Are ruining this game. 90% of keep fights completely suck because they are 1-5 defenders vs a zerg. Players will race to a flagged enemy keep, but will only rarely show up to defend.
Do you not see this, @ZOS_BrianWheeler ?
No, there's a huge difference. In the old system, the size of AP ticks was almost entirely based on the results of combat. Before the change, a 5k tick was actually quite nice. Now players are awarded far more for zerging an undefended keep. And they do. Frequently.You can tamper with the ticks all you want - in the end change will only come if activities other than gaining AP are a worthwhile endeavor.
Did you play AvA before the change? Because we have years of history that contradicts this. Before the change, players would race to defend in hopes of a decent fight that would result in good AP earnings. Then, groups took objectives for two main reasons: map control and/or to hold it for as long as possible to earn AP from combat and also hopefully nice nice dticks. Now, it is normal for an objective to be vacated almost immediately after being taken. Some groups are completely shameless about it like the special K group of EP who will spend hours only taking undefended resources for AP gain.VaranisArano wrote: »So I suspect that it has little to do with the almighty O-tick and everything to do with players who actively PVP rarely sitting around in keeps waiting for enemy raids to knock on the front door.
I hate to break it to you OP, but PvP has been that way since launch and it has nothing to do with offensive AP rewards.
It's about players want to fight, and going where the map tells them something is happening.
And so, when a keep was flagged as attacked or little crossed swords appeared the entire of every faction turned up to find their AP.I hate to break it to you OP, but PvP has been that way since launch and it has nothing to do with offensive AP rewards.
It's about players want to fight, and going where the map tells them something is happening.
It wasn't at all like it is right now. It could not be. Because then, AP was earned from the death of players, not NPCs.
And so, when a keep was flagged as attacked or little crossed swords appeared the entire of every faction turned up to find their AP.I hate to break it to you OP, but PvP has been that way since launch and it has nothing to do with offensive AP rewards.
It's about players want to fight, and going where the map tells them something is happening.
It wasn't at all like it is right now. It could not be. Because then, AP was earned from the death of players, not NPCs.
What is your faction doing during this time? Is your faction balanced in numbers? What hours is this happening at?And so, when a keep was flagged as attacked or little crossed swords appeared the entire of every faction turned up to find their AP.I hate to break it to you OP, but PvP has been that way since launch and it has nothing to do with offensive AP rewards.
It's about players want to fight, and going where the map tells them something is happening.
It wasn't at all like it is right now. It could not be. Because then, AP was earned from the death of players, not NPCs.
The point is that now, often, attackers show up, but defenders do not.
What is your faction doing during this time? Is your faction balanced in numbers? What hours is this happening at?And so, when a keep was flagged as attacked or little crossed swords appeared the entire of every faction turned up to find their AP.I hate to break it to you OP, but PvP has been that way since launch and it has nothing to do with offensive AP rewards.
It's about players want to fight, and going where the map tells them something is happening.
It wasn't at all like it is right now. It could not be. Because then, AP was earned from the death of players, not NPCs.
The point is that now, often, attackers show up, but defenders do not.
I can't seriously believe that rewarding AP for capturing objectives has made no one want to defend any keeps or PvP other players.
Did you play AvA before the change? Because we have years of history that contradicts this. Before the change, players would race to defend in hopes of a decent fight that would result in good AP earnings. Then, groups took objectives for two main reasons: map control and/or to hold it for as long as possible to earn AP from combat and also hopefully nice nice dticks. Now, it is normal for an objective to be vacated almost immediately after being taken. Some groups are completely shameless about it like the special K group of EP who will spend hours only taking undefended resources for AP gain.VaranisArano wrote: »So I suspect that it has little to do with the almighty O-tick and everything to do with players who actively PVP rarely sitting around in keeps waiting for enemy raids to knock on the front door.
On NA, we have groups that do this non-stop. Sometimes another opposition group will follow them to pvdoor what they've taken. A good keep fight is now the exception and not the rule. So much time is spent taking back undefended objectives. It's bad for PVP.
Players will race to a flagged enemy keep, but will only rarely show up to defend.
Players will race to a flagged enemy keep, but will only rarely show up to defend.
It is a rock and a hardplace, because before the change, this scenario was the opposite. 90% of the playerbase interested in keeps would flock to the allied keep under attack to defend it, rather than running to the enemy one with little siege on it, unflagged.
Offensive keep ticks should be dropped to the same as outposts again.
Resources.. either that otick gets halved, or they make them more difficult to take.
VaranisArano wrote: »You don't solo resources on a magicka toon, do you?
Are ruining this game. 90% of keep fights completely suck because they are 1-5 defenders vs a zerg. Players will race to a flagged enemy keep, but will only rarely show up to defend.
Do you not see this, @ZOS_BrianWheeler ?
I think having a base tick (you were there) plus additional AP split among all the people there would help. The fact that 30 people will get 1500+ AP EACH for zerging a resource it part of the problem. The guy/duo/trio taking resources solo does deserve a little more for splitting off from the zerg and contributing score points, plus it takes them much longer to flip the flags.
If it were, for example, 500 for being there and another 1000 split among the people who did some dps/healed dps'ers, you'd seem more small group activity there.
Offensive keep ticks should be dropped to the same as outposts again.
Resources.. either that otick gets halved, or they make them more difficult to take.
BRING BACK THE MIGHTY GOD D-TICK!!!
@Crown Would you please make a new spreadsheet that shows variable options per the idea of @Crispen_Longbow above?