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VAMPIRES AND FIRE DAMAGE PVP

  • LordSlif
    LordSlif
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    U
    idk wrote: »
    It is fine as it is and it's also a choice that has means to help mitigate it. Anyone can grab some extra fire resist if they are challenged staying alive when fire is present.

    If it's to much for someone to handle they can feed or cure themselves. Easy solution.

    It is not the point..
  • LordSlif
    LordSlif
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    Here is the point
    So, you want benefits with no downside? No.
    Learn to build to counter it and learn to avoid it.

    LordSlif wrote:
    Health recovery... i think u did not understand? No problem about 25% extra fire dmg, the problem is the dks are getting a huge advantage about all classes and it is not right. Only 1 class with 25% extra dmg...

    I understand perfectly, considering I'm almost exclusively Vamp. There are enchants, CP's, gear, and half a dozen other ways to counter fire damage.

    LordSlif wrote:
    U dont


    You seriously don't, though.

    The OP isn't complaining that vamps take extra damage. He's complaining that they take extra FIRE damage. Because in PvP, this gives an advantage to classes like DK that specialize in fire damage, versus a class like sorc that specializes in shock damage.

    For the record, I don't care one way or the other. But I'm starting to feel bad for the OP, since literally every single person responding to this thread has completely missed his point...
    LordSlif wrote: »
    ZOS should change the extra fire damage and poison damage that vampires and werewolves recives, specifically on pvp. I do not care about the werewolves, but a lot of players are vamps in this game and there is a class that deals fire damage as
    their main damage type, so they are the only one class with an advantege of 25% damage above a lot of players and the all other classes too, do u really know what is 25% extra dmg on pvp? (1/4 more dmg, it is a lot of extra dmg). The problem is: there is a class that deals fire damage, exclusively, with all their skills, so this class is getting huge advantge above the others classes.
    U should remove/change it.

    Edit: im not talk about the 25% extra dmg only. Im talking about the class that is exploiting it and how it can be changed, im not asking for remove a downside.
    @ZOS_Wrobel
    @ZOS_GinaBruno

    Agree. The way it is now it is not a downside but a debuff against DKs, because they are the only fire dmg dealers. its Make non sense a downside for a specific class... sooooo wrong @ZOS_Wrobel

  • Xvorg
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    LordSlif wrote: »
    Xvorg wrote: »
    LordSlif wrote: »
    Qbiken wrote: »
    You can have some buffs/changes to vamp when werewolf gets some love xD

    Not buff, some change to stop a exploit like pirate skeleton and shields... specific class benefiting by a mechanism of the game. this is not balancing.
    https://forums.elderscrollsonline.com/en/discussion/341808/pirate-skeleton-and-shields#latest

    No.

    You decided to go vamp in the same way a DK decided to go mDK. mDKs is pretty bad against non vamp builds, so it can't be its fault he does moar dmg to the guy who decided to get extra resource regen, a passive that decreases dmg on lower health and access to mist.

    In a prefect PvP Vamps and WW should be around 1/3 of Cyro's popúlation, but since both have quite good buffs, over an 80% of cyro is a Vamp. In fact, the buffs Vamps received regarding flame dmg (which was 50% extra) and the rework on the FG skill line (and to certain regard the arndet flame skill line) sent several Vamp hunter builds to the trash can and just few complained about.

    So for u all classes that are vamp should get 25% extra dmg when fighting against mdk only, u dont want a downside u want a mdk super buff in this game... 80% of cyro receving 25% extra dmg from mdk only... omg

    Yes, it is your decision to do it.

    If you nerf DKs flame and poison dmg you will just kill the class and that's not how this work. Any reason to go DK in that world?

    Edit: being Vamp shouldn't be mandatory in the same way DKs are far from being 80% of the populiation in PvP
    Edited by Xvorg on November 8, 2017 3:58PM
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Sanctum74
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    I understand the point, but the vampire passives are very strong and should have consequences. The added recovery and the undeath passive are huge benefits and make you very tanky which helps negate the extra fire damage.

    It takes a long time for a dk to get all those fire dots down and then they can all be purged with the press of one button. Being a dark elf and using purge will increase your survivability quite a bit.

    All of my characters are vamps because even with the extra fire damage the passives make up for it. If they were to remove the fire damage penalty then they would also have to remove the undeath passive to balance it.

    Personally i'd rather take the extra fire damage and get the 33% damage reduction from all damage types at low health. Undeath passive is much stronger then the extra fire damage.

  • Asared
    Asared
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    Pls leave mDK alone.
    ¯\_(ツ)_/¯


  • Valen_Byte
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    Purge....it's a thing...use it. Problem solved.

    On the other side, inferno staff will allow any build except Stam builds, to use 5 fire damage attacks and one of the best ults in the game. Also, there are armor sets and helm/shoulder sets that deal flame damage. So, flame damage is far from exclusive to MDK's.

    Edited by Valen_Byte on November 8, 2017 4:38PM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
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  • VaranisArano
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    So...don't stand under the oils. Easy.

    That being said, I still remember my first PVP kill fondly. I was the most PVE of PVE players, only in Cyrodiil to get my rare fish for the Master Angler achievement. There I was, knee deep in Lake Rumare with a fish on the line when this DC Vampire ganks me from behind. On my MagDK Dunmer. After I reduced the ganker to a pile of ash, I turned around and kept on fishing.
    Edited by VaranisArano on November 8, 2017 5:00PM
  • VagabondLife
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    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...
  • LordSlif
    LordSlif
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    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    I know i know, ty again. I will let this question with wrobel. They said "purge" that was enough to me lol. Is better for me talk with a brick wall
  • LordSlif
    LordSlif
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    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    I give up trying to talk ty for help lol. Sorc did the same thing when i asked for changes on pirate skeleton and shields
  • LordSlif
    LordSlif
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    Vamp passives are strong (agree) so make them more vulnerable to more classes (like spell damage base and reduce the amount to 15%), or change this exclusive vulnerability to dks, the undead hunter in this game is the fighters guild not mdk. It is wrong. @wrobel.
    Edited by LordSlif on November 8, 2017 5:38PM
  • Sanctum74
    Sanctum74
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    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.

    His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.

    Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.

    Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.

    So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.


  • LordSlif
    LordSlif
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    Sanctum74 wrote: »
    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.

    His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.

    Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.

    Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.

    So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.


    People here are talking about fire damage... not dks extra dmg... skill class.
  • ak_pvp
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    Other classes can use fire. Its how it is in lore, no need to change something that works fine.

    MDK has one of the lowest PvP bursts going. A nerf to vamp damage, even the 15% of all spell dmg would be another massive nerf to DKs, which have already been crippled.
    Edited by ak_pvp on November 8, 2017 5:45PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • LordSlif
    LordSlif
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    Sanctum74 wrote: »
    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.

    His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.

    Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.

    Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.

    So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.


    And u are out of the point too, but ill not explain this post again
  • Waffennacht
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    Ok, sure, just make vamps take more damage from class abilities, lmfao
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    LordSlif wrote: »
    Turelus wrote: »
    This has already been nerfed two or three times, vampires now have it easy.

    Also if you're going to remove the downsides of the afflictions you'll create a system like we had in the past with werewolf regeneration where everyone uses it because it's only an upgrade for your character with no downsides at all.

    Vampire and werewolf should be a choice of if the power increase is worth the weakness. There are also plenty of ways in the game to lower incoming fire damage via enchantments, CP, racial passives or just shields/evasion/spell resistance.

    I agree with you about downsides, and i dnt see any problem about vamps fire dmg (we see it in movies), but only one class getting 25% extra dmg is right. U know that when we are in pvp 25% extra dmg is huge. So im not talking about the fire dmg specifically, i dnt care if it is 25% or 5% but only 1 class exploiting it is not right

    So instead of one class, DK, getting 25% more damage against vampires, all classes should get 25% more damage against vampires? I'm good with that ;)
    Edited by starlizard70ub17_ESO on November 8, 2017 5:49PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Emmagoldman
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    Dmg needs to be slightly buffed. The passives are so much stronger than the trade offs.

    High regen
    No reduction to speed in stealth
    Undead passive to dmg
    Elusive mist and bats are also great ults
  • LordSlif
    LordSlif
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    LordSlif wrote: »
    Turelus wrote: »
    This has already been nerfed two or three times, vampires now have it easy.

    Also if you're going to remove the downsides of the afflictions you'll create a system like we had in the past with werewolf regeneration where everyone uses it because it's only an upgrade for your character with no downsides at all.

    Vampire and werewolf should be a choice of if the power increase is worth the weakness. There are also plenty of ways in the game to lower incoming fire damage via enchantments, CP, racial passives or just shields/evasion/spell resistance.

    I agree with you about downsides, and i dnt see any problem about vamps fire dmg (we see it in movies), but only one class getting 25% extra dmg is right. U know that when we are in pvp 25% extra dmg is huge. So im not talking about the fire dmg specifically, i dnt care if it is 25% or 5% but only 1 class exploiting it is not right

    So insted of one class, DK, getting 25% more damage against vampires, all classes should get 25% more damage against vampires? I'm good with that ;)

    Lol, but not 25%, maybe 15% or 10%
  • LordSlif
    LordSlif
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    Dmg needs to be slightly buffed. The passives are so much stronger than the trade offs.

