Joy_Division wrote: »Game is already ruined. Stale map funneling players to fight in just 15% of it. CP system broken. Classes nerfed and neutered of their distinctiveness. No sounds but bonus load screens.
Sure, 1.5K for PvEing a resource is dumb, but what's the alternative for incentivizing people to get out there and a fight? As it is, half the people in Cyrodiil stare at their maps waiting for keeps to come under attack or crossed swords to apper because for how large Cyrodiil is, there is hardly anything to do...except PvDooring.
ZoS could hotfix the AP however you think it should be and it's not going to alter player behavior. Cyrodiil's problems go a lot deeper than that.
DeadlyRecluse wrote: »Bonuses to Oticks were a great idea to spread groups out, just need to more evenly distribute rather than blanket everyone with 6k/3k/1.5k.
Solo a resource? That's worth 1.5k, sure. Split that between every player involved down to say a 250 AP minimum (with 6+ on it).
6man a keep? That's great! Good for you for avoiding the zergy messes! Let's say you 6 get to split 12k AP. Bring more to the party, and that keeps getting reduced down to say 500 AP minimum (with 24+).
Etc. etc. Promote actually splitting up and playing the whole map, not factionstacking Oticks against empty keeps.