GrumpyDuckling wrote: »The only time I've used Trapping Webs semi-consistently was in a dungeon with one of my friends who was tanking. The synergy was tough for him to activate (like other synergies the activation is really finicky), and we just gave up on using it because it was a hassle to use and felt more like a waste of time than a fun skill to use. The spiders looked cool (I was using the Shadow Silk morph that spawned two black widow spiders) but ultimately it wasn't worth slotting it over other skills.
ValkynSketha wrote: »In the land of sorc, where the nerfs lie, they used it as a spammable before the wrobel nation attacked.
Narvuntien wrote: »Time to make it into a Chains variant, so all classes of tanks can have access to it?
Narvuntien wrote: »Time to make it into a Chains variant, so all classes of tanks can have access to it?
Narvuntien wrote: »Time to make it into a Chains variant, so all classes of tanks can have access to it?
Gilliamtherogue wrote: »A 5 second delay on a mediocre amount of damage, a synergy that summons pets (that only scale with Max Magicka and Spell Crit, literally no other stats or CP work with them) that do less damage than a level 1 player, that costs almost as much as Caltrops? I'll pass thanks.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus