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https://forums.elderscrollsonline.com/en/discussion/668861

Round 3 rink of frozen blood stamplar

TheNightflame
TheNightflame
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I start by taking the power and defends sigil, kill the first wave, run to the platform with the haste sigil, take it, kill the next waves, then run to the third platform, taking the healing sigil, the final atro and adds spawn, but they all hit me with 5k ranged shots too quickly for me to react and recover or kill them. I was wondering what the best way to tackle this round on a stamplar is
  • Asardes
    Asardes
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    2H brawler
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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  • TheNightflame
    TheNightflame
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    I've been using my dual wield bow trial dps setup with trap swapped for repentance :p. I'll try that out^^
    Edited by TheNightflame on November 8, 2017 8:16AM
  • Sixty5
    Sixty5
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    Try dodge roll

    Also for VMA, respec some CP into the light and heavy attack node
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Beardimus
    Beardimus
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    Defence sigil, stops all ranged attacks.

    Very handy on that whole stage.

    Look up @lukums guides. Regardless of class knowing the mechs and sigil strategy will see you thru
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • Qbiken
    Qbiken
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    I start by taking the power and defends sigil, kill the first wave, run to the platform with the haste sigil, take it, kill the next waves, then run to the third platform, taking the healing sigil, the final atro and adds spawn, but they all hit me with 5k ranged shots too quickly for me to react and recover or kill them. I was wondering what the best way to tackle this round on a stamplar is

    If you know where the range adds will spawn (which comes with experience and a lot of practice with vMA) try to run to the spawn points of the range adds. I usually prioritises the archers and then the Frostcasters (since the archers can put a nasty DoT on you). But if you´re using a bow, try to channel up the heavy attack so it goes of when the add spawns, so you burst it down quickly. The trick with vMA in general is that the more damage you can do the better (since a dead add can´t do you any harm the longer an add stays alive the more harm it will do to you). Investing into tankiness is less beneficial than investing into the offense in vMA. Stamplars are probably one of the more bursty classes for vMA. If you´ve Dawnbreaker of smithing available, don´t be afraid to use it on trash :)
  • BNOC
    BNOC
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    Why are you taking a defence sigil for a couple of adds? Deal with the first few adds and take the defence sigil when you need it.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
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