    High regen
    No reduction to speed in stealth
    Undead passive to dmg
    Elusive mist and bats are also great ults
    Dmg needs to be slightly buffed. The passives are so much stronger than the trade offs.

    High regen
    No reduction to speed in stealth
    Undead passive to dmg
    Elusive mist and bats are also great ults

    So u agree that more classes should deal extra dmg on vamps... right?
  • idk
    idk
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    LordSlif wrote: »
    U
    idk wrote: »
    It is fine as it is and it's also a choice that has means to help mitigate it. Anyone can grab some extra fire resist if they are challenged staying alive when fire is present.

    If it's to much for someone to handle they can feed or cure themselves. Easy solution.

    It is not the point..

    I am fully aware that the point is more about wanting the benefits without the costs because one of 10 general builds happens to deal the damage camps are more susceptible to.

    It's very clear. I am telling you it's a choice. As you stated, a great many played are vamps. Even in PvP. Somehow a great many of those have figure out homw to deal with mDKs just fine. Learn to deal with it or you can feed/cure. Your choice.
    Edited by idk on November 8, 2017 5:57PM
  • Defilted
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    Every class and race has pro and cons. Combining these comes with pros and cons. This IMO is how it should work. With no fire damage or reduced fire damage while a vamp would be a mistake. This change would not help build diversity and balance and just make everyone a vamp becasue you would have no other choice.

    Think of it this way. What are the disadvantages being a vamp if there is no bonus to fire damage(received)? The answer is there is not one without it.

    You don't want DK's to face roll you becasue you are a vamp. Stop being a vamp or adapt your strat.
    XBOX NA
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  • Sanctum74
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    LordSlif wrote: »
    Sanctum74 wrote: »
    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.

    His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.

    Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.

    Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.

    So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.


    And u are out of the point too, but ill not explain this post again

    Actually i was right on point, but when it comes to nerf threads its never about facts. Its always about someone dieing to something so the only solution is to nerf it rather then use the many counters available to you. Its not going to change so you can either adapt and become a better player or keep calling for nerfs and see how that works out for you.

  • Xvorg
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    LordSlif wrote: »
    Sanctum74 wrote: »
    FFS.

    SIXTEEN unique posters to this thread, and only TWO of us even remotely comprehend what the OP is trying to say.

    Are 14 of us really that dumb? Or did the OP do something to *** you off and now you're just trolling him?

    He's not asking for DK nerfs, or removal of the extra vamp damage, or your patronizing advice on how to counter it. He's complaining that only fire-based specs can really take advantage of that extra vamp damage. Against anyone else, a vamp just gets to have all of his awesome passives, without any of the extra squishiness.

    If anything, the OP is saying that vamps should be extra vulnerable to ALL forms of damage, not just fire. Otherwise, being a vamp is really only a weakness against DKs.

    Trying to help you out here, OP, but this seems to be a terminal case of Head vs. Brick Wall...

    Sounds like you need to re read the op's posts before you come in here insulting people because he never stated anything that you just posted.

    His point has been about one class having a benefit over the others because their skills are fire based. All of us "trolls" were just trying to explain that every magic class has the ability to put out substantial fire damage and there are even stamina sets that do it as well. Not to mention DK's have to be in melee range and there dots can be purged with one skill.

    Us trolls were also trying to explain that there are plenty of counters available and the passives greatly outweigh the extra fire damage.

    Also speaking of the passives when you get low on health vamps actually take 8% LESS fire damage due to the undeath passive and they can also mist form out of their attack range while taking 75% less damage. So there is no dk only advantage against vamps.

    So if trying to help people become better players by giving them counters instead of calling for nerfs is considered trolling then I guess I will wear my troll badge proudly.


    People here are talking about fire damage... not dks extra dmg... skill class.

    Dks have no extra fire DMG, the only thing they have is the extra burning dmg, which is an utter crap. Just read my signature.

    On the other hand, sorcs DO HAVE an extra 8% on phys and lit dmg.
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • VaranisArano
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    How awful! My MagDK Dunmer turns out to be kryptonite to any vampire she can hit! She's totally exploiting those poor vampires by playing her race and class the way ZOS designed her. Shame, shame.

