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Ice staff balance suggestions comes with the Monthly Combat Update

  • Maura_Neysa
    Maura_Neysa
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    lucky_Sage wrote: »
    or go with my idea and remove frost tanking and blocking a give frost staffs increase spell pen and fully charged heavy attacks now roots the target for 2 seconds

    also for all staffs now doesn't require a abilty slotted to get all the passives (why because stam weapons don't have to)

    for other staffs aswell

    fire staffs should give a rawr dmg buff to all abilities
    shock staffs should now increase crit dmg

    frost staff tanking wont work its called the destruction staff it should be for dmg only

    come out with a melee magick weapon wiith 3 options
    sword and staff
    mace and staff
    shield and staff

    your staff chooses your element only thing element changes is dmg type and status effect the main hand weapon will determine how it works.


    Wait, so you want to remove the ONLY variety to tanking, for more variety in DPS? Yeah, that’s brilliant
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • coplannb16_ESO
    coplannb16_ESO
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    it keeps me from using an Ice Staff on my Mag Warden. So I got Lightning/Resto like everyone else. I farmed the Winterborn set, but 8% proc chance is too low when you only got 1 class skill that deals Ice damage... (also damage and cooldown sucks in comparison to other sets including Skoria).
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Chims wrote: »
    I think more people use ice staff than you people think. I personally use ice staff on both bars for tanking but my character isn't doing vet dungeons or trials yet. However, I have tanked all vet dungeons in the past as a magplar all vet dungeons and honestly I don't think it will be a problem to tank with it on my warden.

    The bonus of using it is you have more offensive capabilities. If you build a team around the tank just only tanking and doing nothing else then yes, its not going to be as good as S/B but that's not what its purpose is, its for hybrid dps tanks and does its job fine doing so. If your not doing trials I feel none of its short comings to tanking are even relevant. It's alternative way to tank, it doesn't need to be the same cookie cutter S/B style tank and I want to keep it in the destruction line so I can cast blockade while I am tanking for aoe based aggro.

    The heavy attack is essentially a free taunt and shield. If you need a faster taunt then run inner fire, you shouldn't even have to use it as much because you can taunt with HA.

    Also let's not forget that all this ice staff tanking provides chilled which gives a 15% damage reduction to further add to tanking. This doesn't affect just the tank but anyone else who takes damage. People tend to forget this fact when they compare the two.





    Does 'chilled' actually work on bosses though?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Maura_Neysa
    Maura_Neysa
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    Chims wrote: »
    I think more people use ice staff than you people think. I personally use ice staff on both bars for tanking but my character isn't doing vet dungeons or trials yet. However, I have tanked all vet dungeons in the past as a magplar all vet dungeons and honestly I don't think it will be a problem to tank with it on my warden.

    The bonus of using it is you have more offensive capabilities. If you build a team around the tank just only tanking and doing nothing else then yes, its not going to be as good as S/B but that's not what its purpose is, its for hybrid dps tanks and does its job fine doing so. If your not doing trials I feel none of its short comings to tanking are even relevant. It's alternative way to tank, it doesn't need to be the same cookie cutter S/B style tank and I want to keep it in the destruction line so I can cast blockade while I am tanking for aoe based aggro.

    The heavy attack is essentially a free taunt and shield. If you need a faster taunt then run inner fire, you shouldn't even have to use it as much because you can taunt with HA.

    Also let's not forget that all this ice staff tanking provides chilled which gives a 15% damage reduction to further add to tanking. This doesn't affect just the tank but anyone else who takes damage. People tend to forget this fact when they compare the two.





    Does 'chilled' actually work on bosses though?

    Yes Chilled works on bosses, just like Burning and Concused. And just like Off Balance, the root(stun for Off Balance) does not.
    If you use the buff tracker (Xbox user here) it’s the blue icon with a white ice shard (arrowhead looking) icon
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Chims wrote: »
    I think more people use ice staff than you people think. I personally use ice staff on both bars for tanking but my character isn't doing vet dungeons or trials yet. However, I have tanked all vet dungeons in the past as a magplar all vet dungeons and honestly I don't think it will be a problem to tank with it on my warden.

    The bonus of using it is you have more offensive capabilities. If you build a team around the tank just only tanking and doing nothing else then yes, its not going to be as good as S/B but that's not what its purpose is, its for hybrid dps tanks and does its job fine doing so. If your not doing trials I feel none of its short comings to tanking are even relevant. It's alternative way to tank, it doesn't need to be the same cookie cutter S/B style tank and I want to keep it in the destruction line so I can cast blockade while I am tanking for aoe based aggro.

    The heavy attack is essentially a free taunt and shield. If you need a faster taunt then run inner fire, you shouldn't even have to use it as much because you can taunt with HA.

    Also let's not forget that all this ice staff tanking provides chilled which gives a 15% damage reduction to further add to tanking. This doesn't affect just the tank but anyone else who takes damage. People tend to forget this fact when they compare the two.





    Does 'chilled' actually work on bosses though?

    Yes Chilled works on bosses, just like Burning and Concused. And just like Off Balance, the root(stun for Off Balance) does not.
    If you use the buff tracker (Xbox user here) it’s the blue icon with a white ice shard (arrowhead looking) icon

    The reason I ask is simply that bosses like to ignore effects. Its an annoying element of MMO's.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • RGvolterra
    RGvolterra
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    I’ve never considered using an ice staff to tank since sword and shield do the job perfectly ... it’s more obvious that by using S&S one will be able to not only be defensive but offensive at the same time. What I’d really like to see towards the ice stuff is a better DPS prospect ... of course it does not mean we would be removing its current effects such as crown control but it’d really nice if the chill effect could be buffed to be as strong as the flame or lightening staff. One of my characters has been designed to use only cold abilities and unfortunately while in PVP I cannot kill anyone just by counting on the cold ( frost damage ) as the DPS is insignificant. So here’s the hint , increase the frost DPS in order to make ice staff more useful and versatile.
  • idk
    idk
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    Urza1234 wrote: »
    idk wrote: »
    OP has some good points. However, even with all of them the ice staff is not ready for serious tanking. It's just doesn't offer utility for the group.

