote:Health recovery... i think u did not understand? No problem about 25% extra fire dmg, the problem is the dks are getting a huge advantage about all classes and it is not right. Only 1 class with 25% extra dmg...Merlin13KAGL wrote:I understand perfectly, considering I'm almost exclusively Vamp. There are enchants, CP's, gear, and half a dozen other ways to counter fire damage.LordSlif wrote:U dont
You seriously don't, though.
The OP isn't complaining that vamps take extra damage. He's complaining that they take extra FIRE damage. Because in PvP, this gives an advantage to classes like DK that specialize in fire damage, versus a class like sorc that specializes in shock damage.
For the record, I don't care one way or the other. But I'm starting to feel bad for the OP, since literally every single person responding to this thread has completely missed his point...
GeneralLucks wrote: »ZOS should change the extra fire damage and poison damage that vampires and werewolves recives, specifically on pvp. I do not care about the werewolves, but a lot of players are vamps in this game and there is a class that deals fire damage as
their main damage type, so they are the only one class with an advantege of 25% damage above a lot of players and the all other classes too, do u really know what is 25% extra dmg on pvp? (1/4 more dmg, it is a lot of extra dmg). The problem is: there is a class that deals fire damage, exclusively, with all their skills, so this class is getting huge advantge above the others classes.
U should remove/change it.
Edit: im not talk about the 25% extra dmg only. Im talking about the class that is exploiting it and how it can be changed, im not asking for remove a downside.
@ZOS_Wrobel
@ZOS_GinaBruno
Agree. The way it is now it is not a downside but a debuff against DKs, because they are the only fire dmg dealers. its Make non sense a downside for a specific class... sooooo wrong @ZOS_Wrobel
You can have some buffs/changes to vamp when werewolf gets some love xD
Not buff, some change to stop a exploit like pirate skeleton and shields... specific class benefiting by a mechanism of the game. this is not balancing.
https://forums.elderscrollsonline.com/en/discussion/341808/pirate-skeleton-and-shields#latest
No.
You decided to go vamp in the same way a DK decided to go mDK. mDKs is pretty bad against non vamp builds, so it can't be its fault he does moar dmg to the guy who decided to get extra resource regen, a passive that decreases dmg on lower health and access to mist.
In a prefect PvP Vamps and WW should be around 1/3 of Cyro's popúlation, but since both have quite good buffs, over an 80% of cyro is a Vamp. In fact, the buffs Vamps received regarding flame dmg (which was 50% extra) and the rework on the FG skill line (and to certain regard the arndet flame skill line) sent several Vamp hunter builds to the trash can and just few complained about.
So for u all classes that are vamp should get 25% extra dmg when fighting against mdk only, u dont want a downside u want a mdk super buff in this game... 80% of cyro receving 25% extra dmg from mdk only... omg
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.
His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.
Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.
Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.
So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.
His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.
Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.
Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.
So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.
This has already been nerfed two or three times, vampires now have it easy.
Also if you're going to remove the downsides of the afflictions you'll create a system like we had in the past with werewolf regeneration where everyone uses it because it's only an upgrade for your character with no downsides at all.
Vampire and werewolf should be a choice of if the power increase is worth the weakness. There are also plenty of ways in the game to lower incoming fire damage via enchantments, CP, racial passives or just shields/evasion/spell resistance.
I agree with you about downsides, and i dnt see any problem about vamps fire dmg (we see it in movies), but only one class getting 25% extra dmg is right. U know that when we are in pvp 25% extra dmg is huge. So im not talking about the fire dmg specifically, i dnt care if it is 25% or 5% but only 1 class exploiting it is not right
starlizard70ub17_ESO wrote: »This has already been nerfed two or three times, vampires now have it easy.
Also if you're going to remove the downsides of the afflictions you'll create a system like we had in the past with werewolf regeneration where everyone uses it because it's only an upgrade for your character with no downsides at all.
Vampire and werewolf should be a choice of if the power increase is worth the weakness. There are also plenty of ways in the game to lower incoming fire damage via enchantments, CP, racial passives or just shields/evasion/spell resistance.
I agree with you about downsides, and i dnt see any problem about vamps fire dmg (we see it in movies), but only one class getting 25% extra dmg is right. U know that when we are in pvp 25% extra dmg is huge. So im not talking about the fire dmg specifically, i dnt care if it is 25% or 5% but only 1 class exploiting it is not right
So insted of one class, DK, getting 25% more damage against vampires, all classes should get 25% more damage against vampires? I'm good with that
Emmagoldman wrote: »Dmg needs to be slightly buffed. The passives are so much stronger than the trade offs.
High regen
No reduction to speed in stealth
Undead passive to dmg
Elusive mist and bats are also great ults
Emmagoldman wrote: »Dmg needs to be slightly buffed. The passives are so much stronger than the trade offs.
High regen
No reduction to speed in stealth
Undead passive to dmg
Elusive mist and bats are also great ults
UIt is fine as it is and it's also a choice that has means to help mitigate it. Anyone can grab some extra fire resist if they are challenged staying alive when fire is present.
If it's to much for someone to handle they can feed or cure themselves. Easy solution.
It is not the point..
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.
His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.
Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.
Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.
So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.
And u are out of the point too, but ill not explain this post again
VagabondLife wrote: »FFS.
SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.
Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?
He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.
If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.
Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.
His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.
Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.
Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.
So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.
People here are talking about fire damage... not dks extra dmg... skill class.
ZOS should change the extra fire damage and poison damage that vampires and werewolves recives, specifically on pvp. I do not care about the werewolves, but a lot of players are vamps in this game and there is a class that deals fire damage as
their main damage type, so they are the only one class with an advantege of 25% damage above a lot of players and the all other classes too, do u really know what is 25% extra dmg on pvp? (1/4 more dmg, it is a lot of extra dmg). The problem is: there is a class that deals fire damage, exclusively, with all their skills, so this class is getting huge advantge above the others classes.
U should remove/change it.
Edit: im not talk about the 25% extra dmg only. Im talking about the class that is exploiting it and how it can be changed, im not asking for remove a downside.
@ZOS_Wrobel
@ZOS_GinaBruno
IMerlin13KAGL wrote: »So, you want benefits with no downside? No.
Learn to build to counter it and learn to avoid it.
Health recovery... i think u did not understand? No problem about 25% extra fire dmg, the problem is the dks are getting a huge advantage about all classes and it is not right. Only 1 class with 25% extra dmg...