    If your gripe is that Vampires take more damage from fire, thus making your vulnerable in PVP...suck it up (heh, literally, that'll reduce your fire damage). Be grateful you aren't dealing with earlier TES games, where the sun itself would damage you at an advanced stage. Weakness to Fire has been a part of vampirism since TES Morrowind, so seriosuly, the lore is not in your favor here. You want the benefits from vampire vs other players (increased sustain, mist form, bats, etc.) you have to put up with the consequences (extra fire damage).

    Now, if your gripe is that Vampires are made your vulnerable to ONE class in particular, the fire-flavored MagDK or worse the very fire-flavored MagDK Dunmer, what's your solution that doesn't negate the vulnerability to fire that is lore for the Elder Scrolls vampires?
    A. Fire-flavored MagDKs (despite all the other classes that can do fire damage as has been pointed out) somehow not do more damage to you, despite the fact that Vampires are weak to fire. The problem isn't the fire abilities of the MagDK, its your own vulnerability. All other classes have options for dealing fire damage.
    B. Vampires take a flat 25% damage vulnerability from all sources, thus negating the MagDK fire advantage. This isn't remotely lore-friendly according to how vampirism works in other games, but it would sure remove that MagDK advantage and give all classes a method for dealing with vampires!

    Vampires are vulnerable to fire, in the lore. Therefore, vampires are vulnerable to players that use fire abilities of any class. If that's a problem for you, why don't you work on your build and the available counters to fire damage before you scream for nerfing the opposition?



  • VaranisArano
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    [sarcasm]

    BTW, totally nerf Dunmer players vs. vampires too. Because how fair is it for ONE RACE to hit harder with fire damage against vampires than any other race?!

    Dunmer using fire totally have an advantage over every other race when fighting vampires! (Completely lore appropriate to boot) That's unfair to everyone else.

    BTW, I'm not trying to remove the downside, just pointing out that ONE RACE is exploiting their racial passives for a huge advantage over every other race when it comes to fighting vampires in PVP.

    [/sarcasm]

    Because, OP, if you are going to complain about one build (MagDK) having an advantage because their class abilities are fire-flavored, why not complain about Dunmer too?
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    LordSlif wrote: »
    ZOS should change the extra fire damage and poison damage that vampires and werewolves recives, specifically on pvp. I do not care about the werewolves, but a lot of players are vamps in this game and there is a class that deals fire damage as
    their main damage type, so they are the only one class with an advantege of 25% damage above a lot of players
    and the all other classes too, do u really know what is 25% extra dmg on pvp? (1/4 more dmg, it is a lot of extra dmg). The problem is: there is a class that deals fire damage, exclusively, with all their skills, so this class is getting huge advantge above the others classes.
    U should remove/change it.

    Edit: im not talk about the 25% extra dmg only. Im talking about the class that is exploiting it and how it can be changed, im not asking for remove a downside.
    @ZOS_Wrobel
    @ZOS_GinaBruno

    OK...

    The bolded part is incorrect as any class is capable of utilizing Fire Damage (from multiple sources) with the correct build...

    So no, Magicka Dragon Knights do not need to be changed because they heavily use Fire based attacks as anyone is capable of doing the same (ever heard of Eye of the Flame? Its run mostly by non-Magicka Dragon Knights and is potentially more devastating than any Fire Based attack a Magicka Dragon Knight will hit a Vampire with)...


    Being vulnerable to Fire Damage is part of the deal with vampirism; you gotta deal with it or cure yourself of Vampirism...

    Fire is most common elemental damage in the game and so this vulnerability of Vampires is very significant and makes up for (IMHO) all benefits that Vampires receive...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
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    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • KRBMMO
    KRBMMO
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    LordSlif wrote: »
    I
    So, you want benefits with no downside? No.

    Learn to build to counter it and learn to avoid it.

    Health recovery... i think u did not understand? No problem about 25% extra fire dmg, the problem is the dks are getting a huge advantage about all classes and it is not right. Only 1 class with 25% extra dmg...

    So you're really going to be hurting if you ever come across a Dunmer DK with Inferno Staff + Skoria + 5-piece sun with flame glyph on front bar and burning Spellweave w/ crushing on back bar, lol.

    Or are you suggesting ZOS eliminate every one of those things just so you can feel safe in PvP?
  • TankHealz2015
    TankHealz2015
    ✭✭✭

    I want a build specifically to fight Vampires in open world Cyridil on Vivec campaign.

    If you have a great build, plz share.

    PS. Argonian, DK, sword/shield and bow, CP 700
  • kaithuzar
    kaithuzar
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    It would be interesting if they did something so that during the daytime we were less powerful or more vulnerable but at night time our power doubled or we became more resilient.
    This was recommended at launch but hopefully they can take another look.
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