    It's great for someone who wants to say I tank with an ice staff. However, S&B offers much more for the group having a tank that debuffs the target for an ice dps boost to the group.

    As I said, OP makes some good points but they're secondary to the main reason the ice staff is not a good main hand choice to serious tanking.

    Thats not entirely true, Wall of Ice is actually fantastic. Also blocking with 2 different resource pools is fantastic, especially if you're like me and have either Desert Rose or Equilibrium.

    Honestly the OP is mostly right, especially about the Ice-staff Taunt, its just too unwieldy.
    I personally do not feel a big difference between Ice-staff blocking and S&B blocking running both on the same toon. Sure the math says the difference is there, but I personally cant really tell when actually using the damned stick.

    Personally I would consider dropping S&B altogether if Pierce Armor wasnt such an overloaded ability. Its practically free, its got both MBreech/MFracture, and it taunts, that *** move does everything.

    My comment is completely true.

    While I had forgotten about minor maim the ice staff can apply, reducing targets damage done, S&B is able to apply that debuff more reliably. Thx for bringing that up.

    What i had mentioned in my previous post you were replying to is Major Fracture and Major Breach which is most effective at increasing the groups damage in a 12 man raid and why S&B is far superior for trial tanking.

    The only times I have seen a staff used by a tank has been for getting interrupts and more of the time they put no points into the passives, just crushing shock.

    It was poorly designed which is basically what one gets when retrofitting part of a damage weapon to make it a tanking weapon. Zos should change the ice staff back to damage and design a proper magicka tanking weapon.
  • Maura_Neysa
    Maura_Neysa
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    RGvolterra wrote: »
    I’ve never considered using an ice staff to tank since sword and shield do the job perfectly ... it’s more obvious that by using S&S one will be able to not only be defensive but offensive at the same time. What I’d really like to see towards the ice stuff is a better DPS prospect ... of course it does not mean we would be removing its current effects such as crown control but it’d really nice if the chill effect could be buffed to be as strong as the flame or lightening staff. One of my characters has been designed to use only cold abilities and unfortunately while in PVP I cannot kill anyone just by counting on the cold ( frost damage ) as the DPS is insignificant. So here’s the hint , increase the frost DPS in order to make ice staff more useful and versatile.

    Minor Maim is -15% damage. If it had the DPS of fire or lighting, it would be OP. Fire is +12% Ice is -15%. I kill people with ice ON MY TANK, CC is the key to killing players and ice has a ton of that.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    idk wrote: »
    Urza1234 wrote: »
    idk wrote: »
    OP has some good points. However, even with all of them the ice staff is not ready for serious tanking. It's just doesn't offer utility for the group.

    It's great for someone who wants to say I tank with an ice staff. However, S&B offers much more for the group having a tank that debuffs the target for an ice dps boost to the group.

    As I said, OP makes some good points but they're secondary to the main reason the ice staff is not a good main hand choice to serious tanking.

    Thats not entirely true, Wall of Ice is actually fantastic. Also blocking with 2 different resource pools is fantastic, especially if you're like me and have either Desert Rose or Equilibrium.

    Honestly the OP is mostly right, especially about the Ice-staff Taunt, its just too unwieldy.
    I personally do not feel a big difference between Ice-staff blocking and S&B blocking running both on the same toon. Sure the math says the difference is there, but I personally cant really tell when actually using the damned stick.

    Personally I would consider dropping S&B altogether if Pierce Armor wasnt such an overloaded ability. Its practically free, its got both MBreech/MFracture, and it taunts, that *** move does everything.

    My comment is completely true.

    While I had forgotten about minor maim the ice staff can apply, reducing targets damage done, S&B is able to apply that debuff more reliably. Thx for bringing that up.

    What i had mentioned in my previous post you were replying to is Major Fracture and Major Breach which is most effective at increasing the groups damage in a 12 man raid and why S&B is far superior for trial tanking.

    The only times I have seen a staff used by a tank has been for getting interrupts and more of the time they put no points into the passives, just crushing shock.

    It was poorly designed which is basically what one gets when retrofitting part of a damage weapon to make it a tanking weapon. Zos should change the ice staff back to damage and design a proper magicka tanking weapon.

    Major Fracture (Decrease physical resistance by 5280)
    One Hand and Shield Ability: Puncture+Morhps
    Nightblade Assassination Ability: Mark Target+Morphs
    Nightblade Shadow Ability: Surprise Attack (Morph of Veiled Strike)
    Dragonknight Ardent Flame Ability: Noxious Breath (Morph of Fiery Breath)
    Warden Animal Companion Ability: Subterranean Assault (Morph of Scorch)

    - Not hard to get Major Fracture, both serious tank classes have a class skill for it.
    - Heroic Slash is so far inferior for allying Minor Maim, 1 target at a time, compared to AOE?
    - Any Tank not taking Acient Knowledge, isn’t worth bringing into a vet dungeon much less a vet trial
    - The only real advantage 1H/S has is Battle Field Mobilty passive. Yes it has 6% more block cost, 15% projectile mitigation, and Defensive Posture. I don’t feel any of those when I’m on my Ice Staff, but I do still try to make sure I’m on the 1H/S when The Warrior heavies.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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